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 Post subject: What do the new bracelets do?
PostPosted: May 2nd, 2007, 12:34 am 
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Enchanted I mean. I know onyx is like Regenerative or something?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 2nd, 2007, 12:34 am 
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PostPosted: May 2nd, 2007, 1:53 am 
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Bracelet of clay (Sapphire) - Wearer will mine soft clay rather than hard clay while wearing bracelet. This item will help mine 28 pieces of soft clay before it breaks
Castlewars bracelet (Emerald) - Wielder will do extra 20% of damage against a bearer of their side's flag. Castlewars bandage heals 50% more to wielders of the bracelet. Has 3 charges. Bracelet loses one charge each time wearer starts a game of Castle Wars. Bonuses apply even if castlewars bracelet has used its last charge and been destroyed.
Bracelet of innoculation (Ruby) - Protects the wearer from an amount of disease damage. Breaks when protection has been used up
Abyssal bracelet (Diamond) - Prevents wearer from being skulled when entering the Abyss. Player still suffers from Prayer drain. This item has 5 charges before breaking
Phoenix necklace (Diamond) - Automatically restores Hitpoints equivalent to 30% of the max stat if wearer drops below 20%. Has priority over Ring of Life. This item is destroyed on use
Bracelet of combat (Dragonstone) -Allows wearer to teleport to Warriors', Champions' and Ranging Guild as well as the Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. Item holds 4 charges. Can be recharged at totem in Legends' Guild (requires completion of Legends' Quest)
Bracelet of regeneration (Onyx) - Doubles the natural Hitpoint recovery. This item has an infinite number of charges


There you go :)

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PostPosted: May 2nd, 2007, 1:54 am 
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Resisting urge to flame...

1. This is a question, and goes in RuneScape related questions
2. All of this can be found here; http://www.runescape.com/kbase/viewarti ... le_id=1938

The KB was made for a reason, links are provided within the RuneScape's notices on the front page directly to any articles included within the update. If you only hear about the updates from other players as opposed to reading the notices then it shows you are probably very lazy. I have said this over and over to many people, it only takes 2 minutes to read all of the notices and 2 on top of that to finding out anything you want to know from the KB which is likely to be a shorter time than the time it took to wait for a reasonable reply from someone else within the forums.


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PostPosted: May 2nd, 2007, 2:46 am 
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I'll expand on what Southrend said to give positive uses for each of the new bracelets/necklaces too. :)

Bracelet of Clay can be used to the best of it's ability in the Crafting guild, where there are clay rocks and potters wheels (I don't think there's a furnace though. I may be wrong.)

Castlewars Bracelet's best use is pretty obvious, best used on a defensive player who's guarding the flag room.

Innoculation Brace is likely to see it's benefits used more often in the Zogre Thieving/Ranging area.

Abyssal Brace is again, an obvious one. Though I don't take my glory amulets into the abyss, I take rings of dueling instead, this is going to stop me from losing my pouches. Which was my only problem with being pked there anyway.

Combat Bracelet, although it doesn't explain it very well in the Knowledge Base, will tell you how many more monsters you have to kill on your current slayer task, after you've killed a tenth of your total task. So for example, if I was given 168 Lesser Demons, I'd be told how many monsters I had left to kill after I've slain 17, 34, and so on. Pretty useful for someone like me who doesn't remember his slayer gem, or leaves to get more food when he has less than 10 monsters remaining. (I've done that on 3 of my last 5 slayer tasks...)

Bracelet of Regeneration, I haven't yet had first hand experience of but as a slayer I'd see this coming in useful and saving me quite a bit of food. Also could be used in duels and death matches although taking these into the wilderness may be a little silly.

And the Phoenix Necklace, if you are interested in that as well, has it's uses in almost all combat related activities. Including slayer :D, castle wars, duels, pking and so on.


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PostPosted: May 2nd, 2007, 5:15 am 
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Interesting do some of them work for F2p?


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PostPosted: May 2nd, 2007, 5:18 am 
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whitedragon wrote:
Interesting do some of them work for F2p?


No, they're members objects... So you can't even wield them in F2P.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 2nd, 2007, 5:18 am 
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PostPosted: May 2nd, 2007, 7:31 am 
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Bracelet of Regeneration, I haven't yet had first hand experience of but as a slayer I'd see this coming in useful and saving me quite a bit of food. Also could be used in duels and death matches although taking these into the wilderness may be a little silly.


