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 Post subject: star wars the old republic
PostPosted: December 14th, 2011, 1:06 pm 
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WOOT finally out for some of us im on kaas city "Empire" server if anybody is up to join me on this server wounder how many other ppl will be playing SWTOR from bits and bytes

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 14th, 2011, 1:06 pm 
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 Post subject: Re: star wars the old republic
PostPosted: December 15th, 2011, 5:30 am 
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I'll probably wait till the new year to play it. I played the beta. It's alright. The quests are better t han your average MMO, the voice acting is good, unfortunately the gameplay is very standard MMO. And it still seems to stick to the same old you have to group up to see content. I hate that. I don't want to get to knwo people and be friends and socialize with strangers. I want to be able to solo 100% of it. The social aspect should be optional.

It's an MMO*RPG* so if i wish to be a lone ranger let me be just that.

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 Post subject: Re: star wars the old republic
PostPosted: December 15th, 2011, 2:18 pm 
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I'm not playing it because
1. I don't want to pay monthly for yet another game
2. It's not really KotOR :(

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 Post subject: Re: star wars the old republic
PostPosted: December 22nd, 2011, 5:37 am 
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Yeah i wont be buying this now for a while. Cause EA in all there glory have decide to sell it not at standard PC game price of £30, not at the cheeky £35 mark that some PC games try to push for. No. It's not selling here for console game prices at £40. No sir. They have decide in all there wisdom to sell a PC game online and in stores at a whopping £45.

Add onto that the £10 subscription fee and you're talking £55.

Perhaps I'm far too stupid to understand things but to me, if i was looking to launch an MMO successfully I'd be pitching it at £30 or £25. Cause the cheaper it is the more people that will be tempted into it and the more people that own copies the more subs you'll get.

Hitting me int he pocket from the get go doesn't work it just makes me not buy your game, thus no subscription. You'd make £55 out of me in the long run. But keep thinking short term and I'll skip your game.

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 Post subject: Re: star wars the old republic
PostPosted: December 22nd, 2011, 10:53 am 
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hence why, guild wars 2 shall be epic :D.

i like watching the gameplay but would never play it.

i hate having to buy a game and pay monthly. and then they releases new tiny content for 15 bucks.

sounds like activision.

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 Post subject: Re: star wars the old republic
PostPosted: December 22nd, 2011, 2:26 pm 
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Earth wrote:
I'm not playing it because
2. It's not really KotOR :(

This entirely.

CreepyPirate wrote:
Perhaps I'm far too stupid to understand things but to me, if i was looking to launch an MMO successfully I'd be pitching it at £30 or £25. Cause the cheaper it is the more people that will be tempted into it and the more people that own copies the more subs you'll get.

I think that if you're selling a subscription based service, you shouldn't also charge for the install files and for DLC. Its like "oh hey herpy derpy pay us monies just so that you can pay us moar monies". I was thinking about playing SWtOR, but I'm not dropping that much money right off the bat, and it doesn't look much better than your standard MMO, and it looks like it falls on its face as an RPG.

I think the biggest problem with MMO+RPG games is that they are too massive per server. There are more heros than people who need saving, and it makes you feel very average. For instance, RuneScape seems like it could function as a game with 100 people per server, and not being able to hop servers. If every person on the server has saved the same city from the same demon, at different times, it loses its uniqueness. It would be interesting to see an MMORPG where quests come out, and then the entire server teams up to do the quest together, and then its over for people who didn't do the quest. The RPG aspect is gimped when some new player saves Varrock from Delrith, even though Varrock was saved years and years ago by me. They could have one storyline per cycle, having a cycle last about 6 months, where once a month a quest comes out, and you play the game for that line, then the server resets and you start anew. It would be an interesting take on the RPG genre, and increase the replay-ability. Seeing as a game like RuneScape has 180 something quests, and like 12 major storylines, you could have 6 years with the current content before a server repeats a quest line. The highscores would be based on each storyline "who is the best woodcutter in the fremennik storyline?" etc. Of course some people would want to play in the standard format, but those people aren't playing for a RPG, they're playing to MMO.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 22nd, 2011, 2:26 pm 
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