Joined: September 9th, 2004, 7:39 pm Posts: 3498
RS Name:mike12088 RS Status: P2P
Clan Name:Bits and Bytes
Now I don't play tons of games, so I'm not sure if this is something new. Although, it is something that seems to be getting more popular from game developers.
This is how it goes. You are watching a cut scene from an action or shooting game, then a picture of a button on your controller flashes on the screen and you have 0.5 seconds to press it or you fail whatever you were doing and have to start over. Your whole success in that part of the game depends on you pressing a random button at the right time.
If you have played the Bourne Conspiracy Demo, you know what I'm talking about. You are walking down the hallway, then a cutscene starts because some people start running at you. You have to press a certain button then Bourne does all these crazy fighting moves knocking the people out. Mercenaries 2 also does this type of thing when you hijack a tank or helicopter; all the action continues to happen in the background while you do this slow motion action to get the person out of the vehicle.
The problem I have with these cutscene events is that you are no longer playing the game. The cutscene has taken over for you, and you have no control over what happens or how it is done other than suceeding or failing. They are making up for their lack of controls and creativity by making pre-scripted events and movies. If I want to break someone's neck and throw them out the window I should be able to do that with the games controls, not have to watch my player do it while I sit there and watch something pre-scripted by the developers while they take pity on me by letting me press a couple random buttons.
They are no longer testing your skill in the game, they are testing your reaction time for no reason at all. If I want to play DDR or Guitar hero, I will, but I want to play an action game.
I hope this is just a small fad, not something that gets more widely implemented. I hate these things so much, and will refuse to buy any game that has them.
Here's a parody of the decision making process for implementing these cutscenes:
These **** me off for other reasons. Like the fact because the game wants me to press 1 stupid button i can't SKIP the cutscene anymore.
Assassins creed wound me right up with it and i switched resident evil 4 off cause it had one of those sodding interactive cutscenes right before a boss fight, a LONG one at that and i couldn't figure out how to kill the boss, so i kept having to repeat.
You know how it is, eventually you lose interest after seeing the cut scene a dozen times and just don't pay attention, well resident evil has a trick to keep your attention - the button you have to press changes on every run. So i failed even more cause i wasn't paying attention. XD
Ah Shenmue, the game composed entirely of interactive cutscenes. Shenmue actually implemented the feature quite well, since it was one of the first games to use it. Nowadays the feature is really useless because it isn't used frequently enough, only in cutscenes. It just ends up surprising the player and **** up the whole cutscene.
Now a game like God of War did it pretty good, in the sense that it was used for every boss battle. After find the bosses weakness, you'd have to perform some button sequence that would appear on the screen in order to finish the boss off.
In a game like Resident Evil 4, where it happens barely at all and when it does you mst likely miss it, it's just a useless gimmick.
Spiderman games have "interactive" cutscenes.. i personally like them bc they are cool and as a gaming designer like myself.. it is my favorite part of making the game.. other than the boss stages of course
Joined: May 23rd, 2008, 5:38 pm Posts: 658 Location: Valley of the Jedi
RS Name:Sword 4355 RS Status: P2P
The Force Unleashed uses a lot of these. Although, the things that happen in the cutscene I'm not sure I'd be able to do with the controls anyway. It's annoying to me in that sense, but still kind of cool in the end.
I'm not sure this would count as a cutscene, but in Condemned 2: Bloodshot theres a sequence where you grab a person, go into a 'trance' of some sort and hit him three times with either the right trigger, left trigger or both. It usually ends up with the person sailing through the air as you punch him and give him a headbut or something in the end. I thought that was pretty cool ... then again, the game's controls felt realistic overall.
I wouldn't complain, however, if developers changed the cutscenes so they require more skill than reflexes in order to do something amazing.
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now interactive cutscenes do you mean when your in a middle of a cutscene and you press buttons to beat the monster your facing in the cutscene cause i like those games sometimes
Joined: March 25th, 2005, 2:58 pm Posts: 1664 Location: Nebraska
RS Name:Ryan V 09 RS Status: Classic
They are lame. It's pointless and annoying to have to push one button here and there in the middle of a cutscene.
Either make the game half movie or don't, but don't come in with this ****.
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But what did such a Teuton afterwards look like when he had been "improved" and led into a monastery? Like a caricature of a human being, like an abortion: he had become a "sinner," he was in a cage, one had imprisoned him behind nothing but sheer terrifying concepts... There he lay now, sick, miserable, filled with ill-will towards himself; full of hatred for the impulses toward life, full of suspicion of all that was still strong and happy. In short, a "Christian"... - Twighlight of the Idols
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