Here is my experience with each Cod game from #4 and up. I'm going to be very brief as I don't have much time, the desire, nor the ability, to express my thoughts on how much I love this series as a whole. Also, I am strictly referring to multiplayer, as I personally do not find any enjoyment in playing single player campaigns in any video game that I have every played. Before I begin here is the amount of time I have spent on each one, as it may reflect my opinions of each game.
Cod 4: around 20 days Cod WaW: 7 days MW2: around 12 days Black Ops: 20 hours within first 3 days of release. (Reached rank 20 first prestige, so I know how everything played out through the entire process.)
Cod 4: In my opinion this is still the greatest call of duty game to date. Although the "best" weapons were pretty straight forward, aside from the m16, there was a certain balance between them all that made the game flow very well. I also think what contributed to my personal enjoyment of this game was the map designs. In any of the 3 games to follow there have not been as many balanced and fluid maps that made for as good gameplay as I experienced on Cod 4. One thing that I have also noticed is its popularity on the PC platform. No other cod game to follow it has had nearly as much success on PC as Cod 4 had, and still has to this day.
Cod Waw: This game never appealed to me too much, but I suppose that was because of its WW2 setting. I think that after the revolutionary move to modern warfare after countless ww2 shooters, choosing this theater again was a step in the wrong direction. The game's dominance by sub-machine guns left it to be very boring after a short period of time, causing many players early on to go back to Cod 4. Although they introduced zombies in this installment and many seemed to be very fond of it, I never took a liking to the zombie mode, and probably would have purchased an actual zombie game had I wanted this aspect to be in the game.
MW2: This game got lots of **** from the community for being extremely bad and unbearable to play. Although I still had fun playing it most of the time, and thought that many new ideas they added to the multiplayer experience was nice, much of this criticism was rightly deserved. The large amounts of glitches, hacks, and prestige lobbies speak for themselves, as well as the lack of involvement of developer support after the game was launched an countless problems had been found. MW2 brought back the modern warfare style that I and many other's preferred, but it also added many new aspects that ruined small instances within the game. The lack of recoil on many guns, overpoweredness of killstreaks and secondary weapons, the abuse of explosives that when unfixed, and countless others to name a few. Although I preferred this game over Waw, MW2 was the worst game developed in the series for what IW had to work with.
Black Ops: Although it may be hard to judge a game after it has been out for so little time, I can say that the amount of time I have played it already, qualifies me to speak about it. I finally felt that a higher level of "skill" was being added to a cod game. With the added amounts of recoil to the guns, as well as the elimination of stopping power and juggernaught, the easy mode/point and shoot aspect of call of duty had been mostly removed. So far, nothing is being abused, everything about the game seems balanced, and Treyarch has done a wonderful job so far working with the community to shape their game to how it works best for everybody (to a certain extent of course).
Those are my thoughts. I'll expand on them if need be but I think that explains my basic thought process when I comes to analyzing each of the games.
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