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 Post subject: Let All Training Questions Be Answered!
PostPosted: January 8th, 2006, 5:02 am 
I was looking at all of the training questions in here and i thought i'd answer some, heres heaps of stuff about training, catergorised by skill.

Melee Training:

<Level 10: Train on chickens until you get a couple of level ups, you won't need food and they are easy to kill. You can collect feathers to sell or to use when fishing, and you can cook their meat to heal what little hits they will take off.

10-20: Move on to cows and possibly goblins (at goblin village) once you hit 15. Cows are still easy training, though you might need to cook some of their meat to keep your hits up. Goblins will be faster xp, but they hit more often and don't drop anything for you to cook. Cowhides sell well.

20-40: From this point on, members have the alternative of killing Chaos Druids for extremely fast xp and awesome herb drops. I'd recommend them to any member less than combat level 60 for their primary melee training. For f2p: Goblins will do you well until around levels 25-30, then you might want to move on to pirates in the blurite cave. They don't have any great drops but are easy to kill. Guards and Al Kharid warriors are good alternatives, but are often more crowded than pirates.

40-60: If pirates and guards are getting slow, consider moving on to hobgoblins. They will hit you a decent amount, so bring food, but are still quick training. They also drop a good amount of runes and limpwurt roots, which help pay for the food spent killing them. Speed trainers can start killing deadly red spiders for extremely fast xp at a complete lack of drops.

60-90: At level 60, you can move on to killing moss giants and jogres (p2p only). They will hit quite often and fairly hard, so bring lots of lobsters. They also drop big bones and other good loot, especially jogres. For speed training, deadly red spiders and jungle spiders(p2p only) are great, but don't drop anything at all. For great prayer xp, members can start efficiently killing baby blue dragons in the Taverly dungeon at this point.

90+: Jogres and mossies are still great options, but if you want to move up and use more food, lesser demons, fire giants and other high level monsters become viable training options. They will require more banking trips, a lot more food, and less xp per time, but will give better drops. Lower level monsters like jogres still give better xp per time since their lower defense makes them easier to hit.

Prayer:
<For 4-times the experience, you can go over to port Phantasym and use the bones of your choice in the same process that earns you ecto tokens during Ghost Ahoy quest. Simply fill a bucket with slime from the basement of the building outside of town, fill a pot with crushed bones of your choice, and then worship the ectofungus o hte ground floor of the building. To do this, you must have completed Ghost Ahoy and remember to keep a ghostspeak amulet on at all times including to use the bank. remember that the experience you gain depends on what bone you grind and you will get 4-times the normal experience you would from simply burying them.


Ranged:
<Level 20: Use the same targets of melee people of similar combat level to your ranged level.

20-40: Pirates in the blurite cave, mountain dwarfs (p2p only) and barbarians are all great options for ranging. Range from behind rocks and tables.

40-60: Move on to jogres if you are a member and range them with throwing knives from behind the foliage. F2p would do well to start ranging hobgoblins in the blurite cave or to stay with pirates.

60+: F2p, move deeper into the blurite cave and start ranging the ice giants/warriors using the rocks for cover. Members can move onto Fire giants, hellhounds, or blue dragons if they want slower xp but better drops, chances of level 3 clues, or better prayer. At level 75 ranged, black dragons and KBDs become potential targets for even better loot. Stick to killing jogres or baby blues for speed training.




Magic:
For low level mages, start on chickens or cows. Use earth strike once you can, because it is the most efficient use of runes. If you want to, upgrade to fire bolt once you get it. Those two are the best training spells, with the possible exception of high level alchemy. Once you reach level 30 mage, start attacking black knights, at 35, you can attack white knights, at 40, paladins. They all wear plate armor, which makes them vulnerable to magic attacks. Demons are weak to magic, but not sufficiently so as to make them good training until you have higher magic, due to their increased defense in general. If going after demons, never go to the wizards tower, because it is always camped.

Dragons are a bad idea to mage since their hide naturally protects them from magical spells.



Agility:
Start at the gnome agility course until level 35 agility, then go to the barbarian course until level 40. From level 40 onward, you will be able to get more xp per time in Brimhaven. At 52, the wild course will be amazing agility. I haven't tried the new agility things out yet. Gnome ball is horribly slow agility xp.



Thieving:
Start off on men, until you can steal from the cake stall. Once you hit 20, a combination of cake and silk will be the fastest xp for you. At 25 or 30, switch to warriors and warrior women. Once you hit 45, Guards will be the fastest xp. At 50, Fremmnik. At level 60+ it is hard to tell whether fremmnik or knights are the fastest thieving, but they will remain so all the way until 99. Paladins are the best opponents to thieve to make money, but be wary, they will catch you often, making them inefficient.



Mining:
Stick to iron for speed.

Either rune essence or a mix of copper and tin will get you to level 15 fastest. Iron will be your best bet from as soon as you can mine it until you reach the 90s, and even then it will do you well. Coal is a great money maker once you have 40 mining and is even better at 60 when you get access to the guild. Gold and silver are in high demand, so if you have 40+ crafting, 50+ mining and want to make a lot of money, consider mining them in the crafting guild. Ores mith+ are slow and aren't worth the time to mine besides rune, which sells for a whopping 10k each, but requires 85 mining and is extremely slow.

