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 Post subject: Dungeoneering batch 2.
PostPosted: April 21st, 2010, 9:17 pm 
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2) Is there a batch 2 of dungeoneering coming, much like Summoning had? (I'd just love to see Lava/Magma themed floors)

There is a second batch of Dungeoneering in planning that will contain the higher-level content mentioned above. Again, my lips are sealed! :P


With that being said, what you YOU think will be released? ie new floors, equipment, rewards, themes etc.

8)

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 21st, 2010, 9:17 pm 
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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 21st, 2010, 10:39 pm 
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Gonna be interesting to see what comes with Batch#2..Possibly some higher equipment and some new rewards..And new floor's for sure.

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 12:06 am 
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i dont know. i think the current rewards already are high level content.

for pkers there's the new weapons. rapier is a stronger whip that trains strength, maul is (probably) as strong as an AGS spec, i guess the one thing that's missing is a new spec weapon. even so, claw rushers are already annoying enough.

for boss hunters there's those shields. good for those who are not in OTG so they can't get their own divine/ely. i was planning to grind to get the 20% range reduction shield for bandos solos actually, before i got sick of the skill.

maybe it'll be high level NON-combat rewards that's to come.


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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 12:34 am 
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The Killer wrote:
i dont know. i think the current rewards already are high level content.

for pkers there's the new weapons. rapier is a stronger whip that trains strength, maul is (probably) as strong as an AGS spec, i guess the one thing that's missing is a new spec weapon. even so, claw rushers are already annoying enough.

for boss hunters there's those shields. good for those who are not in OTG so they can't get their own divine/ely. i was planning to grind to get the 20% range reduction shield for bandos solos actually, before i got sick of the skill.

maybe it'll be high level NON-combat rewards that's to come.


I was thinking myself of getting the 20% ranged deduction shield for soloing bandos. Not too sure though because i couldn't see much other use for it.

I'll probably get a Rapier or something to finish off 99 slayer eventually. (assuming its going to be faster then whip?)

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 4:05 am 
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I was thinking myself of getting the 20% ranged deduction shield for soloing bandos. Not too sure though because i couldn't see much other use for it.

I'll probably get a Rapier or something to finish off 99 slayer eventually. (assuming its going to be faster then whip?)


could be useful for dks i guess.

new floors because the highest floor is at 69 or something. same with bosses.


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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 11:16 am 
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Riceay13 wrote:
I'll probably get a Rapier or something to finish off 99 slayer eventually. (assuming its going to be faster then whip?)

afaik it's the same speed, just that it does more damage


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PostPosted: April 22nd, 2010, 11:16 am 
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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 12:20 pm 
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The Killer wrote:
i dont know. i think the current rewards already are high level content.

for pkers there's the new weapons. rapier is a stronger whip that trains strength, maul is (probably) as strong as an AGS spec, i guess the one thing that's missing is a new spec weapon. even so, claw rushers are already annoying enough.

for boss hunters there's those shields. good for those who are not in OTG so they can't get their own divine/ely. i was planning to grind to get the 20% range reduction shield for bandos solos actually, before i got sick of the skill.

maybe it'll be high level NON-combat rewards that's to come.


who would use these weps for pvp though >.< id rather risk bandos and claws lol

ontopic: umm id just hope for more rewards...
new floors? :/ havent completed more than 3 myself lol but probably

just hope its something that is more desirable to make gameplay more fun or worth it

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 3:15 pm 
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I say batch #2 will be a members only dungeon

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 22nd, 2010, 3:54 pm 
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from the journal pages you find as you kill certain bosses there is at least 6 generals of the Kal'Gerion army only 3 demons that are in there so far are a part of that, and only goes down to floor 35 out of a possible 60 with the "True Skill Mastery" level of 120. they might at a later date expand on the skill to include other dungeons to explore but they barely have half of this one released at present. far as rewards i doubt there will be many more as they have plenty as it is, tho perhaps lower lvl rewards to fill in that huge gap at the lower end of the reward spectrum.

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 23rd, 2010, 10:03 am 
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I'd like batch 2 to be another dungeon or assimilating Dungeoneering more into the world somehow. Putting more rewards/dungeon levels just makes it feel even more like a mini-game than a skill.

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 23rd, 2010, 11:57 am 
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I think if they do, it will be p2p only and will be more like a quest or something or other to seriously hunt for bilrach, but anyways, we'll see what they come out with...

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 23rd, 2010, 1:56 pm 
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more abilitys with hevy taxing

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 24th, 2010, 1:37 pm 
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ChrisT wrote:
The Killer wrote:
i dont know. i think the current rewards already are high level content.

for pkers there's the new weapons. rapier is a stronger whip that trains strength, maul is (probably) as strong as an AGS spec, i guess the one thing that's missing is a new spec weapon. even so, claw rushers are already annoying enough.

for boss hunters there's those shields. good for those who are not in OTG so they can't get their own divine/ely. i was planning to grind to get the 20% range reduction shield for bandos solos actually, before i got sick of the skill.

maybe it'll be high level NON-combat rewards that's to come.


who would use these weps for pvp though >.< id rather risk bandos and claws lol

ontopic: umm id just hope for more rewards...
new floors? :/ havent completed more than 3 myself lol but probably

just hope its something that is more desirable to make gameplay more fun or worth it


im sure many would use them for pvp. i would if i could get one.

and for risking bandos and claws, i've seen only two types of people who risk bandos and claws. quitters in rambo gear (divineprod) or rushers.

If you plan to quit rs and you want to risk rambo gear, you won't mind risking a chaotic weapon at all.
If you are a pathetic rusher, you'll probably be camping beside a safe zone to even be afraid of losing your risk.
If you are the average edge pker, you'll replace a whip for a rapier and probably protect it in w65.

so yes, many pkers will use them the way i see it.


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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 24th, 2010, 1:52 pm 
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I think we're forgetting the weapons/shield might have a high protect value. In that case, who wouldn't use it? But seeing as it is 'not' alchable it's value may be literally nothing.

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 Post subject: Re: Dungeoneering batch 2.
PostPosted: April 27th, 2010, 10:17 am 
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I think new rewards, possible new floors and bosses.
But what about... If they made a whole new area???? Because it's pretty lame that you can only use it in Daemonheim...

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