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PostPosted: September 11th, 2007, 1:43 pm 
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Southrend wrote:
I wonder how this would affect the potion price. You used to be able to buy ranarrs for 1k each. Now we've to pay 8k for them. I wonder if we see that back into the potion prices.

If the potions will go up a lot of other items will go up as well. Higher barrow prices and such. I guess we've to wait to see what will happen.


I am not sure, I do agree that certain items would shift up... but I really doubt that potion prices would go up too much.. I can see the settle at like 10k each a 3-dose prayer potion. Barrows, if more people were like me would raise, I only do Barrows with self-made potions, all from drops/collecting.

A fast way to get decent herbs is the Garden minigame, the summer room, just do that for a full day, you got Barrows for a couple days, still making a profit there.

Still, less scammers and cheaters, which is great from my point of veiw.

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PostPosted: September 11th, 2007, 1:43 pm 
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PostPosted: September 11th, 2007, 4:19 pm 
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I have 82 herblore and I know opinions of high level herbalists were wanted. I consider 82 pretty high seeing as there's only one potion left that can't be made, also the fact that not many people train it past the super set level.

I think it's a great update. There is no way to get scammed with Herblore anymore. When you get a high herblore level 80+ it becomes a pain to train. Ideally you want to buy herbs in bulk and do super sets + range pots if you want to recoup some of your money. Previously, sure you could buy the old 11 unid stack but in reality not many would be of use. So now you can just focus on buying your irit, kwuarm, cadantine, and dwarf weed.

Personally I am hoping that this crashes the herb merchanting market. 5K for a Kwuarm is just too much. If it doesn't... oh well... if it makes the price increase oh well. I'm just glad it just stopped scamming.

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PostPosted: September 11th, 2007, 4:19 pm 
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that have some good and bad point... yes herby is harder to lvl up but .. ppl won't get scammed with unid anymore

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PostPosted: September 11th, 2007, 6:35 pm 
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Anubis wrote:
It affects me both negatively and positively.
Also, I'm very unlikely to come across a bunch of "uncleaned" ranarrs that people have left on the floor at abberant spectres.


Yes, I always picked up unid herbs that people left. I used to get so many good high herbs for free (particularly ranarrs from abberant spectres, like Anubis said), but not anymore :( .

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PostPosted: September 12th, 2007, 1:10 pm 
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Shane wrote:
I have 82 herblore and I know opinions of high level herbalists were wanted. I consider 82 pretty high seeing as there's only one potion left that can't be made, also the fact that not many people train it past the super set level.

I think it's a great update. There is no way to get scammed with Herblore anymore. When you get a high herblore level 80+ it becomes a pain to train. Ideally you want to buy herbs in bulk and do super sets + range pots if you want to recoup some of your money. Previously, sure you could buy the old 11 unid stack but in reality not many would be of use. So now you can just focus on buying your irit, kwuarm, cadantine, and dwarf weed.

Personally I am hoping that this crashes the herb merchanting market. 5K for a Kwuarm is just too much. If it doesn't... oh well... if it makes the price increase oh well. I'm just glad it just stopped scamming.


Pretty much what I think in a nutshell. I do like hearing replies from higher leveled players.

I also kinda believe that merchanting is for people who admit they can'tget money from their skills, and I refuse to admitt that, so I could care less if the market lived or died. I did merchant for like a day from 250k to 1m a long time ago and haven't since.

Plus, yeah, buying 11k unids, means more then likely, that if you buy in even stacks of 1k, you will loose a huge amount of money.

Also one thing to consider... Herblore shouldn't be any harder to train, because if herbs go up, obviously potions will too.

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PostPosted: September 12th, 2007, 2:39 pm 
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ryan1 wrote:
Yes, I always picked up unid herbs that people left. I used to get so many good high herbs for free (particularly ranarrs from abberant spectres, like Anubis said), but not anymore :( .


You should still be able to pick up herbs dropped by other players, even good ones. Some players don't care and are there for the cb experience. They don't want to fill their inventory with 'plants'. Those that know the value of the higher lvl herbs might keep those until they can't carry any more but unless they are there specifically to get herbs, they'll end up leaving a lot of them on the ground.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: September 12th, 2007, 2:39 pm 
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PostPosted: September 12th, 2007, 3:32 pm 
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addiv wrote:
ryan1 wrote:
Yes, I always picked up unid herbs that people left. I used to get so many good high herbs for free (particularly ranarrs from abberant spectres, like Anubis said), but not anymore :( .


You should still be able to pick up herbs dropped by other players, even good ones. Some players don't care and are there for the cb experience. They don't want to fill their inventory with 'plants'. Those that know the value of the higher lvl herbs might keep those until they can't carry any more but unless they are there specifically to get herbs, they'll end up leaving a lot of them on the ground.


Unfortunately, your right. Combat noobs ftw. lol.

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