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 Post subject: Re: fallout 3
PostPosted: May 9th, 2009, 12:20 am 
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Read the manual = games not user friendly.
Plan before you play = to much number crunching not enough fun.

Yeah, i noticed those flaws too. Fallout 3 didn't have them, i jumped right in and found it easy. It's an RPG afterall, if i can't jump into it and make the character mine it's failing.

Anywho if a bunch of nukes went off i doubt planes would work..no reason why you couldn't scavange some parts and repair it though. Pity you can't

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PostPosted: May 9th, 2009, 12:20 am 
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 Post subject: Re: fallout 3
PostPosted: May 9th, 2009, 2:37 am 
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CreepyPirate wrote:
Anywho if a bunch of nukes went off i doubt planes would work..no reason why you couldn't scavange some parts and repair it though. Pity you can't

I can see what you mean, but if they dont work then why do so many lamps and lights in abandoned houses and caves work, when theres no-one around to change them?


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 Post subject: Re: fallout 3
PostPosted: May 9th, 2009, 4:04 am 
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CreepyPirate wrote:
Read the manual = games not user friendly.
Plan before you play = to much number crunching not enough fun.

Yeah, i noticed those flaws too. Fallout 3 didn't have them, i jumped right in and found it easy. It's an RPG afterall, if i can't jump into it and make the character mine it's failing.

They're not really flaws, it's important that you know what you're going to be playing. Although I don't think it's the case at all with Oblivion, I've never read the manual and I'm just fine.

Basically an optimal RPG would have a sophisticated skilling system for building your character the way you want it to. I think Oblivion does it just fine, it makes you pick your major stats in the beginning, which will be your main attention through the game.

(Don't worry, Fable is still a fine game... even if it does lack some stuff. Like the actual RPG.)

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