Zant wrote:
I think the new system is a good system, it is way better than the system before where you click and wait for a monster to die. People whine about it because you have to pay attention...NO **** ITS A VIDEO GAME! IF YOU ARE PLAYING THE GAME, PLAY THE GAME, NOT YOUTUBE. This should the the thing especially with combat. My favorite part is that this system requires player skill, and strategy, instead of talent in fighting an interface. You have to be tactical with how you use your abilities to rack up the best damage rates and get defensive bonuses. In my opinion, this is a very good system, it is far better than the old one. RS needs this update, because after a while, combat can get pretty boring. Of course people rage because half of the rs community is 12 year old kids (aka creepy) who cry when their RS changes. And people just hate in general because they hate change. But this is a needed change, and it IS for the better.
I couldn't give the slightest toss if RS changes. I don't play it. All I've said is they've copied an out of date old system that other games are doing away with. Other games are doing away with it because it's a flawed system and people are bored with it. You think it encourages strategy and skill but it doesn't. Not really. It funnels you down a very narrow tunnel and forces you to use a very specific build to get the best DPS. As soon as players figure out the best build for dealing DPS everyone will copy it and use it.
Seen it in every MMO I've played that has that system in place. Can't even get into a group to run a dungeon wthout the right build you just get kicked out again.
Of course RS has the advanage in that it doesn't have any real decent form of party system or group content cause it's crap. But still for pvp and training you can bet your *** theres going to be specific builds and little else in the way of variety. And while I'm ******* on a system I've yet to even try I'll throw out another fac...er prediction: It wont be balanced in the slightest. Jagex has always sucked at getting the combat balance fair and even.