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 Post subject: Calculator Programming
PostPosted: January 26th, 2005, 9:51 am 
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Can anyone help me program games on my calculator?, i've already figured out how to make things move using arrow keys and i know how to show displays and frames (like movies), but, i cant figure out how to make REAL games. I can make stupid text games but thats about all. Do i need some sort of program so i can make like, in a sort--cool games? Please post if you can help.

~Mediumwell~


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 26th, 2005, 9:51 am 
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 Post subject:
PostPosted: January 26th, 2005, 4:06 pm 
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what calc are you talking about?

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 Post subject: Re: Calculator Programming
PostPosted: January 26th, 2005, 5:19 pm 
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Mediumwell wrote:
Can anyone help me program games on my calculator?, i've already figured out how to make things move using arrow keys and i know how to show displays and frames (like movies), but, i cant figure out how to make REAL games. I can make stupid text games but thats about all. Do i need some sort of program so i can make like, in a sort--cool games? Please post if you can help.

~Mediumwell~


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according to you.. you said you can figure out how to make things move using arrows keys.. then why can't u figure out how to make real games


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 Post subject: Programming
PostPosted: January 27th, 2005, 9:51 am 
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I cant figure out how to make things randomly move, oh, the calculator is Ti84. I know how to make things move on command, but not like randomly such as a computer would in chess (Artificial Inteligence~but not so smart that the user can't win) Once i can figure out how to make the calculator do stuff on its own, i can make real games, but right now, i'm stuck like a writer's block.

-Also, i'm working on a clock program where it tells time or better yet, you can tell IT the time.

that is all


~Mediumwell~


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 Post subject:
PostPosted: January 27th, 2005, 9:52 am 
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that is really confusing me :shock:

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 Post subject:
PostPosted: January 31st, 2005, 8:15 pm 
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Oh you mean one of those new $200 graphing calculators you can download games onto? Ya got me there ](*,)

Cant help sorry :(

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 31st, 2005, 8:15 pm 
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 Post subject:
PostPosted: January 31st, 2005, 8:20 pm 
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I have no Idea


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 Post subject: Post subject: Re: Calculator Programming
PostPosted: March 11th, 2005, 7:45 pm 
Im very fluent in BASIC or calculator programming if u wanna call it that. Im not sure how much you know of it, but if you want to have graphics you need to learn the draw commands, (2nd>program). Artifical intelegence is just that, you used an example of a chess game. To have the computer move on its own, use the command "randInt(". This command has the calculator choose a random integer between two peramaters... So if you did "randInt(1,10)" the calculator would choose a random integer between 1 and 10. Store this into a varable and use some "If" "Then" statements. Like for ex:

Quote:
:randInt(1,10)->X
:If X=1
:Then
:*do something*
:If X=2
:Then
:*do something else*
:If X...


Of course you can use all the other test functions too, you can then define peramaters and how many choices the calculator has. Say if x=3 then it will " Text(26,20,"O " (ya i know its cheating to use "o" as a graphic as a chess-peice but its a bit faster than drawing a circle as a graphic). Whare "26,20" is in the middle of a square in a chess board.

If you didnt know there are only 2 languages that your calculator can handle, Assembly and BASIC. Assembly is directly interpertable by the calculators processer, BASIC uses preset "tags" (if u wanna call them that) to insert and then the calculators processer converts them to Assembly. I know pretty much all of BASIC but really nothing of Assembly. Almost all the games you see are written in Assembly, because the language is directly interpertable by the processer. That saves alot of space and makes them run noticably faster. Games can only get so big in BASIC before they are a haywaire of loops, labels, varables, lists, matricies, and whatnot. If you are trying to make a chess game that is smart, you can still do it in BASIC; but you will have to program every move to counter the users or make the game move randomly (like i described). If your just starting out, you may want to program games that are simpler, and possibly that have already been programed to see how other ppl did it. If you have other questions that are specific repost here or pm me whichever...


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 Post subject:
PostPosted: March 11th, 2005, 7:46 pm 
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Wow..Thats SO confusing

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 Post subject:
PostPosted: June 10th, 2005, 6:56 am 
I recommend my site. When you get there click RPG 102 and there you will find things on how to make graphics and move around and when you are all done you will be moving around, going to shops and battle areas where you can move around in and you will also have be able to do animations using loops! The link is http://medievilkingdom.f2w.net This will be very helpful to you I think. I recommend this site to all beginners and advanced programmers in TI-BASIC on TI-83+ calculators!


