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 Post subject: Aion 3.0/visions
PostPosted: December 10th, 2009, 12:23 pm 
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a week or so ago ncsoft revealed this teaser of the EVENTUAL expansion for aion: the tower of eternity. they call it "Visions" or some cheesy thing like that, but its making me happy.

just for your info, most of that is ingame performance, not cg movie, just from unique camera angles


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 10th, 2009, 12:23 pm 
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 Post subject: Re: Aion 3.0/visions
PostPosted: December 10th, 2009, 1:02 pm 
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Yeah i saw this when it came out and was impressed. Then they backpedaled like mad and said it's what they hope to do and not everything you see is guaranteed or whatever.

So I'm not holding my breath. :P

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 Post subject: Re: Aion 3.0/visions
PostPosted: December 10th, 2009, 2:41 pm 
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basically its an enhanced weather system, enhanced lighting detail, a swimming system + underwater areas, player made buildings/towns in a designated area, new skills and weapon types, and apparently the ability to raid into the town anchored to the previously inaccessabel other race's headquarters to destroy their homesteads with collossus-like beings and zepelins O.O

aion has the graphical thing going for it, so it keeps going in that direction.

(i particularly like the sorcerer throwing people on the ground. caster + melee = lolwut?)

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 Post subject: Re: Aion 3.0/visions
PostPosted: December 10th, 2009, 9:16 pm 
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looks impressive alright. as for the caster throwing people around it looks almost like you'd have to do that alot to clear space/time to pull off a huge spell like that if your working solo.

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 Post subject: Re: Aion 3.0/visions
PostPosted: December 13th, 2009, 10:22 pm 
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Xbladez wrote:
looks impressive alright. as for the caster throwing people around it looks almost like you'd have to do that alot to clear space/time to pull off a huge spell like that if your working solo.


aion's system works heavily on chains. one event or skill triggers another skill's activation. its probably an on-dodge activation skill, or a % chance activation on another close range skill. with a heavy cooldown timer. mages have several skills that help them keep their distance anyway. roots, sleeps, slows, blinks, damage shields, so adding another method of getting distance either comes with a heavy prereq, or long cooldown. one of the major problems in the game is the advantage of range. its far easier to kite in 3 dimensions than it is in two (aion has flight). its difficult to adjust it without completely reversing the tides of pvp. changes are not made lightly.

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