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 Post subject: goalsig suggestion
PostPosted: December 7th, 2005, 6:15 pm 
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As you can see in my sig, i have a barsig for 90k nats (if you wanna call me insane do it via pm or in the topic linked to in my sig, not here) but, its a pain in the neck to update it every day, cuz first i gotta check how many nats left till 75 then i subtract that from the number of nats i had left when i started, and then i gotta update my sig, so i was thinking, instead of that, for the x in the x of y barsigs, we could use forumulas with variables like varRunecrafting for runecrafting exp, or lvl or w.e the names would be up to shane, but i think it would be cool, anyone else agree? post feedback p10x

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 7th, 2005, 6:15 pm 
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PostPosted: December 7th, 2005, 6:32 pm 
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i guess it would be cool.

let me guess this straight though.

let's say 92 is 6.5 mil xp, or x. and ur current xp is y. and ur crafting nats, so let's say it gives 20 xp per ess. so... the formula is:

(x-y)/20?

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PostPosted: December 7th, 2005, 7:16 pm 
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Good idea. But there would be lots of formulas to write.
I don't think the feature will be avaliable only for runecrafting.

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PostPosted: December 7th, 2005, 7:19 pm 
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well, yah, but thats not how i do the calcs lol, what i do is i recorded how many nats i needed till 75 when i started, then i subtract that number by whats left :P

ty for the feedback, and i imagine (then again, i know virtualy nothing about php) it wouldnt be too hard to make this so, though i suppose it would confuse newer people

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Mining all iron, half coal, and doing all smelting. Will (hopefuly) result in 75 mining and 70 smithing and a tonne of gp!!!
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 Post subject:
PostPosted: December 7th, 2005, 7:43 pm 
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It would be nice, but like Jeff said it would take a lot of forumlas to make something like this. It would be more of a pain to come up with the forumlas and code them in, then it would be to just update it whenever you need it updated.


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PostPosted: December 7th, 2005, 9:08 pm 
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Why not just use a level sig instead of nat making sig?


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 7th, 2005, 9:08 pm 
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 Post subject:
PostPosted: December 8th, 2005, 9:01 am 
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It looks like a good idea, but there's some exceptions to this.

Genies, use it on your Runecrafting and you get that experience in it. Then the formula will make it so that you get that amount of Natures you got from the Genie. That also goes with pretty much anything else.

It's gonna be a difficult formula, so I don't think it could come true.


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PostPosted: December 8th, 2005, 10:00 am 
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to many work for this thing

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PostPosted: December 8th, 2005, 11:10 am 
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thief18954 wrote:
It looks like a good idea, but there's some exceptions to this.

Genies, use it on your Runecrafting and you get that experience in it. Then the formula will make it so that you get that amount of Natures you got from the Genie. That also goes with pretty much anything else.

It's gonna be a difficult formula, so I don't think it could come true.


whats the difference if i dont account for the genie, or if the script doesnt?

and what works involved? just gotta make variables for lvls and exp, then, since the amount of exp you get from stuff is a constant, no need to put variables for that, just check on a calculator :P

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Mining all iron, half coal, and doing all smelting. Will (hopefuly) result in 75 mining and 70 smithing and a tonne of gp!!!
Image
If you're curious to read these little texts then copy this in your sig


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