Kevin wrote:
You should be able to fit a supply depot + barracks on most maps and have a little area of space for units to go in and out of your base. I'd stick an scv or two into that choke until a marine is out to kill the zealot then block off the rest with another supply depot then the zealot thread is gone. This is usually how it goes in matches against my friend
The point i was making is theres several maps you can't block off in time. Pehraps it's map balance over zealot OP but it's still to much that they 2 hit a marine. They can also smash down a depo fairly quickly as well and again it comes down to can i get more scv's on it than he can get zealots. All comes down to where it's placed and sometimes it can't always be placed in a convient place.
Last time i ran into this i can't remember the map but you both spawn opposite sides of the map but it's tiny. I had a supply depo and a barracks up and had to place one more down to block the ramp and that's when a zealot hit. The protoss kept reinforcing with more zealots, the depo that was being built got blown up (nothing i can do) and they got into my base. Quickly cut through my marines and in the end i had to run a few away and shoot with the others while the zealot chased them. While this worked trying to multitask that and build more marines when they get freakin 2 hit is not an easy job.
Not when a zealot can take a beating from marines and he keeps pumping more out and bringing them in.
Looking back at it the only other thing i could have done was pull an SCV off mining and get him to build a bunker. But again zealots can just run past and hit my line so it doesn't help matters. On the bigger maps they just build a proxy near by and do the same thing. At times you can stop it, at times you can't. Feels far to random and far to lucky.