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 Post subject: The calculator
PostPosted: May 29th, 2005, 11:04 pm 
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whoever does the programing for the combat calc. could you update it with adding daganoth's. and some other monsters...

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Last edited by Raiden069 on May 30th, 2005, 1:40 pm, edited 1 time in total.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 29th, 2005, 11:04 pm 
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PostPosted: May 29th, 2005, 11:13 pm 
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Well, it just takes too much bandwidth adding all the monster. You can put in the HP yourself and it'll caluclate it for you.

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PostPosted: May 29th, 2005, 11:40 pm 
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take away low lvl monsters, add more higher lvls.. like why do you have chickens, and rats on there...

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Last edited by Raiden069 on May 30th, 2005, 1:41 pm, edited 1 time in total.

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PostPosted: May 30th, 2005, 1:35 pm 
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Hmm.. Thats actually an good idea. :wink:

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PostPosted: May 30th, 2005, 1:36 pm 
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What about the lvl threes and 8's that use the calculator. We could move some but some could stay I guess It's Shane and Mike's choice.


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PostPosted: May 30th, 2005, 1:40 pm 
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No, a lvl 8 combat player should not even care.. kill like 5 monsters and he will rise a lvl...

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 30th, 2005, 1:40 pm 
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PostPosted: May 30th, 2005, 2:00 pm 
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yea i agree its only quite high lvl's tht care about how many it take to kill

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PostPosted: May 30th, 2005, 5:41 pm 
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Well, really i just want him to add like daganoth's and jellies... But add bigger monsters and take small ones away.. Please and thanks.

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