I dont think it double your hp regenerated when you at food I just think that whenever you heal 1hp every 2min or w/e...you only heal 2.

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PostPosted: May 2nd, 2007, 9:35 am 
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Tjbartz2009 wrote:
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Bracelet of Regeneration, I haven't yet had first hand experience of but as a slayer I'd see this coming in useful and saving me quite a bit of food. Also could be used in duels and death matches although taking these into the wilderness may be a little silly.


I dont think it double your hp regenerated when you at food I just think that whenever you heal 1hp every 2min or w/e...you only heal 2.


Yeah, I know. :) But that's still pretty useful, especially with the HP prayer.

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PostPosted: May 2nd, 2007, 10:09 am 
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what does the pheonix necklace mean when it says max 30% of max stat

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PostPosted: May 2nd, 2007, 12:27 pm 
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Basically, the phoenix necklace will restore 30% of your hitpoints if you are hit to below 20%. So basically;

Level 10 Hits
Phoenix Necklace will kick in when you are at 2 hp.
Phoenix Necklace will restore 3 hp and break.

Level 40 hits.
Phoenix Necklace will kick in when you are hit to below 8hp.
Phoenix Necklace will break and restore 12hp.

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PostPosted: May 2nd, 2007, 1:03 pm 
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ah ok

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PostPosted: May 2nd, 2007, 1:41 pm 
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Anubis wrote:
....
Combat Bracelet, although it doesn't explain it very well in the Knowledge Base, will tell you how many more monsters you have to kill on your current slayer task, after you've killed a tenth of your total task. So for example, if I was given 168 Lesser Demons, I'd be told how many monsters I had left to kill after I've slain 17, 34, and so on. Pretty useful for someone like me who doesn't remember his slayer gem, or leaves to get more food when he has less than 10 monsters remaining. (I've done that on 3 of my last 5 slayer tasks...)

...


Nothing against what you said, just a few corrections.

It does NOT tell you every 10% it tells you every number divisable by ten.

Say you have 137 Blue Dragons, you kill 7 and...
"130 Monsters untill you finished your task"

It will say it for 120, 110, 100 and so on. untill you've completed it in which it says to return to a slayer master.

Also the teleports it gives when charged at Legends guild are great. Warriors guild, monestary, ranging guild, and one other.

It also adds combat stats, which you'll see when you use one.

Hope this helps.

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PostPosted: May 2nd, 2007, 2:55 pm 
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Thanks everyone, especially Waffles ;O

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PostPosted: May 3rd, 2007, 9:12 am 
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Anubis wrote:
Basically, the phoenix necklace will restore 30% of your hitpoints if you are hit to below 20%. So basically;

Level 10 Hits
Phoenix Necklace will kick in when you are at 2 hp.
Phoenix Necklace will restore 3 hp and break.

Level 40 hits.
Phoenix Necklace will kick in when you are hit to below 8hp.
Phoenix Necklace will break and restore 12hp.


Actually, that's incorrect. It will restore 30% of your MAX STAT in hitpoints if you drop below 20% health.

So, for example, if you have level 30 hits and level 90 magic as your max stat (yikes) and drop below 6 hits, it will heal you completely (around 27 hits) and then break.

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PostPosted: May 3rd, 2007, 9:27 am 
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Alex 43 wrote:
Anubis wrote:
Basically, the phoenix necklace will restore 30% of your hitpoints if you are hit to below 20%. So basically;

Level 10 Hits
Phoenix Necklace will kick in when you are at 2 hp.
Phoenix Necklace will restore 3 hp and break.

Level 40 hits.
Phoenix Necklace will kick in when you are hit to below 8hp.
Phoenix Necklace will break and restore 12hp.


Actually, that's incorrect. It will restore 30% of your MAX STAT in hitpoints if you drop below 20% health.

So, for example, if you have level 30 hits and level 90 magic as your max stat (yikes) and drop below 6 hits, it will heal you completely (around 27 hits) and then break.


Proof please? I'm not saying you're lieing, don't get me wrong. But that seems completely illogical.
I've just been going by what the kbase says but it seems it's not explained very well.

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