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Rate This Update
5 0%  0%  [ 0 ]
5 0%  0%  [ 0 ]
4 25%  25%  [ 2 ]
4 25%  25%  [ 2 ]
3 13%  13%  [ 1 ]
3 13%  13%  [ 1 ]
2 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
1 13%  13%  [ 1 ]
1 13%  13%  [ 1 ]
0 0%  0%  [ 0 ]
0 0%  0%  [ 0 ]
Total votes: 8
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 Post subject: 11 August 2014 - Plague's End
PostPosted: August 11th, 2014, 2:39 pm 
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RuneScape.com wrote:
Plague's End - the Grandmaster finale to RuneScape's longest-running quest line - is here!

Help Arianwyn - leader of the rebel elves - foil a plot to awaken the Dark Lord, which would place the remade Prifddinas under the merciless rule of Clan Iorwerth.

Succeed, and you'll earn access to the Elf City when it opens in the coming months. You'll also get a huge chunk of XP and a thieving-enhancing exoskeleton to enjoy right away.

All of this comes wrapped in glorious graphics, including a full rework most elven NPCs in the game.

Read on for more information, or check the requirements, log in now and get started.

Wanderlust

Head over to Lletya and speak to Arianwyn to get the quest kicked off.

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He needs to track down the lost leaders of the elven clans and gain access to the sacred Grand Library.

Plague's End is a true Grandmaster epic, clocking in at two hours or more to complete. It's a real quester's quest, so it'll be down to you to follow leads and find your way.

As you progress, you'll travel far and wide across Gielinor, revisiting classic quest locations. You'll complete tricky light puzzles and engage enemies up to level 107 - including the legendary Dark Lord himself.

Prevail, and you'll usher in a bright new era for elven civilisation - and wrap up a tale ten years in the making.

Treasures of Tirannwn

Complete Plague's End and you'll earn the biggest reward yet bestowed by a RuneScape quest: access to Prifddinas, Lost City of the Elves - coming soon.

We're putting the finishing touches to the city now, and you'll see it open in the next few of months.

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This is the update of the year: a whole new city to explore, crammed to its crystalline rafters with high-level content - as voted for by you.

Prifddinas will become a home hub for players of level 75 up, offering training from the eight elven clans, Grand Exchange access, new transport options and amazing crystal weaponry.

The Elf City will open very soon, but until then, Plague's End has other rewards for you to enjoy.

First there's no less than 500,000 XP across 10 skills. There's also the exoskeleton - a marvellous machine with a range of thieving benefits. Finally, you'll get a new title: "of the Elves".

Lletya Hair Down

We hope you have a great time playing Plague's End. As always, let us know what you think over on the forums.

Get ready for the grand opening of the Elf City!

Mod John A, Mod Stu and the RuneScape Team

How to Start Plague's End

Speak to Arianwyn in Lletya.

Requirements

You must be a RuneScape member.

Skills:
  • 75 Agility
  • 75 Crafting
  • 75 Construction
  • 75 Dungeoneering
  • 75 Herblore
  • 75 Mining
  • 75 Prayer
  • 75 Ranged
  • 75 Summoning
  • 75 Woodcutting

Quests:

  • Catapult Construction
  • Making History
  • Within the Light

In Other News

  • The Trader and Black Marketeer from Player-Owned Ports now deal in the newest trade goods and resources.
  • The Ship Setup interface in Player-Owned Ports now has a tick box to hide ship parts that are no longer needed.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 11th, 2014, 2:39 pm 
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 Post subject: Re: 11 August 2014 - Plague's End
PostPosted: August 11th, 2014, 3:51 pm 
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You're telling me I have to do quests to get into the city...

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 Post subject: Re: 11 August 2014 - Plague's End
PostPosted: August 11th, 2014, 7:36 pm 
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I was sadly not impressed. The graphical upgrades of the Elven area totally clashed when we had to go back to West Ardy and the immersion was further diminished by the lack of voice acting. This was supposed to be the BIG FINALE but it was just bleh. They couldn't even be bothered to update at least the old character's models or throw in some additional cut scenes with the major happenings (trying not to spoil) of the quest? It was just so lazily done and it felt so rushed and unpolished. Such a shame that THIS was what we've waited 10 years for.


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 Post subject: Re: 11 August 2014 - Plague's End
PostPosted: August 12th, 2014, 6:20 am 
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I still haven't finished "Within the Light" so I can't do this quest yet. Sad to hear that it was not as epic as expected. Maybe they put more effort into the city than the quest?

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 Post subject: Re: 11 August 2014 - Plague's End
PostPosted: August 17th, 2014, 5:53 am 
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If this was just a standard quest, I would have rated it higher. While I enjoy voice acted quests, I can understand budget and time constraints for not making every quest voice acted... HOWEVER... this was supposed to be THE quest; 10 years in the making, the lead up to one of the biggest updates in the game with the opening of Prifddinas. Surely it was deserving of the extra dollars. I am with Rickles on this. It was underwhelming. I don't believe the puzzles were hard enough for a grandmaster quest, I don't think the boss was overly hard (although I did die the first time, but that was because I wasn't expecting him to pop up like that, and I stayed in the one spot the first time). Also it seemed just too short for such a long awaited quest. I did love the new graphics, but, as Rickles said, it just felt rushed. Ordinarily, a quest like this would be around 4 - 4.5 for me, however, due to the hype and the importance of this one, i am going to give it a 3. I know they are working hard on opening the city, but it really did feel like this quest was just an afterthought. Sadly disappointed with what could have (and should have) been a truly epic quest. I won't say anymore, so as not to spoil it for anyone else, but I do believe everyone should do it... the city will be well worth it.

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 Post subject: Re: 11 August 2014 - Plague's End
PostPosted: August 17th, 2014, 6:22 pm 
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Technically the quest was an after thought it just got rushed and came out first because of player feedback suggested it be used to unlock access to the city.

While they could have done some things better overall it wasn't to bad.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 17th, 2014, 6:22 pm 
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