*note: Where the heck does this go?! I'm sorr,y I see no story board...*
I haven't written a good story in over a year, but my interests have been... Perked, once again. I'm going to start a large, multi-part story, based loosely on RuneScape, but with a few changes of my own design.
Some of you may have heard of the last story I wrote: "RuneScape: The Real World". Yes, about a year ago, and it was good. I had a real flame for fantasy back then. But I don't now, not anymore. It's died away.
This is where you, the reader, come in. I need you to help me, by creating a character, a town, or an object for me. Once I have a large collection of these things, I'll start my story.
And it'll be a grand story, indeed. Look forward to Pi, Cralashankas, the Order of Cabbage, Gaul Power, Blipo, the lever, Mr. Cow, the Mysterious Old Man and of course, Gladys.
Registering a Character:
Name:
Race: See races.
Build: Height/Weight
Age: Keep within the limits of your race.
Alignment: See alignments.
Occupation: See races and occupations.
Skills: Special skill(s) your character has.
Weapons: See weapons.
Armour: Should be appropriate to one's Occupation and Race.
Starting Region: See regions.
Details: Anything else - please include likes and dislikes, at the very least.
Bio: A description of your character's history and past.
Registering a Town:
Name:
Main Occupants: See races.
Region: See regions.
State: Condition; what the maintanence is like, state of housing, etc.
Police Force: Choose: No, Yes, Yes (corrupt).
Government: Choose: Warlord, Chief, Mayor.
Other: Note that towns must be small; low population, small land converage.
Item:
Name:
Catagory: Choose: Mystic, Powerful, Cursed
Location: Where it is hidden.
Power: Item's special ability.
Other: Other details. Note that all items must be hidden, and must have a power of some sort.
Races
Humans
Humans are of an average height, weight, and strength. They are not at an advantage or disadvantage when it comes to most tasks. Humans live almost everywhere; there are many in all the main cities, and always at least a few in most towns. Humans are generally kind, and tend to lean towards the classes involving close-combat and trade, although are adaptive enough to handle just about anything.
Age range: 13-40
Elves
Elces are incredibly beautiful creatures, with graceful features. They are considered to be the most wise of all the races, and live long lives. Elves are extremely quick and agile, however are not very strong, and therefore make horrible close- and medium-combat fighters. Elves prefer joining the ranks of mages, archers, and medics. Interestingly, male elves are rarely seen in combat, or doing manual labour of any kind, suggesting female elves to be dominant over the males.
Age range: 30-150
Dwarfs
Dwarfs are small, hairly, and strong. While averaging around four feet, dwarves are walking tanks, wearing thick chainmail, and carrying at least two battlexes as all times. Dwarves are best at grunt work and close combat. On the battlefield the serve as excellent foot soldiers, and are quite loyal. The only disadvantage to dwarves is their short life span, 29 being the longest a dwarf has ever been recorded to live. Note, however, dwarves will stay as strong as ever, right into old age, allowing them to fight until death.
Age range: 5-20
Shades
Shades are extremely rare, and a shade even once in your life is a very lucky thing indeed. It is thought that only 10 shades exist in the world. Borne to the world at the beginning of time, shades are dark and mysterious, and refuse to talk about whatever past they may have. But, while seeming a dark figure to most people, the few that a shade draws near itself know a shade as a compassionate creature. In fact, it is rumoured that one who is a friend to a shade is blessed with incredible riches, and a long life. Shades will only take on non-physical jobs, such as preforming magicks.
Age range: Unknown
Allignments
Good
A person with an alignment of good is a compassionate, caring person. This person would have many friends, would always be able to get a laugh, and have the ability to make any stranger feel at home. People with an alignment of good shy away from violence, preferring to resort to diplomacy.
Neutral
A neutrally-aligned person is of average care. They're the people who might pass an injured person by on the street after a bad day, or ignore a plea of assistance if it isn't convenient at the moment. These people prefer not to use violence, if they don't have to, but have few qualms about hurting and killing others if the have to.
Bad
This type of person goes out of his way to hurt people. He or she might lay traps, openly humiliate people, or betray their fcompanions. These types of people have few freinds or allies, preferring to tough it alone. A person with an alignment of bad has no problems with violence, and actively looks for ways to cause people pain.
Occupations
Warrior
A warrior is a strong, cabable fighter, and is good with a sharp or blunt object. Warriors prefer in-your-face, cclose-contact fighting.
Archer
Archers are quick and agile, finding cover in the most desolate areas. The have remarkable accuracy, and can wait for hours for a target to come into range.
Mage
Mages are generally weaker than others, and openly avoid physical work. Mages are easily recognised by their various staves, and the many pouches of runes they carry on their belts.
Merchant
A merchant can get you what you want, when you want it, where you want it. Merchants are generally rich, yet fit, and always have a guy for everything.
Weapons
Melee
Everyone has a close-combat weapon, albeit sometimes a small one. These can be daggers, swords, clubs, knives, whips, spears, etc.
Range
Range weapons come in varying types, with varying ammunition. Bows can be made of any type of wood, and load arrows with heads of different metals. Crossbows fire jem or metal bolts at high speed and, while taking a long time to load, ar emore dealy and accurate than a bow. Other ranged weapons are knives, darts, axes, disks, slingshots, etc.
Mage
Mages don't carry weapons, persay, but have a wide variety of elemental and non-elemental staves at their disposal, and have pouches of runes which can cast almost any spell imaginable.
Regions
Kandarin
Generally home to people with magick at heart, Kandarin is a quiet place. Kandarin is home to vast forests, and is the largest region in the world. Some key points are: Ardougne City, Yanille City, the Seers' Village, the Legends' and Fishing Guild, and the mysterious Observatory.
Asgarnia
A vast region, heavily populated region, Asgarnia is the most diverse place on the planet. There are two shades confirmed to be living somewhere in the region, and many of all the other dominant races. Some key points are: Catherby, Falador, Port Sarim, and the large cabbage patch, home of the intriuging Order of Cabbage.
Misthalin
Only slightly smaller than Asgarnia, Misthalin is a diverse place, where it is rumoured the Mysterious Old Man resides. Some key points are: Varrock City, the Province of Al-Kherid, Draynor Village and Manor, Lumbridge, and the ever-popular Duel Arena. Misthalin is also disputed region of claim to Tutorial Island, the large island home of Tutorial Academy.
Karamja
The world's largest island, Karamja has but two cities: Brimhaven, the pirate port, and Shilo, the deserted village now over-run by hideous undead creatures. While containing large forests, numbering plenty in the rarer tree types, such as Yew and Mahogany, the island is for some reason largely deserted.
--------------------------------------------------------------------------------------
Go ahead and fill out a form. If something seems lacking, feel free to tell me. If there's something not listed here you'd like, go ahead and tell me. I'll probably start writing in about two weeks, so until then, please help me out! This is your story, dear reader. You're going to help me write it.
~Blipo
_________________
Know the cabbage. Feel the cabbage. BE THE CABBAGE!
|