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How would you rate this update out of 5?
5 14%  14%  [ 3 ]
5 14%  14%  [ 3 ]
4 23%  23%  [ 5 ]
4 23%  23%  [ 5 ]
3 14%  14%  [ 3 ]
3 14%  14%  [ 3 ]
2 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
1 0%  0%  [ 0 ]
1 0%  0%  [ 0 ]
Total votes: 22
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 Post subject: 12-Jul-2011 - Jadinko Lair
PostPosted: July 12th, 2011, 7:42 am 
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RuneScape.com wrote:
12-Jul-2011 - Jadinko Lair

On Karamja, a druid with a scholarly glint in his eye and an adventurer who’s seen it all are investigating a newly emergent strain of violent, mutated jadinkos. Underground, the beleaguered Jadinko Queen fights for the future of her brood. The living environment of the lair, symbiotic with the Queen and serving for both defence and reproduction, has also begun to mutate and to turn against her. The lair is in turmoil, and the Queen cries out for help.

Follow the Jade Vine to the north of Papa Mambo’s Herblore Habitat to find Dotmatrix and Maverick, and the entrance to the Jadinko Lair; a new, high-level skilling and combat area that offers tremendous opportunities to players looking to train their Firemaking, Fletching, Woodcutting, Combat and Slayer, either alone or in co-operation with friends. Performing tasks within the lair will increase your favour with the jadinkos, who will reward you with fruit imbued with beneficial properties, seeds and juju teleport bags. Finally, fortunate combatants will have the chance to obtain a special vine which can be used to upgrade their abyssal whip.
The Jadinko Lair is a great new place for high-levelled players to train their skills in a dynamic environment. Full details are given in the Manual. While there are no skill requirements to enter the Jadinko Lair, the skilling tasks therein require at least the following levels:

Fletching – Level 83
Firemaking – Level 83
Woodcutting – Level 83
Slayer – Level 80

Enemies range from level 90 to level 201

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 12th, 2011, 7:42 am 
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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 12th, 2011, 10:25 am 
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It is impossible to get a kill. ugh... So crowded...

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 12th, 2011, 1:01 pm 
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It was quite annoying when the jade roots changed positions and spawned on top of my loot, rendering me unable to pick it up. Luckily it was not a whip vine drop.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 12th, 2011, 1:14 pm 
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I haven't seen it in game yet, but any and all new options for leveling are good in my book.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 20th, 2011, 7:04 am 
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Got a few kills in, I need to experiment with WC/FM exp with lumberjack, flame gloves, ring of fire, and adze to see exp rates.

Sadly, no whip vine drop, but did get some mage logs for my troubles.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 20th, 2011, 10:08 am 
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I don't know if they fixed it, but when I was down there with flame gloves and ring, they did not make a difference in experience.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 20th, 2011, 10:08 am 
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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 21st, 2011, 9:23 am 
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They did fix that Priss, I had many people tell me they got slightly higher exp. Also, the adze works on the vines. I got 99 Fm down there in like 4 days. After doing that, I'm giving this update a 5.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 25th, 2011, 10:48 am 
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Still have yet to get a whip vine drop, lots of new items with this update but the whip vine was an overall dissapointment.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: July 31st, 2011, 8:46 am 
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It's awesome! I hope there's a quest about it soon because there's a lot left open-ended.

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 Post subject: Re: 12-Jul-2011 - Jadinko Lair
PostPosted: August 6th, 2011, 1:15 pm 
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The graphics are annoying, I can't see anything because the vines are dangling in the way, and you can't even speak to any of the Jadinkos.

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