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 Post subject: Re: Battlefield: Bad Company
PostPosted: September 5th, 2008, 9:02 am 
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Sev wrote:
I fired up the demo again, and I realised not all the wall are destuctible, what? Your main theme is destructible walls and yet half of them aren't even destruible? Wow.

In RF: G EVERYTHING is destuctible, and the building tip over and everything. The game has GOOD destructible eveironments.


They did that on purpose. They didn't want the entire map flat so they put in restrictions like that to keep strategy going otherwise on foot you'd be dead..constantly.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: September 5th, 2008, 9:02 am 
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 Post subject: Re: Battlefield: Bad Company
PostPosted: September 5th, 2008, 4:44 pm 
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Sev wrote:
I fired up the demo again, and I realised not all the wall are destuctible, what? Your main theme is destructible walls and yet half of them aren't even destruible? Wow.

Half??
Wikipedia wrote:
Destructible Environments

The Frostbite game engine allows 90% of the environment to be destroyed[10], including buildings, vegetation, vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points. Additionally, the game features dynamic lighting to correlate with the changing environment

90%, not half.

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 Post subject: Re: Battlefield: Bad Company
PostPosted: September 5th, 2008, 4:50 pm 
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Jan wrote:
Sev wrote:
I fired up the demo again, and I realised not all the wall are destuctible, what? Your main theme is destructible walls and yet half of them aren't even destruible? Wow.

Half??
Wikipedia wrote:
Destructible Environments

The Frostbite game engine allows 90% of the environment to be destroyed[10], including buildings, vegetation, vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points. Additionally, the game features dynamic lighting to correlate with the changing environment

90%, not half.


Thats includes vegitation and such. More lik 75%. Dice, get a better engine. Seriosuly.

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