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 Post subject: Word of Warcraft: Cataclysm
PostPosted: August 15th, 2009, 8:00 am 
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http://www.mmo-champion.com/index.php?topic=92919.0

This is in no way confirmed information, but nevertheless I'm excited. While previous expansions have done nothing but brought you to new continents and left the old ones forever behind, this will revamp Azeroth altogether for everyone and cataclysmic events are nothing but awesome. Also, two new races, two new professions, more classes per race, flying in Azeroth and a lot more.

Discuss.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 15th, 2009, 8:00 am 
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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 15th, 2009, 8:10 am 
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I've been watcing this on wow.com, I must say, it sounds cool. All of it sounds legit too seeing as Wildhammer dwarves are known for thier shamnistic ways and all that. Only thing that sound wierd is paladin and priest tauren, sounds a bit wierd. Although it can always be awesome to be a 'Holy Cow' :D

And Worgen? **** awesome. Glad to be in the alliance now. Pfft stupid Horde gets goblins lol.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 15th, 2009, 8:17 am 
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Ah yes. I saw this. Even as someone who's never really played wow hardcore i got a bit excited even though most of the stuff i knew nothing about. :P

The new races seem bleh to me..goblins are alright but those whatevertherecalled things just look a bit ***. Seems all too detailed to be fake..but we'll see. Struck me as a bit early for announcements like this what with lich only coming out last year and blizzard taking years to do anything.

Ah well interesting thing that i doubt I'll ever bother with. Shall see come monday if champions is the mmog for me..if not i might float back to WOW till the old republic.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 15th, 2009, 8:19 am 
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CreepyPirate wrote:
Seems all too detailed to be fake..but we'll see. Struck me as a bit early for announcements like this what with lich only coming out last year and blizzard taking years to do anything.

There's been a 2 year gap between both expansions, it'd make enough sense to announce it now and release next year.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 16th, 2009, 5:51 am 
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Friend linked me to this and I was sure some of it was a **** take. The new race/class combinations are totally superfluous, and most of them are a complete lorelol, nature loving taurens get priest and paladins? Taurens don't worship the **** light, they worship the earthmother hence Shamans and Druids. Same deal with Dwarfs, dwarfs are incapable of learning magic in any kind of lore that features them, and suddenly blizzard gives them mages? Im not a huge lore lover and I don't understand most of it but it just seems completely out of right field they're putting out some of these class combations. Others fit obviously, the only reason humans couldn't be hunters at launch was because Blizzard only wanted to give each race 6 class choices,

But as far as the general xpac goes, I think revamping Azeroth is a good idea, it does seem so dated compared to outland/northrend. Also good they're changing the content as the story progresses, I.E Greymane wall opening and thousand needles flooding. But the new races seem stupid. They fit lorewise obviousy, Blizzard will make them fit. But it just seems like a cheap trick to keep subscribers or bring old/new ones back/in. Like when Jagex punches out a useless skill every few years to boost member numbers.

Oh and if they're dealing with the Cataclysm they better include Undermine and Nazjatar as cities/zones.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 16th, 2009, 8:17 am 
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This sounds just the kind of update I'd like to see introduced in WoW. Will definitely buy the expansion when it comes.

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PostPosted: August 16th, 2009, 8:17 am 
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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 18th, 2009, 10:50 am 
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Brad wrote:
Friend linked me to this and I was sure some of it was a **** take. The new race/class combinations are totally superfluous, and most of them are a complete lorelol, nature loving taurens get priest and paladins? Taurens don't worship the **** light, they worship the earthmother hence Shamans and Druids. Same deal with Dwarfs, dwarfs are incapable of learning magic in any kind of lore that features them, and suddenly blizzard gives them mages? Im not a huge lore lover and I don't understand most of it but it just seems completely out of right field they're putting out some of these class combations. Others fit obviously, the only reason humans couldn't be hunters at launch was because Blizzard only wanted to give each race 6 class choices.


Actually, all of these make sense.

Human Hunter
Humans are incapable of much...
Undead Hunter
Theres an undead Hunter also at the the Chapel in Eastern Plaguelands. Lets nto forget Sylvanas is a famous ranger.
Orc Mage
Nothing is incapable of the Arcane magics, some are just better at it.
Night Elf Mage
Theres banished Night Elves that use Arcane magics, they just didn't join the High elf group and travel across the sea, so theyre seeking to rejoin the the Night Elf faction.
Dwarf Mage
Same as the Orc, and there also was Dwarf mages in the beta.
Blood Elf Warrior
Really, why not?
Dwarf Shaman
Wildhammer dwarves are very shamnistic, very intune with nature. Plus the the dwarves discovering their roots in Northerend have helped that.
Tauren Paladin + Tauren Priest
Clicky Druid havnt worshipped the sun in a long time, light = sun so it makes sense.
Gnome Priest
Nothing is incapable of worshiping the light, its all choice.
Troll Druid
Zul'Aman anyone?

Lore nerd I is.

Edit:
o hai look @ dat
http://www.wow.com/2009/08/18/a-discuss ... -class-combinations/

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 18th, 2009, 11:55 am 
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Good job taking the majority of the class combinations I didn't complain about.

The Tauren thing is still rubbish. The light is not the sun, it never truly was. If you knew about WoW Lore you'd understand that. 'The Light' is pretty much Blizzards way of implemenenting a religious ideal in a game without stepping in to the touchy 'god/no god' debate. It has nothing to do with actual 'light'.

Like I said in my post, most classes fit, I wasn't arguing they're all rubbish. I clearly stated that. Also if you knew your lore, Sylvanas is a former high elf turned by arthas in to a banshee, she is not the same as the forsaken she commands. Although as hunters make sense for humans they obviously make sense for the undead.

The whole deal with banished Night elves was the elves that used arcane magic became high elves, that was the principle that seperated high elves (who then became blood elves) and night elves, the night elves were the nature lovers, the blood/high elves were magic users.

You can't claim to be a lore nerd when practically all your points are just "makes sense lolll" and any of your attempts at trying to draw evidence from the lore are just plain wrong.

Like I said, Blizzard will twist and turn the lore to make it fit, it's their game and their story, they can do that easily. But going by WoW Lore as it has been since game launch, the certain class changes I pointed out make no sense. But to the majority of the demographic (which obviously includes you) that won't make the slightiest bit of difference, because you either don't understand or simply don't care.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 18th, 2009, 12:00 pm 
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Brad wrote:
Good job taking the majority of the class combinations I didn't complain about.

The Tauren thing is still rubbish. The light is not the sun, it never truly was. If you knew about WoW Lore you'd understand that. 'The Light' is pretty much Blizzards way of implemenenting a religious ideal in a game without stepping in to the touchy 'god/no god' debate. It has nothing to do with actual 'light'.

Like I said in my post, most classes fit, I wasn't arguing they're all rubbish. I clearly stated that. Also if you knew your lore, Sylvanas is a former high elf turned by arthas in to a banshee, she is not the same as the forsaken she commands. Although as hunters make sense for humans they obviously make sense for the undead.

The whole deal with banished Night elves was the elves that used arcane magic became high elves, that was the principle that seperated high elves (who then became blood elves) and night elves, the night elves were the nature lovers, the blood/high elves were magic users.

You can't claim to be a lore nerd when practically all your points are just "makes sense lolll" and any of your attempts at trying to draw evidence from the lore are just plain wrong.

Like I said, Blizzard will twist and turn the lore to make it fit, it's their game and their story, they can do that easily. But going by WoW Lore as it has been since game launch, the certain class changes I pointed out make no sense. But to the majority of the demographic (which obviously includes you) that won't make the slightiest bit of difference, because you either don't understand or simply don't care.


I took most of my answers from true lore neards at WoW.com. They have people who do a lot of research on this crap so you can bring it up with them as their theories are more in depth then mine. And the light is the sun in a way. Where does light come from? The sun. The sun gives life to the world this it why I think of it that way.

I also felt like explaining them all for the people who don't understand so w/e.

Edit: also if you understood sarcasm I was not trying to 1up you or w/e, mearly explaining slightly how these make sense into WoW lore, and also why I posted a link at the bottom for a more in depth explaination. :wink:

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 20th, 2009, 8:23 am 
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Ok, I like and dislike a few things here.

As far as classes go, heres my thoughts.

Dwarf/Shaman. Doesn't fit in lorewise. Drainei discovered shamanism for the Alliance. Not Dwarfs. Only way this would work would be if the Draini shared their knowledge with the Dwarfs.
Troll/Druid. I wouldn't mind this, but I sorta like having 1 race per faction having the Druid class. If they did this, then they should make Gnomes druid. JK I meant Drainei.
Gnome/Preist. Gnomes need more classes. Since this one fits, I like it.
Orc/Mage. No. Orcs are strong in battle, not arcane power.
Dwarf/Mage. Same as above.
Human/Hunter. This sounds good. Humans hunt in rl, so yeah it works.
Blood Elf/Warrior. I don't know, I wouldn't like this much. Blood Elves are skilled in Arcane power, opposite of the Orcs. But I guess if they made a rougue? I'm confused.
Undead/Hunter. Blizz would be crazy if they did this. I mean come on?
Night Elf/Mage. I'm neutral here. Its unlike and like the Nelfs both.
Tauren/Pally. I would be looking foreward to this. Taurens using the light to fight and protect.
Tauren/Priest. No. Taurens worship mothernature and all that. Not the gods.

Now, as for the new races, no way. Goblins are supposed to Stay Neutral.
And as for Worgen, Worgen dont fit in to the whole alliance thing. Of course the Goblins could start to choose sides, and both factions could be them.

And now, for the new zones, I think Grim Batol should be included. I don't know much about the others, so yeah.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 21st, 2009, 12:14 pm 
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Cataclysm is now confirmed. Everything revealed in the leak is correct.

Also:
Guild Achievements and Guild Leveling will be added to the game.
Players will level by following the "Path of the Titans"
Deadmines and Shadowfang Keep will be revamped and heroic versions will be added
Rated Battlegrounds will be added to the game.
Archeology will be a new profession

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 21st, 2009, 7:23 pm 
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You guys honestly don't think Blizzard is capable of lorelol?

EXAMPLE: Blood Elves.

I honestly am not sure if that's a fake post or not. It'd be awesome because..GOBLINS.

Quote:
Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

This would honestly get me to play WoW again.

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 21st, 2009, 7:57 pm 
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they just released the worgen animation! go check it out <3

http://www.wow.com/

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 Post subject: Re: Word of Warcraft: Cataclysm
PostPosted: August 21st, 2009, 7:58 pm 
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Mushroom Queen wrote:
I honestly am not sure if that's a fake post or not. It'd be awesome because..GOBLINS.

Quote:
Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

This would honestly get me to play WoW again.


Start yer subscription, its true.

Visit http://www.wow.com/ for pretty much everything Blizzcon. They never get anything wrong.

Side note: WORGENNNNNNN

Edit:
Josh wrote:
they just released the worgen animation! go check it out <3

http://www.wow.com/


**** you for beating me :(

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