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Your rating of this update? x/5
0/5 0%  0%  [ 0 ]
0/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
2/5 5%  5%  [ 1 ]
2/5 5%  5%  [ 1 ]
3/5 10%  10%  [ 2 ]
3/5 10%  10%  [ 2 ]
4/5 15%  15%  [ 3 ]
4/5 15%  15%  [ 3 ]
5/5 20%  20%  [ 4 ]
5/5 20%  20%  [ 4 ]
Total votes: 20
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 Post subject: 2 October 2007 - Cutting Edge(ville)
PostPosted: October 2nd, 2007, 4:34 pm 
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Quoted directly from: http://news.runescape.com/newsitem.ws?id=920

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2 October 2007 - Cutting Edge(ville)

As part of our continuing effort to improve the looks of the 'older' places of RuneScape, our Graphics team have been busy enriching and enhancing above-ground Edgeville. Townsfolk, buildings, bridges and even Oziach's hut have all been revisited and spruced, including the entire surrounding area. From Edgeville Dungeon entrance and eerie graveyard to the Wilderness Ditch; from the bridge over the river to Oziach's hut; the whole area has been given an exciting, and some might say 'edgy', new look!

Whether you need a place to meet before a Wilderness campaign or you've just come back to recover from your adventures in far-off places, stop by and take a look - you might find yourself on the 'edge' of your seat when examining the effort put in to improving this eccentric town!

In other news...

When fighting multiple NPCs in a player-owned house dungeon, the multiway combat wasn't always applying itself correctly. As a result, these areas were single-way combat. This issue has now been fixed, so only enter if you dare!

After requests from players, a bank pin has been added to the Miscellania coffers. Advisor Ghrim has been given appropriate training and will now ask for it before letting you access your riches.

The Home Teleport spell, initially designed to help players who were stuck, has been slightly changed. If you have the Ancient or Lunar spellbook and cast the spell - when on a free world - you will now be teleported to Lumbridge. When you return to a members' world, these will teleport you to Edgeville or Lunar Isle.

The amount of Magic experience for casting the Energy Transfer spell from Lunar Magics has been increased and is now consistent with the Knowledge Base.

Many flat-pack furniture items have had their descriptions changed to better reflect exactly what they contain. You will now be able to tell what you're buying, whether it be a wooden chair or a gilded four-poster bed.

The waiting room time between Barbarian Assault waves has been reduced from one minute to 30 seconds; we feel this is more than enough time to check out your round breakdown and make any changes to your team. It will also mean that you don't have to wait as long before going once more unto the breach!


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 2nd, 2007, 4:34 pm 
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PostPosted: October 2nd, 2007, 4:38 pm 
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I think it is great. It looks a lot better now, especially the bank.

It is better than Varrock, that is for sure.

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 Post subject:
PostPosted: October 2nd, 2007, 5:24 pm 
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I voted 3/5, cause i could care less, but it'll look nice...

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 Post subject:
PostPosted: October 2nd, 2007, 6:27 pm 
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NOO! WHY ARE THERE WEEDS EVERYWHERE!? I AM PARANOID OF WEEDS!!!

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 Post subject:
PostPosted: October 2nd, 2007, 6:38 pm 
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Haha Dan...

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 Post subject:
PostPosted: October 2nd, 2007, 8:56 pm 
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Haven t a problem with any updates so far.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 2nd, 2007, 8:56 pm 
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 Post subject:
PostPosted: October 3rd, 2007, 7:20 am 
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4/5. It really looks nice. Nice update.

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 Post subject:
PostPosted: October 3rd, 2007, 7:21 pm 
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Also, it is now a nice refreshing place to come back to after a good ole round of pking, and fun to alch in now!

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 Post subject:
PostPosted: October 3rd, 2007, 7:47 pm 
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Nothing too interesting here, just like the other graphical updates. I guess I like the new pathways...?


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 Post subject:
PostPosted: October 3rd, 2007, 9:17 pm 
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It's awesome :D When you play in Low Detail... NO WEEDS!!! :D

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 Post subject:
PostPosted: October 3rd, 2007, 10:02 pm 
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Not a really big update in my opinion. Though I like how edgeville looks like.

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 Post subject:
PostPosted: October 4th, 2007, 4:29 am 
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edgville looks good and it's good to see that they paved some of it. Also good update putting a pin of miscellania, shame they never updated the varrock/edgvill dungeon though..seems very out of place now.

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 Post subject:
PostPosted: October 4th, 2007, 8:04 am 
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I think that's just about the last town that will be updated in f2p...What else is there, the wilderness?

I guess the lock on coffers is good, but the only people who need to worry about that is someone with an unsecured account.

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 Post subject:
PostPosted: October 4th, 2007, 10:14 am 
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Pfkninenines wrote:
I think that's just about the last town that will be updated in f2p...What else is there, the wilderness?

I guess the lock on coffers is good, but the only people who need to worry about that is someone with an unsecured account.


I would guess P2P graphics updates and hopefully some work on on new content. I like the update 4/5 from me. I could see them doing some nominal updates on graphics for f2p, but no more towns. Unless they upgrade the engine again of course...


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 Post subject:
PostPosted: October 4th, 2007, 6:46 pm 
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Dan wrote:
It's awesome :D When you play in Low Detail... NO WEEDS!!! :D


Happy for you, mate.

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