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 Post subject: First Pixel Stretch
PostPosted: January 27th, 2006, 6:10 pm 
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here it is...

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it was purple at first but i was messing with the levels and i got a cool color i liked, orange :D

C&C loved

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 27th, 2006, 6:10 pm 
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PostPosted: January 27th, 2006, 6:14 pm 
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nice blending but it would look more realistic if next time on the reflection just rastrialize the layer and add layer mask> reveal all then use the linier gradeint to make it look awsome...instead of just an opacity change on on the flipped text layer

but still 9/10

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PostPosted: January 27th, 2006, 7:51 pm 
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You did a real nice job making it, theres one thing I don't like though. The reflection on the text makes it look a bit strange to me. Remove that and it is a great sig. You did a good job with the stretch.

9/10


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PostPosted: January 27th, 2006, 8:09 pm 
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i agree with the rest, looks great in sotw.

looks great here too.. 9.5/10 :)

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PostPosted: January 27th, 2006, 8:27 pm 
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It looks nice, though I've seen this render used before, but there is some advice that I would like to give you: don't get too comfortable doing pixel stretches. I find something fundamentally wrong with them, like they're a cheap effect used to avoid making an actual background. It's fine to experiment, as you are doing, but putting more time adds more value to a sig.

Everyone already said what I was thinking about the text. The only time a reflection should really be used is if there SHOULD be a reflection. For example, reflection off water or glass. It just looks weird any other time. That's all. Good work.

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PostPosted: January 27th, 2006, 8:52 pm 
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I agree with everyone else, the reflection makes it look really strange. You did a good job with the render. I also dont like the way to text is leaning, makes it look a little wierd. The only thing wrong that i can find, is the text.

9/10, Good job :D

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 27th, 2006, 8:52 pm 
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 Post subject:
PostPosted: January 27th, 2006, 8:58 pm 
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thanx for the comments and tips you guys and especially the ratings, i know the reflection looked kinda weird so i took it out b4 i put it in SOTW so it should look better in SOTW....it's always the same problem...the text...

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PostPosted: January 27th, 2006, 9:59 pm 
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Mushroom Queen wrote:
It looks nice, though I've seen this render used before, but there is some advice that I would like to give you: don't get too comfortable doing pixel stretches. I find something fundamentally wrong with them, like they're a cheap effect used to avoid making an actual background. It's fine to experiment, as you are doing, but putting more time adds more value to a sig.


Hehe, I get the same thing, that's why I stopped making them.
But I agree with the others it does look great. 8/10, Nice work.

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