Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
How would you rate this update out of 5?
5 0%  0%  [ 0 ]
5 0%  0%  [ 0 ]
4 10%  10%  [ 1 ]
4 10%  10%  [ 1 ]
3 20%  20%  [ 2 ]
3 20%  20%  [ 2 ]
2 10%  10%  [ 1 ]
2 10%  10%  [ 1 ]
1 10%  10%  [ 1 ]
1 10%  10%  [ 1 ]
Total votes: 10
Author Message
 Post subject: 19-Aug-2010 - Dungeoneering – The Occult Floors
PostPosted: August 19th, 2010, 10:10 am 
Site Owner
User avatar
Offline

Joined: September 9th, 2004, 7:39 pm
Posts: 3498 ca
RS Name: mike12088
RS Status: P2P
Clan Name: Bits and Bytes
19-Aug-2010 - Dungeoneering – The Occult Floors

As the depths of Daemonheim reach ever closer to the strange power at their end, its magic has begun to affect the inhabitants who stalk its halls. Those humans abandoned on the floors above are the lucky ones, as the ones driven further down by their master have...changed, and have been joined by the magically gifted and the undead.

Members who venture through the twelve occult floors will have to face these tainted foes, mostly in the form of six new boss monsters. One boss that requires some skill to defeat is the Grave Creeper, who hides in a series of tombs – if you don’t quickly bless the graves he taints, the room can become engulfed in flame...and you with it. Then, as mentioned in this month’s Behind the Scenes, there’s Yk’Lagor the Thunderous, so named because he’s a talkative guy (voice acting supplied by the developers). Heed his warnings or be the focus of a melee pummelling, but don’t stray too far away else his magic attack can quickly take out your whole group!

Before you get to face these new bosses, you’ll likely come across one of nine new challenge rooms. These are not all exclusive to the occult floors and will tax both members and free-players alike. Withstand the pain of deadly herbs (slaughtercress, papreaper and parslay came from player suggestions in the Aggressive Herbs – Name Ideas! forum thread), build bridges over bottomless pits, and perform last rites on a tormented spirit.

Traversing through the occult floors will allow you to increase your maximum prestige up to 47, with which you should be earning anywhere up to about 40% more XP than if your maximum prestige were 35 (depending upon your dungeon setup and how well you do). In turn, you’ll earn more Dungeoneering tokens – just the thing for buying some of the five new rewards. Free players can learn a technique to become more efficient at smithing and charge special boxes with spells to cast. Members can enjoy such delights as herbicide (an automatic herb burner) and Rigour, a new prayer for rangers, among other things.

Mod Mark, Mod Chris L, Mod Liono and Mod Trick
The Dungeoneering Team



In other news...

As previously mentioned by Mod Trick, we've now implemented the feature to reset your Dungeoneering class rings. This is a one-time only option, so choose wisely this time.

We've added a useful new item to the Dungeoneering smuggler’s shop. The toolkit contains a selection of the more useful items used in most dungeons which should help speed up the start of your dungeons.

When progressing through dungeons, if you've purposefully selected a lower complexity, the complexity level will no longer increase as you progress through the floors.

Barnabas in Varrock Museum has noticed the popularity of the strange rocks and can now help you further by offering a bag to store them in. On a related note, the chance of getting a rock from Construction activities has been increased slightly.

The music interface now has a search feature so you can easily find the tracks you're after, which should be useful when you're creating a playlist or simply looking for those tracks you've just unlocked.


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 19th, 2010, 10:10 am 
Site Owner

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: 19-Aug-2010 - Dungeoneering – The Occult Floors
PostPosted: August 19th, 2010, 12:34 pm 
Dragon Member
Offline

Joined: May 26th, 2008, 7:27 am
Posts: 1247
Location: Paradis Island us
RS Name: JessePinkman
RS Status: P2P
Clan Name: The Cafe
Occult floors... I don't know what they're like yet but they look/sound fun. Something to look foward to when I get members. :mrgreen:

Also rewards don't look that great but I'll give them a try.

Overall 4/5

_________________
Tatakae
Image
Image
Image

ImageImageImageImage ImageImageImage

653rd to 120 Divination
550th to 200m Divination


Top
 Profile  
 
 Post subject: Re: 19-Aug-2010 - Dungeoneering – The Occult Floors
PostPosted: August 20th, 2010, 2:57 am 
Bronze Member
Offline

Joined: July 21st, 2010, 5:52 am
Posts: 14
Location: Wales, Newport wales
RS Name: I Tank Yooh
RS Status: P2P
Clan Name: EpicNom
I'm not much of dungeoneering person, but what i heard from the RuneScape's forum's, they only seemed to only add 5 of the 8 updates expected. The new Range prayer 'Rigour' I think it's called, but in my opinion they've over powered Range once again... Should of just kept the Mage prayer.

_________________


Top
 Profile  
 
Display posts from previous:  Sort by  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to: