- Prayer charge - Recharges 5% of your prayer, can only be casted once every 20 seconds. Requires level 80 magic. - Health charge - Same rules. Requires level 80 magic. - Shapeshift ... no comment there. Levels vary on forms. - Bit-shot - Takes only 1 mind or body rune, causes 1 damage instantly. In case you just can't get that last hit on something. - Same with the other runes:
- 1 water rune = 1 container filled with water - 1 fire rune = Instantly made fire - 1 earth rune = Weak composting on 1 allotment - 1 air rune = Recharge 2% energy - As my own - Spirit of PureBlade, which causes a chorus of lightning to rain down on a 5-by-5 square, followed by an electron charge (no one in the field can move), a great thunder-sword striking down from the heavens, and finally an electron discharge, sending those who are still alive (heh, good luck) flying in different directions. Can only be used if at least 10 players / creatures are in that 5-by-5 area. Doesn't effect me if I'm in that area.
And as a bonus, we should be allowed to make our own planks with that 50% failure rate, but enchant ruby necklaces to ensure 50 of them are guarenteed to become planks.
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