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Would you like to have this update?
Yes 25%  25%  [ 9 ]
Yes 25%  25%  [ 9 ]
No 17%  17%  [ 6 ]
No 17%  17%  [ 6 ]
Don't know yet 8%  8%  [ 3 ]
Don't know yet 8%  8%  [ 3 ]
Total votes: 36
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 Post subject: Re: Random Number Tables
PostPosted: September 6th, 2009, 11:39 am 
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Joined: May 12th, 2007, 12:10 pm
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RS Name: colin playle
RS Status: P2P
Shane wrote:
Random is random and should be random. It takes the fun out of it knowing that it will come eventually. I don't want to see people camping out somewhere because they are "due" for a visage.

Leave it the way it is.

PS: It can be argued that what we have right now isn't true random provided they use Java's built in Math.random() method. This method uses a pseudorandom generator, which for you non-programmers means that it uses an algorithm with a prime number seed to generate a number that looks random.


I completely agree for drops but I'd like to see combat change a lot to give us more options about the way we fight.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: September 6th, 2009, 11:39 am 
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 Post subject: Re: Random Number Tables
PostPosted: September 10th, 2009, 11:27 pm 
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RS Name: Duke Juker
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I'd say for the most part, combat is luck. It's all about those damage hits you get in. Granted, I don't think a level 3 could ever beat a level 100 ever, but when the levels are close and the strokes fall, I think that a good little portion of luck can go a long way.

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 Post subject: Re: Random Number Tables
PostPosted: September 21st, 2009, 9:16 pm 
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Joined: September 2nd, 2008, 4:18 pm
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RS Name: Blazerx
RS Status: P2P
I want a little randomness about combat not as much as now but still some randomness also i want your chances to slightly increase for better drops kind of like lootshare at one point you will finally get a good drop but do not make the increase very big to still make it hard to get visages and other such drops or clues.


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 Post subject: Re: Random Number Tables
PostPosted: September 22nd, 2009, 4:36 am 
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Joined: June 20th, 2008, 12:13 pm
Posts: 672
Location: florida us
RS Name: mulletspic
RS Status: P2P
The Killer wrote:
If you are guaranteed high hits in combat, what'll happen to pvp?


AGS 2 spec kills?

Claw rush 100% success rate?


Lol that would just suck. Combat is fine the way it is.


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