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 Post subject: Re: Post subject: Re: Calculator Programming
PostPosted: June 25th, 2005, 9:44 pm 
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Berzerkr wrote:
Im very fluent in BASIC or calculator programming if u wanna call it that. Im not sure how much you know of it, but if you want to have graphics you need to learn the draw commands, (2nd>program). Artifical intelegence is just that, you used an example of a chess game. To have the computer move on its own, use the command "randInt(". This command has the calculator choose a random integer between two peramaters... So if you did "randInt(1,10)" the calculator would choose a random integer between 1 and 10. Store this into a varable and use some "If" "Then" statements. Like for ex:

Quote:
:randInt(1,10)->X
:If X=1
:Then
:*do something*
:If X=2
:Then
:*do something else*
:If X...


Of course you can use all the other test functions too, you can then define peramaters and how many choices the calculator has. Say if x=3 then it will " Text(26,20,"O " (ya i know its cheating to use "o" as a graphic as a chess-peice but its a bit faster than drawing a circle as a graphic). Whare "26,20" is in the middle of a square in a chess board.

If you didnt know there are only 2 languages that your calculator can handle, Assembly and BASIC. Assembly is directly interpertable by the calculators processer, BASIC uses preset "tags" (if u wanna call them that) to insert and then the calculators processer converts them to Assembly. I know pretty much all of BASIC but really nothing of Assembly. Almost all the games you see are written in Assembly, because the language is directly interpertable by the processer. That saves alot of space and makes them run noticably faster. Games can only get so big in BASIC before they are a haywaire of loops, labels, varables, lists, matricies, and whatnot. If you are trying to make a chess game that is smart, you can still do it in BASIC; but you will have to program every move to counter the users or make the game move randomly (like i described). If your just starting out, you may want to program games that are simpler, and possibly that have already been programed to see how other ppl did it. If you have other questions that are specific repost here or pm me whichever...


I have mastered every kind of programing on the calculator, i just dont know how to apply it and make an actual game with graphics and stuff.. my friends say that there is a calc program version of Visual Basic that is calculatorized but it costs 25 dollars (no way!). thanks for trying to help :)

~Mediumwell~

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 Post subject:
PostPosted: June 25th, 2005, 10:11 pm 
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If you wish to make one on your computer, I reccommand VBasic or C related language.
If you wish to share it on the web, use PHP and mySQL

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 Post subject: OMG
PostPosted: June 25th, 2005, 10:55 pm 
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:shock: Omg! after programing the first 1305 chars of the program from the link into my calculator, i just realized i'm programming runescape into my calculator!!! Most of you peeps dont understand the coding from the text and everything but the program has level gaining, shops, skills such as fishing, it basically is runescape!!! omg. I can play during class! not online so to say but during class i can play runescape!!! w00t w00t w00t!!! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

WOW

THANKS A BUNCH ROYRULES!!! YOU DESERVE A FEW HUNDRED THOU IN THE GAME FOR THIS!!! WOW!!!!!!!!

you just made my programming-day, and once i finish plugging in all the chars into the calculador, i will sell it $5.00 per download at school (as in they will pay me $5.00 to trade it onto their calc). Then i can buy membership!!! however...i dont know how i will program like a hundred thousand characters into my calculator...i will probably end up deleting everything lol.

Oh oh oh! The parts that i have just finished are the user name and password and save menues!!! 1305 characters just to type in your user name password and save the game!!! and load it too :P WOW!!! ROY RULES, YOU RULE MAN!!! I AM YOUR SLAVE FROM NOW ON!!!!!!! WAHOO!!!!!!

~Mediumwell~

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :P :P :P :P :P :P :P :P :P :P :o :o :o :o :o :o :) :) :) :) :) :lol: :lol: :lol: :lol: :lol: :lol: :shock: :shock: :shock: :shock: :shock: :shock: :P :P :P :P :P :D :D :D :D :D :D :) :) :) :) :) :) :) :o :o :o 8) 8) 8) 8) 8) 8) 8) :lol: :lol: :P
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

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 Post subject:
PostPosted: June 25th, 2005, 11:16 pm 
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So .... lol .. your using other people's guide to make money ... :lol:

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 Post subject: hrmmm
PostPosted: June 26th, 2005, 7:50 am 
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...Jeff, i said he deserved a few hundred thou int he game for this ..... Probably like a few mill actually, and guess what, i can now log in in my calculator, i'm almost at the part where you can go to shop or battle or fish or cook and everything!
WAHOO!@!@@!@!@!@!@!@!

~Mediumwell~

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