I'd recommend the Grand Tree and Yanille mines for iron, f2p should mine iron near varrock. The mining guild is best for coal, The swamp mine for mith, and the crafting guild for gold and silver.



Smithing:
Smithing iron is the fastest smithing if you mine yourself, especially with rings of forging (p2p only) or superheat item. Steel+ are good money makers once you can make plate, but only if you mine yourself. For speedy smithing, buy the ores you want to use and accept the loss. For cheap smithing, buying iron is best, or mining everythign yourself.

Note: Goldsmelting is the best smithing xp per time in the game if you have goldsmithing gauntlets from Family Crest. They give 56 xp per gold ore, which is as much as you get for smelting and smithing a steel bar, and as much as smithing a mith bar.



Fishing and Cooking:
Fly fishing is the fastest fishing and cooking xp available if you cook all your fish, however, there are better foods available from higher fishing. Tuna is decent fishing from levels 35-50, and lobsters become the next best thing to fly fishing from level 50 onwards. I'd recommend lobster fishing if you need money from selling cooked fish, or if you need training food. For members, the big net is a decent, but sporadic, alternative, since sometimes it is efficient and other times mind-bogglingly slow.

Sharks are good money once you can fish and cook them, but are very slow xp until 90+ fishing.

You will stop burning at the following levels and 10 levels lower with cooking gauntlets:
Lobsters: 75 officially, though I personally didn't burn any from level 73 onward.
Swordfish: 92 without gaunts, 82 with them
Shark: 95 with gaunts. You will still burn at 99 without them.


Woodcutting:

Willows are your best friend for speed woodcutting. They are great for burning as well. However, if you need money, yews are decently fast with 70+ woodcutting and sell well, and magics sell for 1k each and become efficient only after you have 90+ woodcut.



Firemaking:

*My personal favorite skill* Willows are your best bet for burning since they are cheap and easy to cut. Maple is a decent alternative, but most higher logs are overkill on the pocket book.


Fletching:
Willow longs will be fast xp until you start buying the logs yourself. I'd string them all too. Maples are a decent way to make money if you can craft natures and want to high alch them. Yew and magic longs are great for cash if you buy the wood and strings. They are also extremely efficient for xp. Making arrows gets decent xp, but is more tedious than making bows and harder to obtain the supplies for. I would personally make willow longbows until level 70, then yew longs until 85. From 85 onwards, make magics if you have the logs, and yews if you can't find magic log sellers.
it is recommended that you only make longbows and donnot string until maple.



Herblore:

There is no easy way to do this skill cheaply. If you buy your herbs from other players, you will get madly fast, but extremely bankrupting xp. To get herbs, I'd recommend killing men or chaos druids. Aberrant specters are amazing herb droppers, but are hard to kill if you don't use protect from magic.

Some of the higher potions sell well, so once you hit 69 herblore, you can start to make your money back. Eadgar's ruse, digsite, and jungle potion all give herblore xp, so make sure to finish those quests.

It takes over 13 million coins to buy the herbs to get from level 60 to level 70.
there is also a fun way to raise herblore. if you have done eadgar's ruse quest, then you can go thru the storeroom and collect goutweed. you can then take these to sanfew in taverly and for every goutweed you give him, he will give you an unidenitfied herb.


Crafting:
Leather and silver are the best options. For p2p, soft leather coifs are the best leather xp once you have 37 crafting, for f2p, hard leather bodies are best. Silver and leather are similar in price and efficiency. I'd personally recommend silver.

For p2p, dragonhide crafting is less costly than anything else, once you can make blue bodies at 71 crafting. The only problem is the difficulty finding sellers who sell a lot of hides at once.



Runecrafting:
I'd recommend that low level mages/runecrafters craft an equal number of mind and air runes for good magic and runecrafting xp. Fire runes are the fastest xp for members if using a duelling ring and a glory ammy, and earth runes are fastest for f2p.

Chaos are good money but slow, as are natures. Cosmic runes are inefficient and don't sell well. Law runes are hard to sell, but are fast xp.

I personally craft natures for money, fires for speed, and laws when I need them.

This should answer most of your questions about training but any more just ask me :wink:

Thanks for reading!


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 8th, 2006, 5:02 am 

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 Post subject:
PostPosted: January 8th, 2006, 1:58 pm 
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Hmmm...I disagree with some of the aformention statments, but on the whole a rather good guide. On 60-90 training I think the fastest way is going under Port Sarim and killing ice warriors and giants untill you run out of food and then killing hobgoblins until you get your next lvl. YOu get loads of runes and gems for it. Pretty good deal for any f2per. Better then mossies in my opinion.


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PostPosted: January 8th, 2006, 3:34 pm 
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tsk tsk tsk its not good to plagurize w\o credit to the appropriate auther, illegal actually

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 Post subject:
PostPosted: January 8th, 2006, 3:46 pm 
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locked.. first off, you dont post guides in the questions section, please read the forum rules.

there is already a training guide in the guides section i believe and also the submissions section.

This section is only for people asking questions.

Please make sure you post in the right sections.

LoCkEd.

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