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 Post subject: here is a sig i made
PostPosted: May 9th, 2009, 7:47 pm 
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a new sig that i made for a sotw on another website.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 9th, 2009, 7:47 pm 
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 Post subject: Re: here is a sig i made
PostPosted: May 14th, 2009, 3:03 pm 
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Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[

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 Post subject: Re: here is a sig i made
PostPosted: May 15th, 2009, 12:29 am 
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jsbrules2 wrote:
Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[


He didn't draw it, he used Photoshop, I'm assuming. :P

Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig.

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 Post subject: Re: here is a sig i made
PostPosted: May 15th, 2009, 5:43 am 
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Steven wrote:
Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig.

What? O_o

Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders.

However I don't really like the rest of the sig. You can always improve, though.

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 Post subject: Re: here is a sig i made
PostPosted: May 15th, 2009, 8:19 am 
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Looks great, also like the effects on the left side.
9/10 :D


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 Post subject: Re: here is a sig i made
PostPosted: May 15th, 2009, 12:36 pm 
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What I'm assuming is a c4d ends a bit to abruptly when it gets to the render's face. Try fading it out instead of completely erasing it.

Unless it came like that, not much you can do then.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 15th, 2009, 12:36 pm 
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 Post subject: Re: here is a sig i made
PostPosted: May 16th, 2009, 5:33 pm 
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Slimppu wrote:
Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders.

I would've widened the sig a little to accommodate it, but I agree with Slimppu that the large-scale render is the way to go.

Your scanlines are blurry, so those need to be sorted out if you're going to use them; and secondly the text is barely legible. Looks like you did a fairly good job on blending your render although the abstract brushing covers the side of it a bit, which you should smooth out.

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