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 Post subject: questions
PostPosted: April 1st, 2008, 12:45 pm 
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1. why dont they introduce crafting on tutorial island

2. what does rwt have to do with wildy

forgot other two questions i'll figure it out later :?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 1st, 2008, 12:45 pm 
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 Post subject: Re: questions
PostPosted: April 1st, 2008, 1:00 pm 
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Well crafting isn't considered a "main" skill.
By the time you start crafting you should have an idea of what to do and things like that.
Also they would need multiple tutors for crafting as it has many different areas.
(armour, pots, jewerly, etc.)

RWT has to do with the wilderness because people have drop traded items to other accounts by killing one account while the other account picks up the wanted items.
Getting rid of the wilderness wasn't the best approach to fight this but whatever, it's their game.

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 Post subject: Re: questions
PostPosted: April 1st, 2008, 2:15 pm 
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well the thing is, i thought crafting was a member skill until my friend told me about it.... so it was confusing.

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 Post subject: Re: questions
PostPosted: April 2nd, 2008, 5:56 am 
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ok i got my two other questions...

3. does people fishing in the same spot as you affect your fishing ability (so you fish slower than usual?)

4. why were revanants added

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 Post subject: Re: questions
PostPosted: April 2nd, 2008, 1:29 pm 
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Better if you edited in those questions to your last post- not supposed to double post, for future information. ;) Nor triple posting. No reason to try to make people post, it turns them off. They will post if they want.

For your third question I could try answering it but it might not be helpful... XD

I've always thought it did slow you down when more people were on the same spot, but various people have told me it doesn't, it just makes the fishing spots move around more.

Revenants were added because the wilderness was supposed to be an area with good training/reason to come in but with high risks. When they got rid of PKing, Jagex probably saw two possibilities: remove all training from the wilderness, or add monsters that will add to the risk like pkers did. A wilderness with no danger isn't really wild. :P


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 Post subject: Re: questions
PostPosted: April 4th, 2008, 7:46 am 
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Warren wrote:

I've always thought it did slow you down when more people were on the same spot, but various people have told me it doesn't, it just makes the fishing spots move around more.

Very interesting, I didn't know that. Thanks.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 4th, 2008, 7:46 am 
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 Post subject: Re: questions
PostPosted: April 5th, 2008, 2:01 pm 
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I have always thought that in a fishing spot there is a certain amount of fish and when they are all fished it will move and regenerate all the fish again. So if you are there on your own you will get more fish quicker. Dunno if it is true though.
No point answering any of the other questions because other people have already answered them. :)


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 Post subject: Re: questions
PostPosted: April 5th, 2008, 6:09 pm 
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Bigboy74788 wrote:
1. why dont they introduce crafting on tutorial island

2. what does rwt have to do with wildy


1 - They also don't introduce Clan Chat, but idk about Crafting, soz...

2 - People would drop stuff in the wild to trade with others...umm looters maybe? Idk to be sure...but I believe that the wild did in some ways contribute greatly to RWT...


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 Post subject: Re: questions
PostPosted: April 5th, 2008, 7:38 pm 
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Jess wrote:
2 - People would drop stuff in the wild to trade with others...umm looters maybe? Idk to be sure...but I believe that the wild did in some ways contribute greatly to RWT...


Or go out to an uncrowded area of wildy with the person they're trading, turn auto-retaliate off and get killed by their client for the money the client bought.

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 Post subject: Re: questions
PostPosted: April 5th, 2008, 8:25 pm 
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Humus wrote:
I have always thought that in a fishing spot there is a certain amount of fish and when they are all fished it will move and regenerate all the fish again. So if you are there on your own you will get more fish quicker. Dunno if it is true though.
No point answering any of the other questions because other people have already answered them. :)


Well, I find it hard to believe in my opinion, because the "moving spots" are an actual Random Event, just like when the trees become cut down. These two things would have a very similar pattern but then how do you explain the 1-log trees? More relevantly, I would add that when fishing alone, the amounts of fish I catch between each moving spots seem to vary quite a bit.

I understand the logic under your hypothesis though, but I would tend more to think of it as a random event than something which truly has a pattern to it.

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