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 Post subject: skills that need updates
PostPosted: October 8th, 2007, 8:32 am 
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What skills do you think need updates and why?

I think that mining and smithing needs a major update so it dosen't leave you sleeping on the keyboard in five seconds.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 8th, 2007, 8:32 am 
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PostPosted: October 8th, 2007, 11:51 am 
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Yea mining and smithing needs an update. I think farming should have an update, it hasn't had a major one since release....I think.
Kenny

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PostPosted: October 8th, 2007, 11:55 am 
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Mining and smithing really could use an update.

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PostPosted: October 9th, 2007, 2:05 am 
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Rynne528 wrote:
Mining and smithing really could use an update.
Mining & smithing had a good boost with the new amour you get from the Varrock Achievement Diary. Personally, I think construction & hunting need an update. Why?

Construction - if only they allow maple to be make into planks
Hunting - the darn red chimps area is to darn crowded. need more training grounds

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PostPosted: October 9th, 2007, 10:43 am 
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Mining, really, is the only skill which hasn't had an update in months, perhaps even years. O_o

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PostPosted: October 9th, 2007, 10:46 am 
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Anubis wrote:
Mining, really, is the only skill which hasn't had an update in months, perhaps even years. O_o


Apart from the new emote.

Personally, I think firemaking deserves an update. Don't ask why, I just think it does :D

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PostPosted: October 9th, 2007, 10:46 am 
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PostPosted: October 9th, 2007, 11:23 am 
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Yes, firemaking, hasn't had a real update since that Morytania-whatever you do with the shades thingy :)

And then mining and smithing.
And the varrock armour isn't in smithing is it? Since you don't make the armour yourself.

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PostPosted: October 9th, 2007, 12:45 pm 
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Anubis wrote:
Mining, really, is the only skill which hasn't had an update in months, perhaps even years. O_o

The mining skillcape? Andalso the whole "mining 2 ores at a time with the varrok acheivement diary".

Sebastian wrote:
Yes, firemaking, hasn't had a real update since that Morytania-whatever you do with the shades thingy :)

And then mining and smithing.
And the varrock armour isn't in smithing is it? Since you don't make the armour yourself.

Firemaking got pyre ships. And also the varrock armour gives you the ability to smelt 2 ores at a time at the Edgeville Furnace.


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PostPosted: October 9th, 2007, 12:50 pm 
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Humus wrote:
Anubis wrote:
Mining, really, is the only skill which hasn't had an update in months, perhaps even years. O_o

The mining skillcape? Andalso the whole "mining 2 ores at a time with the varrok acheivement diary".


I was talking about real updates? Not stupid, useless ones which don't help you train at all.

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PostPosted: October 9th, 2007, 1:18 pm 
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All of them, none of them are fun and they need things to be put into them to make them more enjoyable.

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PostPosted: October 9th, 2007, 2:00 pm 
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i would agree with anubis... mining needs an overhaul.we've got a graphic change, and a 10% chance of minign 2 ores instead of one... thats only really helpfull when mining runite, or maybe adamant. the rest is not really effective in terms of monetary gain, and none of hem is effective for exp gain. imo, we need a dragon pick finally... with a strength requirement to use so no bots can use it. secondly, we need a miniing minigame.

i sorta think a mine shaft opperation would be cool...you could either mine away the walls and put it in carts to be distributed later or take timber beams to brace the cave from falling. it'd be dark in cave so you need a lightsource, and randomly, the flames from the lanterns and candles could light beams on fire, which could destroy the mine. thus, you need people with water buckets to extinguish them, and then you'd need to replace the burnt beam. its sort of like the fishing trawler of mining, except your personal effort would effect how much you got... you're bing hired by the dwarves remember? and standing around doing nothing does not look good on an employee effeicency form :)

other random things to protect from: smoke: while a beam is on fire, players take 1 damage from smoke inhalation every few seconds, like in the smoke dungeon. cave ins: if a beam breaks, or burns down, the area surrounding it might colapse (3 x 3 area), and players nearby will take damage and be forced back. damage here does not result in death, but the more you take, the less your paycheck, because you're too much of a liability.

in the end, you'd either get a random sum of ores, based on your mining level, like the ourania alter. so it could be any ore, but higher level gives higher chance... or, you get a paycheck ish thing with points on it, which which you can buy ores from a store. store has infinite stock, but only accepts the points.

yeah, i would love a game like that :)

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PostPosted: October 10th, 2007, 6:02 am 
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What kind of update would Mining even get, apart from materials you mine for quests? :|

The nearest possibility is Dragon ore, which is - err - not going to happen.

I want a cheaper way to train construction.

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PostPosted: October 10th, 2007, 9:14 am 
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We could have dynamite at a very high lvl. A risk of damage if you don't get away but if successful the rock throws ore in a radius around the rock. Dynamite has already been introduced in a quest. Making dynamite could also be a new market for players. Couldn't be used for fishing though! :)

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PostPosted: October 10th, 2007, 12:44 pm 
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Why does Slayer get an update every week? Farming has recieved nothing since it's release... Mining, Smithing, and Firemaking have also been neglected. Pyre Ships is barely an update, because it isn't useful.


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