Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: Dragon Ball Z: Burst Limit
PostPosted: August 1st, 2008, 4:05 am 
BANNED
User avatar
Offline

Joined: April 1st, 2005, 12:09 am
Posts: 2188 sg
RS Name: Badass San
RS Status: P2P
Clan Name: Ex-Rune Raiders


Epic cutscenes, same gameplay as previous games, character selection seems dull.


I wouldn't say this is good at all.


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 1st, 2008, 4:05 am 
BANNED

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: Dragon Ball Z: Burst Limit
PostPosted: August 1st, 2008, 6:25 am 
Cleverly Disguised Spammer
User avatar
Offline

Joined: December 17th, 2004, 12:03 pm
Posts: 10901
Location: Anglia europeanunion
RS Name: Piratesock
RS Status: P2P
Clan Name: The Mushroom Pirate Federation
The demo at least made me laugh. It gave you two levels, both times i kicked the living **** out of my opponent, then it went to a cut scene and i lost anyway rotfl

Sorta sacrifices gameplay for story i feel, if I'm beating the living snot out of someone i don't expect to lose in the end anyway just for story sake. But hey maybe that's how it goes, i don't know much about DBZ, seemed a bit stupid though.

_________________


Top
 Profile  
 
 Post subject: Re: Dragon Ball Z: Burst Limit
PostPosted: August 1st, 2008, 3:03 pm 
Rsbandb Donor
Offline

Joined: October 31st, 2005, 2:21 am
Posts: 4471
Location: England england
RS Name: Kangas Khan
RS Status: P2P
Clan Name: MaSoRs
I've got it. It's the kind of game you'll only enjoy if you like the series and/or other games you've played.

The drama peices can get very annoying, especially if you're fighting as or against Broly who constantly sounds like he's having a rather violent orgasm.

As for difficulty, there's six difficulty settings overall with an almost perfect curve. Though obviously some matches are rather imbalanced such as Broly vs Krillin (who is about 1/3 the size and subsequently irritiatingly hard to attack) and goku (non-ssj) vs frieza. These matches have the drama problem outlined above.

Uhh, character selection was disappointing, especially since he majority of games now have all characters from all sagas and all series. This was just DBZ from Saiyan to Cell. Not much I can say on that other than the company's involved will be milking the series through as many games as possible for the 360 just like the PS2 by having 16 new games each with 2 characters more than the last.

Enjoyable, but only if you like the series and have people to play with. Certainly not something I'd reccomend over the higher rated games.

/review

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dragon Ball Z: Burst Limit
PostPosted: August 2nd, 2008, 3:46 am 
BANNED
User avatar
Offline

Joined: April 1st, 2005, 12:09 am
Posts: 2188 sg
RS Name: Badass San
RS Status: P2P
Clan Name: Ex-Rune Raiders
I can expect the cutscenes to be very annoying, much like the "R button air combo" semi-cutscenes in PSP's Shin Budokai series, especially Gotenks'.

And yes the character selection is very much a letdown. It's not even fully Cell Saga too. I believe there's up to Cell first form?


Top
 Profile  
 
 Post subject: Re: Dragon Ball Z: Burst Limit
PostPosted: August 5th, 2008, 2:40 pm 
Rsbandb Donor
Offline

Joined: October 31st, 2005, 2:21 am
Posts: 4471
Location: England england
RS Name: Kangas Khan
RS Status: P2P
Clan Name: MaSoRs
You get basic forms and have to transform in battle. Frieza and Cell for example start at their basic forms but you can power up quite a few times. It's irritating.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to: