About the Skill: Archaeology is a money making skill geared towards the discovery of treasures and artifacts from within the depths of the earth. Using excavation tools, you are able to dig up rock samples, in which may contain items of great value. While excavating you may also find rare fossils, which can be given to the Varrock Museum for decent prayer experience. Also, as you progress in the skill, you will be able to dig up entrance ways into ancient caverns filled with goodies specific to other skills, such as a new powerful type of fish, access to more rune rocks, the ability to cut your own logs into planks and spooky new hunter creatures. The skill is versatile in the sense that it involves almost every other skill within it. Also, Archaeology is tied closely into Mining. With a higher mining level, more of the Archaeology skill will be accessible to you, and you will find that you will receive better quality of rock samples while excavating.
How to Begin: To begin the Archaeology skill, you must first have completed the Ancient Tablet Quest. You can start this quest by speaking with the Master Archaeologist who is found at the south end of the Varrock Digsite, South East of Varrock. He will give you a Beginner's Excavation Kit, which includes a Rusty Trowel, Straw Brush and a Chisel. These will be the basic items you need to begin excavating, but more will be needed later on, and as you level you will be able to use more advanced versions of the Trowel and Brush. Below is a guide for the quest:
Ancient Tablet Quest Guide
Difficulty level: Easy Start location: Speak to the Master Archaeologist south of the Varrock Digsite. Required: None Items: Rusty Trowel, Straw Brush, Chisel (Given to you by the Master Archaeologist), 1 Pickaxe Monsters: None NPC: Master Archaeologist, Archibald Walkthrough:
A History Lesson 1. Speak to the Master Archaeologist, who can be found at the south end of the Varrock Digsite and ask him what’s going on. He will explain to you that he and his team of Archaeologists have been searching for an Ancient Cavern that supposedly holds a tablet that they have been seeking for years. He says they have narrowed down the location to the Varrock Digsite area, but are not entirely sure where the entrance to the Cavern is. He will ask you if you can help him find it. Agree to, and he will equip you with a Beginner’s Excavation Kit and tell you to speak with Archibald, one of his most promising students, to get any information you can. 2. Speak to Archibald, who is found in the Digsite area just slightly north of the Master Archaeologist. Ask him if he has any information on the Cavern’s whereabouts. He says he has a heading on where it may be located, but unfortunately is stubborn and won’t give up the information without having you perform a small errand for him. He tells you he wants you to dig up 5 Small Rock Samples and give them to him before he will say anything else.
Excavating the Rock Samples 3. Take the tools given to you in the Beginner’s Excavation Kit over to any of the many fissures you see on the ground of the digsite and click them to begin digging. Simply dig up 5 Fissures for 5 Small Rock Samples. Please note you will not be given any Archaeology experience for digging up the Rock Samples and during excavation, your trowel may break. If this happens, simply get a new one from the Master Archaeologist for 100 Gp.
4. Take the Rock Samples back to Archibald and he will tell you that he saw an oddly glowing fissure just north east, outside of the digsite area. He will also tell you he doesn’t think you’ll be able to get into the cavern without some sort of sharp tool that can break through rock. This, of course, is a pickaxe. Any pickaxe will suffice.
Finding the Cavern 5. With a Pickaxe and your Beginner’s Excavation Kit in hand, simply walk north east out of the digsite until you find a glowing, white fissure labeled “Strange Fissure.” Choose the option to excavate it and you will find yourself inside a stone cave with torches lining the walls. 6. Directly in the middle of the cavern is another fissure. Excavate it using your tools and you will dig up an “Odd Rock Sample.”
Tidying Up 7. Take the Odd Rock Sample back to the Master Archaeologist and he will tell you it needs to be cleaned off before you can know what’s inside. Use your brush on the Rock Sample while your chisel is in your inventory and you will clean off all the dirt and mud to reveal an “Ancient Tablet.” 8. Speak to the Master Archaeologist again to give him the Tablet. He will be so happy that he will share his knowledge of the Archaeology Skill with you, as well as give you a small reward for your efforts.
Reward: • 276 Archaeology Experience • Access to the Archaeology skill • 500 Gp Quest points gained on completion: 1 Tips, tricks & notes: • Excavation before finishing the quest will not yield you any experience or rock samples other than the 5 you need to give to Archibald, but after the quest is finished you can begin Excavation at the Varrock or Castle Wars Digsites.
Where to Start Excavating: Until level 13 Archaeology, you won't be able to make use of anything except for the two main digsites, so to start your training, you can choose either the Varrock Digsite (slightly north of the Master Archaeologist) or the Jungle Digsite just South East of Castle Wars.
Excavation Tools - Trowels, Brushes and How to Make Them Excavation Tools
At higher Archaeology levels, you will be able to use stronger, more efficient equipment. These will enable you to dig up and clean rock samples and fossils you normally wouldn't be able to, and also are required in order to open up entrance ways into dungeons. ___________________________________________
Trowels -
Used to unearth rock samples and fossils. All trowels except for the Ancient Trowel, are made by players with the appropriate Smithing and Archaeology level. The higher level the trowel you use, the faster you will be able to dig up rock samples and fossils, and the chances of getting better loot is greater. For example, you will be able to get more Large Rock Samples with the Ancient Trowel than you would with the Limestone Trowel.
Rusty Trowel - Level 1 Given to you for free by the Master Archaeologist just South of the Varrock Digsite. With this trowel, you will only be able to dig up Small Rock Samples, and the trowel has about a 10% chance of breaking during excavation.
Bone Trowel - Level 10 (Level 10 Smithing to Make) This trowel can only be obtained through smithing, or can be bought from another player. With this trowel, you will be able to dig up Small and Medium Rock Samples. This trowel has about a 7.5% chance of breaking during excavation.
Kebbit Trowel - Level 20 (Level 20 Smithing to Make) This trowel can only be obtained through smithing, or can be bought from another player. With this trowel, you will be able to dig up Small and Medium Rock Samples, and also will be able to find Low Leveled Fossils. This trowel has about a 5% chance of breaking during excavation.
Sandstone Trowel - Level 30 (35 Smithing to Make) This trowel can only be obtained through smithing, or can be bought from another player. With this trowel, you will be able to dig up Small and Medium Rock Samples. Also, you will you be able to find Low and Medium Leveled Fossils. This trowel has about a 2.5% chance of breaking during excavation.
Limestone Trowel - Level 40 (Level 55 Smithing to Make) This trowel can only be obtained through smithing, or can be bought from another player. With this trowel, you will be able to dig up Small, Medium and Large Rock Samples. Also, you will be able to find Low and Medium Leveled Fossils. This trowel never breaks.
Granite Trowel - Level 60 (Level 70 Smithing to Make) This trowel can only be obtained through smithing, or can be bought from another player. With this trowel, you will be able to dig up Small, Medium and Large Rock Samples. Also, you will be able to find Low, Medium and High Leveled Fossils. This trowel never breaks.
Ancient Trowel - Level 70 (Level 76 Slayer to Get as a Drop) This trowel can only be obtained as a semi-rare drop from Time Distorters in the Varrock Digsite Ancient Cavern, or can be bought from another player. With this trowel, you will be able to dig up Small, Medium, Large and Giant Rock Samples. Also, you will be able to find Low, Medium, High and Rare Fossils. This trowel never breaks. ___________________________________________
Brushes -
Used to clean loot from rock samples. All brushes except for the Ancient Brush, are made by players with the appropriate Crafting and Archaeology level. The higher leveled the brush, the more rock samples and fossils you will be able to clean, and the less you will accidentally break the sample or fossil.
Straw Brush - Level 1 Given to you for free by the Master Archaeologist just South of the Varrock Digsite. This brush enables you to clean off small rock samples. This brush has a about a 10% of breaking your rock sample.
Unicorn Brush - Level 20 (Level 25 Crafting to Make) This brush can only be obtained through crafting, or can be bought from another player. This brush enables you to clean off small/medium rocks samples, as well as low leveled fossils. This brush has about a 5% chance of breaking your rock sample or fossil.
Jogre Brush - Level 35 (Level 40 Crafting to Make) This brush can only be obtained through crafting, or can be bought from another player. This brush enables you to clean off small/medium rock samples, as well as low/medium leveled fossils. This brush has about a 2.5% chance of breaking your rock sample or fossil.
Elven Brush - Level 55 (Level 70 Crafting to Make) This brush can only be obtained through crafting, or can be bought from another player. This brush enables you to clean off small/medium/large rock samples, as well as low/medium/high leveled fossils. This brush will never break your rock samples or fossils.
Ancient Brush - Level 75 (Level 76 Slayer to Get as a Drop) This brush can only be obtained as a semi-rare drop from Space Distorters in the Varrock Digsite Ancient Cavern, or can be bought from another player. With this brush, you will be able to clean off all rock samples, including giant, and all fossils, including rare. This brush will never break your rock samples or fossils. ___________________________________________
Making Excavation Tools
Most Archaeology tools, minus the Ancient counterparts, can only be brought into the game by players with the appropriate levels to make them. Trowels require Smithing, while Brushes require Crafting. Each tool requires two items to make. For each trowel or brush you make, you will receive a certain amount of the appropriate exp.
Making Trowels (Smithing)
Trowels require two items to make: A bar of a certain metal (depending on which tool it is) and a secondary item (often obtained through mining). You will need to use the bar on an anvil to craft the "Trowel Head," and then use the head on an anvil while the secondary item is in your inventory. Below is a list of each item, what is required in order to make, and how much Smithing exp you will receive for making it. Please note, the Smithing experience does not include the experience you get for smelting ore into a bar.
Bone Trowel - 1 Bronze Bar, 1 Regular Bone - 26 Smithing exp (12.5 for Bar to Head, 13.5 for Attachment)
Kebbit Trowel - 1 Iron Bar, 1 Kebbit Spike - 52 Smithing exp (25 for Bar to Head, 27 for Attachment)
Sandstone Trowel - 1 Steel Bar, 1 Sandstone Block - 78 Smithing exp (37.5 for Bar to Head, 40.5 for Attachment)
Limestone Trowel - 1 Mithril Bar, 1 Limestone Block - 104 Smithing exp (50 for Bar to Head, 54 for Attachment)
Granite Trowel - 1 Adamant Bar, 1 Granite Block - 130 Smithing exp (62.5 for Bar to Head, 67.5 for Attachment)
Making Brushes (Crafting)
Brushes, like trowels, require two items to make: A log of certain tree (depending on which tool it is) and a secondary item (often obtained as a semi-common drop from a monster). To make a brush, you will to use a Knife on the log while a chisel is in your inventory to craft the "Brush Handle," and then use the handle on the secondary item. Below is a list of each item, what is required in order to make it, and how much Crafting exp you will receive for making it.
Unicorn Brush - 1 Willow Log, 1 Clump of Unicorn Hair - 50 Crafting exp (20 for Log to Handle, 30 for Attachment)
Jogre Brush - 1 Yew Log, 1 Clump of Jogre Hair - 100 Crafting exp (40 for Log to Handle, 60 for Attachment)
Elven Brush - 1 Magic Log, 1 Clump of Elf Hair - 200 Crafting exp, (80 for Log to Handle, 120 for Attachment)
Digsite Archaeology - Basic Excavation Digsite Archaeology
The most basic of excavation takes place at digsites. There are two main digsites found in Runescape. The first is the Varrock Digsite, located just South East of Varrock. The second is the Jungle Digsite, located just South West of Castle Wars. Both digsites offer the same options for training, but loot can vary slightly between the two. Each digsite has approximately 50 fissures that respawn shortly after you excavate from them. Excavation works much like mining. You click the option to "Dig Fissure" and your character will begin to dig away at the crack in the ground until a rock sample is obtained. If more than one person is digging a fissure at the same time, only one of them will get the rock sample. Usually, this is the person with the higher Archaeology level. The higher your level in the skill, and the better your trowel, the faster you will be able to dig up a rock sample.
Once you have dug up a rock sample, you will need to chisel and clean away the dirt from the sample to obtain whatever item is inside. To do this, just simply use your brush on the rock sample while holding a chisel in your inventory. Items found in rock samples at digsites are typically worth less than those found at Special Excavation Spots, or SES's, which are scattered about the map, and are covered later on in this guide. ___________________________________________ Rock Samples - Main Digsites
Below is a list of the Rock Samples, what levels you need to Excavate/Clean them, and how much exp you will receive in doing so. Also, below that, is a list of potential loot you can receive from each level of sample.
Levels Needed to Excavate Rock Samples:
Small Rock Sample - Level 1+ Medium Rock Sample - Level 10+ Large Rock Sample - Level 40+ Giant Rock Sample - Level 70+
Experience for Excavating Rock Samples:
Small Rock Sample - 10 Exp Medium Rock Sample - 25 Exp Large Rock Sample - 75 Exp Giant Rock Sample - 150 Exp
Levels Needed to Clean Rock Samples:
Small Rock Sample - Level 1+ Medium Rock Sample - Level 20+ Large Rock Sample - Level 55+ Giant Rock Sample - Level 75+
Experience for Cleaning Rock Samples:
Small Rock Sample - 15 Exp Medium Rock Sample - 37.5 Exp Large Rock Sample - 112.5 Exp Giant Rock Sample - 225 Exp
Potential Loot from Digsite Rock Samples Potential Loot:
Small Rock Sample - Nothing, Coins (1-100), Level 1 Clue, Pure Essence (1-10 Noted), Air/Fire/Water/Earth Runes (1-10), 1 Grimy Herb (Guam-Harralander), Bronze Bar, Bronze Pickaxe, Bronze Dagger, Bronze Med Helm, Bronze Bolts (1-10), Bronze Arrows (10-20), Ball of Wool, Bowl, Pot, Bucket, 1 Gem (Sapphire and Emerald), Empty Vial, Leather Coif, Gold Ring, Sapphire Ring, Emerald Ring, Potato Seeds, (1-25) Onion Seeds (1-20), Guam Seeds (1-5), Marrentil Seeds (1-4), Tarromin Seeds (1-3), Harralander Seeds (1, 2), Iron Ore, Planks (1-5 Noted), Broken Arrow, Broken Staff, Buttons, Regular Bones
Medium Rock Sample - Nothing, Coins (100-250), Level 2 Clue, Pure Essence (20-50 Noted), Body/Cosmic/Chaos Runes (5-15), 1 Grimy Herb (Ranarr-Avantoe), Steel Bar, Steel Pickaxe, Steel Dagger, Steel Med Helm, Steel Bolts (10-20), Steel Arrows (20-30), Iron Platebody, Iron Platelegs, Iron Plateskirt, Bowstring, 1 Gem (Emerald and Ruby), Cabbage Seeds (1-25), Tomato Seeds (1-20), Ranarr Seeds (1, 2), Toadflax Seeds (1-4), Irit Seeds (1-3), Avantoe Seeds (1, 2), Uncharged Orb, Emerald Ring, Ruby Ring, Coal Ore, Oak Planks (1-5 Noted), Broken Arrow, Broken Staff, Buttons, Big Bones
Large Rock Sample - Nothing, Coins (250-1,000), Level 2 Clue, Pure Essence (50-100 Noted), Nature/Law/Death Runes (5-20), 2 Grimy Herbs (Kwuarm-Lantadyme), 2 Adamant Bars, Adamant Pickaxe, Adamant Longsword, Adamant Full Helm, Adamant Bolts (20-40), Adamant Arrows (25-50), Mithril Platebody, Mithril Platelegs, Mithril Plateskirt, 2 Gems (Ruby and Diamond), Sweetcorn Seeds (5-20), Strawberry Seeds (1-15), Kwuarm Seeds (1-3), Snapdragon Seeds (1, 2), Cadantine Seeds (1-4), Lantadyme Seeds (1-3), Battlestaff, Ruby Ring, Diamond Ring, Mithril Ore, Adamantite Ore, Teak Planks (1-5 Noted), Broken Arrow, Broken Staff, Buttons, Dragon Bones
Giant Rock Sample - Nothing, Coins (1,000-5,000), Level 3 Clue, Half Key, Pure Essence (100-250 Noted), Blood/Soul Runes (10-25), 3 Grimy Herbs (Dwarf Weed and Torstol), Runite Bar, Rune Pickaxe, Rune Dagger, Rune Full Helm, Rune 2h Sword, Rune Kiteshield, Rune Bolts (10-25), Rune Arrows (20-30), Adamant Platebody, Adamant Platelegs, Adamant Plateskirt, Uncut Dragonstone, Dragonstone Ring, Watermelon Seeds (10-20), Dwarf Weed Seeds (1-5), Torstol Seeds (1-3), Air/Fire/water/Earth Battlestaff, Runite Ore, Mahogany Planks (1-5 Noted), Broken Arrow, Broken Staff, Buttons, Ancient Bones*
*Ancient Bones are new buryable bones which give 200 Prayer exp for burying, and work with Home Altars and the Ectofuntus. ___________________________________________ Fossils - Main Digsites
Also, during excavation, you might occasionally dig up Low, Medium, High or Rare Fossils. These will not appear as "Rock Samples," but rather as "Dirty Fossil (L/M/H/R)." The letter in the parenthesis simply tells you whether your fossil is Low Leveled, Medium Leveled, High Leveled, or Rare. You will need to clean off the fossil as you would normally clean a rock sample, and once cleaned, the fossil can be given to the Curator of the Varrock Museum for a decent sum of Prayer Exp. Please note, however, these fossils are not buryable, nor can they be used on Home Altars or the Ectofuntus.
Below is a list of the levels needed to dig up fossils, and how much exp each fossil gives.
Levels Needed to Excavate Fossils:
Dirty Fossil (L) - Level 20+ Dirty Fossil (M) - Level 30+ Dirty Fossil (H) - Level 50+ Dirty Fossil (R) - Level 70+
Experience for Excavating Fossils:
Dirty Fossil (L) - 20 Exp Dirty Fossil (M) - 50 Exp Dirty Fossil (H) - 150 Exp Dirty Fossil (R) - 300 Exp
Levels Needed to Clean Fossils:
Dirty Fossil (L) - Level 20+ Dirty Fossil (M) - Level 35+ Dirty Fossil (H) - Level 55+ Dirty Fossil (R) - Level 75+
Experience for Cleaning Fossils:
Dirty Fossil (L) - 30 Exp Dirty Fossil (M) - 75 Exp Dirty Fossil (H) - 225 Exp Dirty Fossil (R) - 450 Exp
Prayer Experience for Donation to Varrock Museum:
Low Leveled Fossil - 250 Prayer Exp Medium Leveled Fossil - 500 Prayer Exp High Leveled Fossil - 1,000 Prayer Exp Rare Fossil - 2,500 Prayer Exp
Special Excavation Spots (SES) - The Money Makers Special Excavation Spots (SES)
Scattered around the map are spots were you are able to excavate fissures for greater treasure than you can find at the main digsites. These are called Special Excavation Spots. While these spots contain better loot, they are in much smaller numbers, and it can be difficult to excavate them if there are multiple people attempting to at the same time. Also, typically, these spots are located in dangerous places, or places where you need certain higher levels to access. Below is a list of all the Special Excavation Spots, the levels needed to access them, how many respawns are at the spot, how long it takes for a fissure to respawn and all the potential loot you can obtain from digging there.
Also, in these spots, you are able to get all sizes of rock samples, as long as you meet the base level requirement. Keep in mind, however, that if you only have the base level needed when digging in a SES, you will most commonly get Small Rock Samples. To get the larger samples more commonly, you will need a higher Archaeology level. Furthermore, you still need the correct level to clean the rock samples. So while you may be able to get a Giant Rock Sample at Al Kharid at level 20, you will still need level 75 to clean it.
And one final thing to take into consideration is that all rock samples, no matter the size, obtained from Special Excavation Spots, are worth a set amount of exp. For example, Small through Giant Rock Samples excavated from the Varrock Digsite Ancient Cavern are all worth 200 exp, while all rock samples excavated from the Al Kharid Mine are worth only 10 exp.
Kalphite Queen Lair - In the Western area of the cave, near the respawn spot of the Kalphite Queen. Level Required - 93 Archaeology Respawns - 1 Respawn Time - 1 Hour Exp Per Excavated Rock Sample - 500 Small Rock Sample Loot - Nothing, Coins (15,000), Rune Chainbodies (2), Rune Axes (3), Fire Runes (1,000) Medium Rock Sample Loot - Nothing, Coins (20,000), Wines of Zamorak (50 Noted), Lava Battlestaff (2) Large Rock Sample Loot - Nothing, Coins (25,000), Rune Platebody (2), Runite Bars (20 Noted), Ancient Bones (50 Noted) Giant Rock Sample Loot - Nothing, Coins (60,000), Dragon 2h Sword, Glory Amulet (5 Noted), Blood Runes (1,000)
King Black Dragon Lair - Towards the back of the cave, near the respawn spot of the King Black Dragon. Level Required - 86 Archaeology Respawns - 1 Respawn Time - 45 Minutes Exp Per Excavated Rock Sample - 300 Small Rock Sample Loot - Nothing, Coins (10,000), Death Runes (250), Rune Arrows (200) Medium Rock Sample Loot - Nothing, Coins (15,000) Blood Runes (200), Rune Platebody, Runite Bars (5 Noted) Large Rock Sample Loot - Nothing, Coins (20,000), Law Runes (500), Black D'hide Body (3), 3-Dose Prayer Potions (10 Noted), Ancient Bones (25 Noted) Giant Rock Sample Loot - Nothing, Coins (50,000), Dragon Med Helm, Runite Bars (20 Noted), Death Runes (1,000), Black D'hides (100 Noted)
Varrock Digsite Ancient Cavern - In the room north of the Time and Space Distorters. Level Required - 76 Archaeology Respawns - 1 Respawn Time - 30 Minutes Exp Per Excavated Rock Sample - 200 Small Rock Sample Loot - Nothing, Coins (2,500-5,000) Death Runes (100), Blood Runes (50), Soul Runes (25) Medium Rock Sample Loot - Nothing, Coins (5,000-7,500), Rune Arrows (100), Rune Scimitar Large Rock Sample Loot - Nothing, Coins (7,500-10,000), Rune Chainbody, Law Runes (250) Giant Rock Sample Loot - Nothing, Coins (10,000-15,000), Ancient Trowel, Ancient Brush, Blood Runes (500)
Underground Pass - In the room where you kill the Giant Spider. Level Required - 71 Archaeology Respawns - 1 Respawn Time - 20 Minutes Exp Per Excavated Rock Sample - 175 Small Rock Sample Loot - Nothing, Coins (1,000-2,500), Earth Runes (500), Blood Runes (50), 5 Adamantite Bars Medium Rock Sample Loot - Nothing, Coins (2,500-5,000), Earth Runes (1,000), Blood Runes (100), Adamant Platebody Large Rock Sample Loot - Nothing, Coins (5,000-7,500), Earth Battlestaff (2), Earth Orb (5 Noted) Giant Rock Sample Loot - Nothing, Coins (7,500-10,000), Rune Longsword, Broken Iban's Staff
Isfadar Forest - In the water area just north of Tyra's Camp. Level Required - 67 Archaeology Respawns - 2 Respawn Time - 12 Minutes Exp Per Excavated Rock Sample - 150 Small Rock Sample Loot - Nothing, Coins (500-1,000), Nature Runes (25), Diamond Amulet, Ranarr Seed (1) Medium Rock Sample Loot - Nothing, Coins (1,000-2,000), Nature Runes (50), Teak Planks (20 Noted), 2 Adamant Bars Large Rock Sample Loot - Nothing, Coins (2,000-3,000), Nature Runes (75), Grimy Lantadyme (10), Magic Longbow Giant Rock Sample Loot - Nothing, Coins (5,000), Nature Runes (100), Green D'Hide Body (2 Noted), Green D'Hide Chaps (2 Noted), Uncharged Seed
Lunar Island Mining Cave - Scattered around the Essence Rock. Level Required - 63 Archaeology Respawns - 3 Respawn Time - 10 Minutes Exp Per Excavated Rock Sample - 125 Small Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (100), Astral Runes (25), Pure Essence (50 Noted), Cosmic Talisman Medium Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (250), Astral Runes (50), Pure Essence (100 Noted), Chaos Talisman Large Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (500), Astral Runes (100), Pure Essence (150 Noted), Nature Talisman Giant Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (1,000), Astral Runes (250), Pure Essence (200 Noted), Death Talisman
Meiyerditch Mines - Scattered around the mines. Level Required - 57 Archaeology Respawns - 3 Respawn Time - 5 Minutes Exp Per Excavated Rock Sample - 100 Small Rock Sample Loot - Nothing, Bronze Pickaxe, Iron Pickaxe, Steel Pickaxe, Coal Ore (10 Noted) Medium Rock Sample Loot - Nothing, Mithril Pickaxe Coal Ore (20 Noted), Mithril Ore (5 Noted) Large Rock Sample Loot - Nothing, Adamant Pickaxe, Coal Ore (50 Noted), Mithril Ore (10 Noted), Adamantite Ore (5 Noted) Giant Rock Sample Loot - Nothing, Rune Pickaxe, Coal Ore (100 Noted), Mithril Ore (25 Noted), Adamantite Ore (10 Noted)
Kharazi Jungle - The jungle area south of Shilo Village, near the entrance to the Legend's Guild Quest Cave. Level Required - 53 Archaeology Respawns - 3 Respawn Time - 4 Minutes Exp Per Excavated Rock Sample - 50 Small Rock Sample Loot - Nothing, Grimy Guam-Harralander Herbs (5), Eyes of Newt (2), Limpwurt Roots (2) Medium Rock Sample Loot - Nothing, Grimy Ranarr-Avantoe Herbs (5), Red Spider Eggs (2), Snape Grass (2) Large Rock Sample Loot - Nothing, Grimy Kwuarm-Cadantine (5), Whiteberries (2), Eyes of Newt (10), Limpwurt Roots (10) Giant Rock Sample Loot - Nothing, Grimy Lantadyme-Torstol (5), Jangerberries (10), Crushed Bird's Nests (10), Wines of Zamorak (10)
Entrana Dungeon - Scattered around the Dramen Tree. Level Required - 43 Archaeology Respawns - 3 Respawn Time - 5 Minutes Exp Per Excavated Rock Sample - 75 Small Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (50), Adamant Arrowheads (25), Bowstring (10 Noted) Medium Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (100), Adamant Arrowheads (50), Bowstring (20 Noted) Large Rock Sample Loot - Nothing, Air/Fire/Water/Earth Runes (200), Adamant Arrowheads (100), Bowstring (50 Noted) Giant Rock Sample Loot - Nothing, Nature Runes (50), Rune Arrowheads (100), Magic String
Mudskipper Point - Scattered around the land. Level Required - 33 Archaeology Respawns - 4 Respawn Time - 3 Minutes Exp Per Excavated Rock Sample - 25 Small Rock Sample Loot - Nothing, Coins (50-100), Fire Runes (20), 1 Coal Ore Medium Rock Sample Loot - Nothing, Coins (100-200), Fire Runes (50), Steel Scimitar Large Rock Sample Loot - Nothing, Coins (200-500), Fire Runes (100), 2 Coal Ore, 1 Mithril Ore Giant Rock Sample Loot - Nothing, Coins (500-1,000), Fire Runes (500), Fire Battlestaff, Rune Scimitar
Al Kharid Mine - The most North point of the Mine. Level Required - 23 Archaeology Respawns - 4 Respawn Time - 2 Minutes Exp Per Excavated Rock Sample - 10 Small Rock Sample Loot - Nothing, Coins (50-100), Fire Runes (20), 1 Coal Ore Medium Rock Sample Loot - Nothing, Coins (100-200), Fire Runes (50), Steel Scimitar Large Rock Sample Loot - Nothing, Coins (200-500), Fire Runes (100), 2 Coal Ore, 1 Mithril Ore Giant Rock Sample Loot - Nothing, Coins (500-1,000), Fire Runes (500), Fire Staff
Draynor Mansion Grounds - Scattered around the back of the mansion's yard. Level Required - 13 Archaeology Respawns - 7 Respawn Time - 1 Minute Exp Per Excavated Rock Sample - 5 Small Rock Sample Loot - Nothing, Coins (1-50), Body Runes (10), Bronze Arrows (25), Iron Arrows (20) Medium Rock Sample Loot - Nothing, Coins (50-100), Body Runes (25), Iron Arrows (25), Belladonna Seed Large Rock Sample Loot - Nothing, Coins (100-150), Body Runes (50), Iron Arrows (50), Bittercap Mushroom Seed Giant Rock Sample Loot - Nothing, Coins (150-200), Body Runes (100), Iron Arrows (100), Eyes of Newt (50 Noted)
Ancient Caverns - Slayer Beasts, Plank-Making, New Fish and More Ancient Caverns -
Another way to put your Archaeology level to use is to locate and excavate entrances into Ancient Dungeons which were previously inaccessible. Doing this requires three tools: A pickaxe, trowel and chisel. As with excavation of rock samples, the higher leveled tools you use, the faster and more efficiently you will be able to make your way into these caverns. While entrance into these areas requires a certain Archaeology level, you will not earn any exp when you excavate an entrance, and you will need to reopen the entrance every time you wish to return after you have left.
Coincidentally, each of these caverns appear to hold secrets that are skill specific. As you read through the list of possible places to adventure into, you will notice a certain convenience each one gives to a certain skill. Therefore, most of the caverns not only require a specific Archaeology level, but a secondary level requirement as well.
God Wars Altar Room - Located in the center of the God Wars Dungeon main room. Level Required to Enter - 96 Archaeology Levels Needed to Use to Fullest Potential - 90 Prayer, 60 Strength or Agility (To enter the God Wars Dungeon) Cavern Specifics - Only the most intelligent of Archaeologists know of its existence. Deep underneath the main room of the God Wars Dungeon lies a secret that the Gods wanted to keep from the eyes and hands of the common mortal. However, if you are skilled enough to possess the incredibly high level of 96 Archaeology, you will be able to navigate your way into the God Wars Altar Room. This room, ironically is completely serene and peaceful, despite the constant bloodsport just a few dozen feet above it. It is the most holy church in all of Runescape, and the Altar at the end of the magnificent royal blue carpet proves it. The altar accepts bone offerings, just as a home altar does, but nothing is required to use it other than the levels you need to enter the room and the bones you wish to offer. Being the most pious of all altars, the God Wars Altar will grant 5 times the prayer experience for every bone used on it. For example, Dragon Bones would grant you 380 Prayer Experience, and Ancient Bones a whopping 1,000 Prayer experience. This of course, works with all bones, including ogre bones, wyvern bones and dagannoth bones. Also, as an added bonus, when restoring your prayer points at this altar, they will go 5 Points above their max. So, for example, if you have 99 Prayer and pray at this altar, you will have 104/99 Prayer Points.
Abandoned Construction Factory - Located in a cavern underneath Port Khazard. Level Required to Enter - 92 Archaeology Levels Needed to Use to Fullest Potential - 85 Construction, 95 Firemaking Cavern Specifics - No one knows who built the factory, or when it was built, but high leveled Firemakers and Constructors will find this to be their paradise. This factory comes with a machine that enables you to cut logs into planks without having to pay gp to do so. The only problem is that the machine uses magical power to get going, so the only kind of log that will ignite its engine are Magic Logs. Luckily, for 5 Magic Logs, the machine will stay powered for either 5 Minutes or 2 Loads of Logs, whichever comes first. (2 Loads of logs meaning 2 times you use the machine.) One use of the machine will turn all unnoted logs currently in your inventory into planks. A single load of planks takes the machine approximately 1 minute to cut, so also keep that in mind. You will also receive 2,000 firemaking experience per 5 Magic Logs burned, but no construction experience for cutting the logs into planks.
Grimy Swamp Cavern - Located underneath the lighthouse north of the Barbarian Outpost. Level Required to Enter - 84 Archaeology Levels Needed to Use to Fullest Potential - 85 Farming, 90 Firemaking Cavern Specifics - This slimey cavern has a mystical power within it that has held the secret to Farming and Herblore for centuries. Scattered about the dungeon are little plots filled with everlasting herb seeds, already soiled, planted and watered. However, due to the extreme lack of sunlight, the seeds will not grow. Do not worry, however. You will be able to make the herbs grow with the help of a Sunlight Lantern, which can be made via smithing, or bought from another player. The Lantern requires level 90 to light, however, and the herbs still will not grow if you do not have the correct farming level to grow them. However, if you possess the lantern and all correct levels to grow the herbs, they will only take 15 minutes to fully sprout, and each plot will earn you 4 of each of the herbs you grew. You should also note that though there is 1 plot for every single type of herb (Guam-Torstol), the mystical powers within the dungeon only permit you to grow 5 plots at a time. Also, these plots are player specific, meaning you and other players can grow herbs in the same plot at the same time.
Ancient Desert Grotto - Located northeast of the Agility Pyramid in the desert, just underneath the mining area. Level Required to Enter - 77 Archaeology Levels Needed to Use to Fullest Potential - 85 Mining Cavern Specifics - This Grotto is a Rune Miner's dream. It holds two Runite rocks. Even better, however, is its supply of coal rocks. There are 16 Coal rocks scattered around the Runite rocks. A smart miner would bring a fire staff and nature runes down into the cavern with him, and mine and superheat rune bars until he can't hold anymore. Other than these rocks, though, this cavern has nothing else to offer.
Ice Path Cavern - Located at the end of the Ice Path where you fought Kamil. Level Required to Enter - 72 Archaeology Levels Needed to Use to Fullest Potential - 85 Fishing Cavern Specifics - This is a simple cavern. The only things inside are small patch of land which stands in front of a deep, large pool of dark blue water. Within this water are once thought-to-be prehistoric Coelecanth. These ancient fish require level 85 Fishing and a barb-tailed harpoon to be caught, and level 95 Cooking to be cooked properly. Each Coelecanth is worth 150 Fishing exp and 250 Cooking exp. They are eaten in a single bite, and when eaten they not only heal you by 25 hit points, but your defense level is slightly increased. (Anywhere from 1-5 Levels, depending on your defense level.) Keep in mind, the cold icy weather on the way to the cavern will lower your skills, so unless you have a much higher fishing level than 85, it is recommended you bring a dose of restore potion with you.
Varrock Digsite Ancient Cavern - Located slightly north of the exam center of the Varrock Digsite. Level Required to Enter - 67 Archaeology Levels Needed to Use to Fullest Potential - 76 Slayer, 75 Archaeology Cavern Specifics - This cavern has two main attractions: The SES located in the north rooms, and the slayer monsters in the west and east rooms. The SES requires level 76 Archaeology to dig at, and there is only one respawn. The level 76 Slayer monsters are the Level 120 Time Distorter and the Level 127 Space Distorter. These monsters are the only monsters that drop the coveted "Ancient Trowels," and "Ancient Brushes," which are the highest forms of Archaeology tools you can own. It is also worthy to note that this is a Multi-Combat area and the monsters are aggressive. Space Distorters use a special type of range attack while the Time Distorters use a mage-based attack, and both types of monsters can (and will) hit you at the same time. If you are here to Excavate the SES, it is recommended to wear high mage defense while praying range, as the range attack hits harder than the mage attack.
Haunted Woods Grotto - Located in the middle of the Haunted Woods, east of Canfis. Level Required to Enter - 62 Archaeology Levels Needed to Use to Fullest Potential - Level 75 Hunter Cavern Specifics - This is also known as the "Hunter Cavern," as the only attraction this cavern has to offer is the ability to hunt Hallows Spirits. Hallows Spirits are evil, tiny hunter creatures which hide in hollow bark trees located around the dungeon. There are 15 trees, and 5 Spirits which hide inside of them. All you need to be able to hunt them is Level 75 Hunter, Butterfly Jars and a Dark Butterfly Net, which can be made by taking a Regular Butterfly net and using it on the Death Altar. All you must do is wait until red eyes glow from within a tree and click on the tree to attempt to catch the spirit. However, should you fail or click a tree when the red eyes are not glowing, the spirit will hit you for high damage, depending on your hit points level. Hallows Spirits, when caught, are worth a whopping 600 Hunter experience points each. Hallows Jars (Jars with Hallows Spirits in them) can be thrown at an enemy for high magic damage (depending on your magic level), and sometimes will lower the opponent's prayer points upon contact.
Abilities by Level List of Abilities by Level
The following is simply a list compiling what you are able to access at certain levels of Archaeology.
Level 1 - Use Rusty Trowel Level 1 - Use Straw Brush Level 1 - Excavate Small Rock Samples Level 1 - Clean Small Rock Samples Level 10 - Use Bone Trowel Level 10 - Excavate Medium Rock Samples Level 13 - SES Draynor Mansion Grounds Level 20 - Use Kebbit Trowel Level 20 - Use Unicorn Brush Level 20 - Clean Medium Rock Samples Level 20 - Excavate Low Leveled Fossils Level 20 - Clean Low Leveled Fossils Level 23 - SES Al Kharid Mine Level 30 - Use Sandstone Trowel Level 30 - Excavate Medium Leveled Fossils Level 33 - SES Mudskipper Point Level 35 - Use Jogre Brush Level 35 - Clean Medium Leveled Fossils Level 40 - Use Limestone Trowel Level 40 - Excavate Large Rock Samples Level 43 - SES Entrana Dungeon Level 50 - Excavate High Leveled Fossils Level 53 - SES Kharazi Jungle Level 55 - Use Elven Brush Level 55 - Clean Large Rock Samples Level 55 - Clean High Leveled Fossils Level 57 - SES Meiyerditch Mines Level 60 - Use Granite Trowel Level 62 - Access Haunted Woods Grotto Level 63 - SES Lunar Isle Mining Cave Level 67 - Access Varrock Digsite Ancient Cavern Level 67 - SES Isfadar Forest Level 70 - Use Ancient Trowel Level 70 - Excavate Giant Rock Samples Level 70 - Excavate Rare Fossils Level 71 - SES Underground Pass Level 72 - Access Ice Path Cavern Level 75 - Use Ancient Brush Level 75 - Clean Giant Rock Samples Level 75 - Clean Rare Fossils Level 76 - SES Varrock Digsite Ancient Cavern Level 77 - Access Ancient Desert Grotto Level 84 - Access Grimy Swamp Cavern Level 86 - SES King Black Dragon Lair Level 92 - Access Abandoned Construction Factory Level 93 - SES Kalphite Queen Lair Level 96 - Access God Wars Altar Room
Final Notes, Tip and Tricks Final Notes, Tips and Tricks
~ Always use the highest equipment you can. The better the tools you are using, the faster exp you will get and the better the loot you will find.
~ The money makers of this skill are obviously the SES's. The only drawback to using these spots is the fact that they are extremely slow to respawn and at the high levels, there is typically only 1 respawn in an SES.
~ Be extremely cautious when attempting to excavate the high leveled SES's. The Kalphite Queen and King Black Dragon Lairs are potentially fatal if you don't approach them the correct way.
~ Turn auto-retaliate off while excavating at an SES filled with aggressive monsters. If your auto-retaliate is on, you will attack the monster(s) attacking you instead of continuing to excavate the SES.
~ Use the main digsites as a way for faster experience when you want to level and don't particularly care about the loot you will receive. The fissures respawn within 30 seconds of being excavated.
~ Make use of the Ancient Caverns. They contribute to other skills, and, though they aren't as profitable as the SES's, you can usually make some decent gp out of the amenities they offer.
~ Also note, the experience and rewards you receive from larger rocks samples may seem high, but even at higher levels, you are not always guaranteed to get them. Furthermore, in the case of the Base Levels needed to excavate SES's, the ratio for larger rock samples is balanced out. For example, at level 86 Archaeology (the base level needed to excavate at the KBD SES) you will excavate mostly Small Rock Samples from the King Black Dragon SES. However, as you level, the chances for Medium, Large and Giant Rock Samples will increase. That being said, even at level 99 Archaeology, it is still very difficult to excavate a Giant Rock Sample from the KQ SES. So don't worry about the rewards being overpowered.
~ To use the Ice Path Cavern to its fullest, it is suggested you use the Trollheim teleport to get there, bring full imp boxes (level 71 Hunter) to be able to bank more Coelecanth per load, and teleport to Castle Wars to bank via a dueling ring.
~ The damage taken from failing on a Hallows Spirit is proportional to your hit points, but you can still die easily if you aren't paying attention. It is recommended you bring food with you while Spirit Hunting to prevent yourself from dying.
~ Hallows Jars (Jars with Hallows Spirits in them) require level 70 Magic to use, and can hit anywhere from 15 (Max at level 70 magic) to 25 (Max at level 99 magic). Also, about 20% of the time, the jar will lower your opponent's prayer points by 25% of the damage dealt upon contact.
~ Time Distorters (Mages) drop Ancient Trowels while Space Distorters (Rangers) drop Ancient Brushes. The area is multi-combat and you will be hit from both monsters at the same time. Also, Time Distorters have the ability to teleport around the room, while Space Distorters have the ability to teleport you around the room. So be careful when attempting to kill them. They can get very aggrivating.
~ To make a Sunlight Lantern you need 80 Smithing and Level 62 Crafting. You will need to Smith 5 Gold Bars into the Sunlight Lantern's body, place a charged fire orb into the body, and place a glass lens onto that to make the Unlit Sunlight Lantern. After that, all you need is 90 Firemaking and a tinderbox to light it. It will never extinguish.
~ There is a small chance from all Rock Samples that you will find nothing inside. In the event that this happens, you will only receive half the cleaning exp you normally would.
The Archaeology Achievement Cape The Archaeology Achievement Cape
Once you have mastered the skill and achieved Level 99 Archaeology, head on over to the Master Archaeologist at the Varrock Digsite and buy a brand new cape for 99,000 Gp. The base colour is royal gold with light brown for the trim. When you use the cape's emote, your character will dig a large hole, jump in, and you will see him fling tons of treasure from it. Of course, that treasure disappears after your character has finished the emote.
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