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How do you rate this update?
5/5 14%  14%  [ 2 ]
5/5 14%  14%  [ 2 ]
4/5 7%  7%  [ 1 ]
4/5 7%  7%  [ 1 ]
3/5 21%  21%  [ 3 ]
3/5 21%  21%  [ 3 ]
2/5 7%  7%  [ 1 ]
2/5 7%  7%  [ 1 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
Total votes: 14
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 Post subject: 3 September 2007 - The Path of Glouphrie
PostPosted: September 3rd, 2007, 6:22 am 
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www.runescape.com wrote:
3 September 2007 - The Path of Glouphrie

In The Eyes of Glouphrie quest, you helped clear the Gnome Stronghold of some nasty 'watcher' creatures; cuddly spies sent by Glouphrie to keep an eye on gnome doings. While managing these menaces, you dealt with a lot of gnome history and probably received your reward thinking "Where did Glouphrie go?" and "What did he do?"

In The Path of Glouphrie quest, the story passes from the Gnome Stronghold to the second main gnomish settlement - the Tree Gnome Village. While investigating the strange goings-on you will reacquaint yourself with some old friends, solve some dastardly puzzles, seek the end of the world (which is far from gnome), slay strange creatures, stray far into gnome-man's land, talk to spirit trees, and find out even more about gnome society, customs and history.

Questions need answering: How do gnomes choose their kings? Why is the gnomish empire split in half? Will you continue your quest to find the lost city of Arposandra and delve deeper into the dark deeds of Glouphrie the Untrusted? Are there going to be more of those creepy, furry watchers? The answers could well be found along the Path of Glouphrie: only those brave and inquisitive enough should travel it...


In other news...

The higher level monsters of the god wars dungeon will now drop hard treasure trail clues rather than medium-level clues.

Rings of life will no longer have any effect inside player-owned houses. It's safe to die inside a POH, so people didn't really appreciate having their rings of life teleport them out of the house when their Hitpoints were low!

The Agility shortcut under the wall behind Varrock Palace had become invisible in low detail mode. It's been put back now.

A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: September 3rd, 2007, 6:22 am 
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PostPosted: September 3rd, 2007, 7:17 am 
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Sounds like it will be an interesting quest...But that's not my reason for looking at the update. If you look at the "In Other News" category, you'll see something that has the potential (if I am interpreting correctly) to totally change the wilderness and the market for items in the wilderness.

RuneScape.com wrote:
A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.


For more on this, read the thread I made in the General discussion


viewtopic.php?t=56749

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 Post subject:
PostPosted: September 3rd, 2007, 7:28 am 
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Nothing interesting as far as I can see. I've never cared for the storyline part of quests.

At least they changed the clue drops, I remember a certain someone getting angry over that.


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 Post subject:
PostPosted: September 3rd, 2007, 8:50 am 
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**** it! Stop adding quests until I finish all the current ones! Just a few more...

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 Post subject:
PostPosted: September 3rd, 2007, 10:00 am 
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Well I just finished "The eyes of the glourphie" and the new one "The path of the glourphie" and they were pretty fun except for the annoying machines that you have to complete.
Good update except for the wilderness thing which will make treasure trails harder :cry: :cry: 3/5

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 Post subject:
PostPosted: September 3rd, 2007, 10:09 am 
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Muahahahaha.

This compliments my Green Dragon Autoer killing!

But now, Abyss Runecrafting is impossible when there are PKers. The skeletons are no longer refuge.

3/5.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: September 3rd, 2007, 10:09 am 
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PostPosted: September 3rd, 2007, 3:55 pm 
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I can't be bothered to do this quest... Pretty pointless.

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 Post subject:
PostPosted: September 3rd, 2007, 7:31 pm 
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 Post subject:
PostPosted: September 6th, 2007, 2:11 pm 
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I give it... 3/5. Interesting, but needs a bit more... like , the new tree was good, new animation was a plus... The quest sort of... lacked. It wasn't a challenge that is easy for someone who did the quest before it, and I think the dungeon was too long. Honestly, why so long? And boring... Oh well, good way to waste an hour.

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PostPosted: September 9th, 2007, 9:19 am 
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I wish there were more f2p quests... :(

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 Post subject:
PostPosted: September 10th, 2007, 5:52 pm 
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I liked how the story line continues to link the gnomes with the elves.

The quest kinda lacked as far as an exciting ending, but...

The spirit tree network enlarging is a good deal any way around it.


4/5.

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