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 Post subject: TokTz-Ket-Dill
PostPosted: August 21st, 2008, 12:55 am 
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RS Name: j1j2j3
RS Status: P2P
Description: One of the various creatures inhabiting the Karamja volcano has dug a series of tunnels underneath the TzHaar city. Some of them have already collapsed and the TzHaar fear that their home will end up in ruin. They may be a proud race, but they need your help. Are you up for the task of maneuvering your way through TzHaar society - and all the quirks that come with it - and stabilising the tunnels in order to save the city?


Requirements:
requirments
40 Attack
41 Mining
43 Crafting
45 Strength
50 Construction
Items Needed: Rune pickaxe, 15 Oak planks, Hammer, Chisel, a Range and mage attack method, food, armor.
recommended: varrock and charged glory( karamja) a more powerful crush type weapon than rune pickaxe.

1. Once you enter the cave, head north east until you see 3 TzHaar standing by an entrance. a big monster dug a hole under the city and if it collaspe it might bring down the entire city. When you are done talking, turn to the other side and talk to the other TzHaar.
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2. He will give you a piece of rock and wants you to go to the library to translate what he said. head west toward the fairy ring and right above it is the library entrance.
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3. When you enter the library the lord of the library will tell you that the books are ashes. he sends you to varrock to speak the the library. after you talk to reldo search the bookcase closes to the door on the west side.

4. head back to the tzhaar that gave you the tablet. tell him that you need A pickaxe, Oak planks, and Blocks of stone.
when you are done, bring 15 planks to tzhaar-frok right behind you to treat them.

5. when you have that done, head north east to the cave entrance with your rune pickaxe.
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the tzhaar-brekt wants you to get the other tzhaar in the area to be part of his play. after you talked to him the first time, talk to him again to change the plot to "the humans started it". then tell everybody about the plot.
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then tzhaar klog and ask to make the story better by "TzHaar who gets assaulted in its home is TzHaar-Hur."
then talk to tzharr Kol and say "One is a TzHaar-Mej who is aware of the situation."
talk to tzharr mor and say "The criminal could be a TzHaar-Xil."
finally speak to tzhaar-brekt "The criminal's plans are foiled." then talk to tzhaar-mor and say "The plans aren't always foiled."

6. now you have to give out the roles.
Assign TzHaar-Hur-Klag the role of TzHaar-Hur, then modify the role to make him happy. When he suggests a change, choose the option "Eh, I guess so."

Assign TzHaar-Ket-Jok the role of JalYt-Jenny, then modify the role to make him happy. When he suggests a change, choose the option "No, we can't have that."

Assign TzHaar-Xil-Mor the role of TokTz-Ket-Ek-Mack.

Assign TzHaar-Mej-Kol the role of Ketkul-Schmul, then modify the role to make him happy.

7. now you have the ability to the mine the obsidian rocks so start picking, you'll need about 20 but you can return anytime to get more use a chisel on it to turn them into pillars.

8. okay going to be hard to explain without having a map (so please somebody make a map for me). for every spot that says "it's bad" put up planks, if it says "very bad" put up a pillar. right at the entrance on the left is a caved in wall, use an oak plank on it in every "cave-in" use a pillar on it. in the south east part of the cave, it's different from the north run toward the east side and use the planks on the cave in spot and the pillars on the other two but make sure you're outside.

9. before heading to level 2 grab your mage gear and some food you'll automatically appear on level 2 from there start maging the monster. after you killed the monster head south and put a plank in the center and the pillars on the side. jump on over and put up pillars in the cave-in spots. there are 5 spots on this side, then clear the exit and head out.
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10. before going to level 3 you'll need both range and mage attacks. there will be 2 lava that can be killed with range and a fire monster with magic. when you are done, killing all 3 monsters start fixing things as far left as you can from the entrance. after you have fixed the area, clear the exit and you'll be taken to a new mining area.

11. before you go fight the boss, head to the bank if you need anything. grab your rune pickaxe and another crush type weapon if you need one.

12. you need to use the pickaxe to crush the armor off the beast. once the armor has been broken off you may switch to a more powerful crush type weapon.
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13. you're done, talk to the 3 tzhaar to end the quest.
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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 21st, 2008, 12:55 am 
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Joined: September 9th, 2004, 1:47am
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