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 Post subject: Dragons
PostPosted: October 23rd, 2006, 3:08 am 
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Ok I reckon most people will definatly disagree with me as it will make RuneScape more difficult, however more realistic.

I think the dragon's fire breath should be a ranged attack, because just watching a dragon get hit by arrows is not right. Its too easy.

I'd be suprised if people agree with me...

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PostPosted: October 23rd, 2006, 3:08 am 
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PostPosted: October 23rd, 2006, 3:46 am 
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I dunno if I understood you right, but..
The metalic dragons actually do range attack, but the normal ones dont.
I mean, yeah, not very realistic, but actually, its ok with me, as long as I dont get hit :D

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PostPosted: October 23rd, 2006, 3:50 am 
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i disagree, there was a show on discovery channel about dragons. They claimed that there were dragon like creatures once on earth, and some of then could breath fire mainly the females to help keep there eggs warm.

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PostPosted: October 23rd, 2006, 5:07 am 
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Yea i must agree, dragons could be more realistic.

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PostPosted: October 23rd, 2006, 5:08 am 
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I agree with you, ( and good point kyle, I watched that too = P ) but I dont want rs to do anyting about it. Since I range dragons a lot, this would take away one of the VERY VERY few good range spots in rs leaing us with fire giants, ogars, and caged greaters..

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PostPosted: October 23rd, 2006, 1:56 pm 
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Does it matter? You say it will make RuneScape more realistic if it was a ranged attack. What I was taught there was no such thing as dragons and it would be more realistic if they just took out dragons.


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PostPosted: October 23rd, 2006, 1:56 pm 
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PostPosted: October 23rd, 2006, 2:09 pm 
If I were creating a new game, Dragons fire would be a long-range attack, yes. It would be very damaging at short range, but still damage a few tiles away.

However as sadi this would change game-play drastically.

As for realism, if you remove dragons, goodbye drgaon armour, addy armour, mithril, ghosts, vampires, werewolfs, elves, dwarfs.... Until you are left with Varrock, Lumbridge, Draynor and a butch of moaning lords and peasant farmers.


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PostPosted: October 23rd, 2006, 2:14 pm 
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king_runite1 wrote:
As for realism, if you remove dragons, goodbye drgaon armour, addy armour, mithril, ghosts, vampires, werewolfs, elves, dwarfs.... Until you are left with Varrock, Lumbridge, Draynor and a butch of moaning lords and peasant farmers.


My point. It is a fantasy game, not real life. Making the fire long range wont make it more realistic like he said it would.


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PostPosted: October 23rd, 2006, 2:15 pm 
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king_runite1 wrote:
If I were creating a new game, Dragons fire would be a long-range attack, yes. It would be very damaging at short range, but still damage a few tiles away.

However as sadi this would change game-play drastically.

As for realism, if you remove dragons, goodbye drgaon armour, addy armour, mithril, ghosts, vampires, werewolfs, elves, dwarfs.... Until you are left with Varrock, Lumbridge, Draynor and a butch of moaning lords and peasant farmers.


He's right, the majority of RuneScape NPC's (Except Humans) are mythical creatures. Unicorns, Demons, Dragons etc.

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PostPosted: October 23rd, 2006, 3:52 pm 
well i guees they could but they look pretty cool right now


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PostPosted: October 23rd, 2006, 5:58 pm 
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It would make it tough for rangers, but then, they do have dragonhide, which is dragonfire resistant (sort've) and the attack isn't often. I agree, but dragonhide armor should have increased defence so it works like a dragonfire shield.


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PostPosted: October 23rd, 2006, 8:01 pm 
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Standing on the other side of a rock, the fire MIGHT reach you, but really it couldn't reach too far if you think about it. Arrows/knives can go farther.

And it's RuneScape. The fact that you're trying to say "make dragons more realistic" is contradictory in itself.


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PostPosted: October 23rd, 2006, 10:04 pm 
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I agree. Make it go 5 squares : |


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PostPosted: October 24th, 2006, 12:04 am 
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Bib User wrote:
Standing on the other side of a rock, the fire MIGHT reach you, but really it couldn't reach too far if you think about it. Arrows/knives can go farther.

And it's RuneScape. The fact that you're trying to say "make dragons more realistic" is contradictory in itself.


Not the dragon's appearance, but their fighting style.

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PostPosted: October 24th, 2006, 5:18 am 
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AlexTommo wrote:
king_runite1 wrote:
If I were creating a new game, Dragons fire would be a long-range attack, yes. It would be very damaging at short range, but still damage a few tiles away.

However as sadi this would change game-play drastically.

As for realism, if you remove dragons, goodbye drgaon armour, addy armour, mithril, ghosts, vampires, werewolfs, elves, dwarfs.... Until you are left with Varrock, Lumbridge, Draynor and a butch of moaning lords and peasant farmers.


He's right, the majority of RuneScape NPC's (Except Humans) are mythical creatures. Unicorns, Demons, Dragons etc.


unicorns are real. they come from another galaxy inhabited by dinosaurs and discovered space travel millions of years ago and fled from the dinosayurs to earth. then got nuked by potato creatures. dont ever say unicorns are mythical again




on topic now: theyre fine as they are. the ones with big drops have ranmged firebreath anyway... (metal dragons) making the normal dragons have ranged breath would make them useless as theyd be too hard to fight for the drops.

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