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 Post subject: 14th March 2005 - Magic and Wilderness Updates
PostPosted: March 14th, 2005, 7:39 am 
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Runescape.com wrote:
14th March 2005 - Magic and Wilderness Updates


New Teleother Spells

High-level Mages now have the ability to teleport other players to Lumbridge, Falador and Camelot.

These spells open an interface for the recipient with information on where the teleport is to and even who cast it. Naturally you may not want random people offering to teleport you around the world, so we've added an "Accept Aid" option to the in-game menus.

This option defaults to "no", which means you won't receive any teleport offers. You can change this very easily in the options menu in the game (click on the spanner icon).

New Teleport Block Spell

We've also added a new Teleport Block spell to the high level Mage's *****. This spell will prevent the target player from using any teleports for 5 minutes. This includes teleport spells, magic levers, and teleporting jewellery.

Just like the Bind spells there is a cool-down period afterwards during which the target will be immune to the spell, lasting for 1 minute after the Teleport Block has worn off. Obviously this spell can only be cast on other players, and it can only be cast in the Wilderness.

We have changed the ladder to the Mage Arena bank area in the deep Wilderness. It is now a lever rather than a ladder. This means it is another thing you will not be able to use if you have had a teleport block spell cast on you.

Wilderness changes

Now that the Wilderness is slightly more dangerous we have had to reconsider one or two features which were intended for mid-level players and which were unique to the wilderness:

Merlin's Crystal is only an intermediate quest, yet it sent you to a multi-way combat zone in the Wilderness. You now need to go to a different chaos altar.

We have removed some of the gates in the Edgeville wilderness dungeon to aid the escape of players from that area.

There was one medium level clue which sent you into the Wilderness. This now sends you elsewhere. All the high level Wilderness clues remain unchanged.
There are still plenty of unique features for higher level players in the Wilderness.



~Enjoy, Hello5000

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 14th, 2005, 7:39 am 
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PostPosted: March 14th, 2005, 7:46 am 
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Nice update, cant wait to get home and play it =]


First reply too ;)

Edit:

sitting here in comp. apps class just sparked an idea in my head, a good way to make money will be to get a high lvl mage then to sit in say varrock or somewhere and to offer teleports for other people.


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PostPosted: March 14th, 2005, 7:52 am 
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new spells look good, block teleport could be a useful pking spell.......
and new slayer monster, wonder if theres any new armour or weapons it drops.

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PostPosted: March 14th, 2005, 9:31 am 
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A few months ago when me and my friend were lvl 10 and he was like
"I can't wait until I get my magic to over 80"
And I said "Why"
And he said "Because you can teleport other people out of the wildy instead of yourself"
I bet that Jagex was spying on us :roll:


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PostPosted: March 14th, 2005, 9:36 am 
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what r the runes 4 the new spells

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PostPosted: March 14th, 2005, 9:39 am 
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for the teleblock 1 law + 1 chaos + 1 death
for the other new spells 1 law + 1 soul + 1 other (like fire,water) rune

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 14th, 2005, 9:39 am 
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PostPosted: March 14th, 2005, 9:40 am 
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Southrend wrote:
for the teleblock 1 law + 1 chaos + 1 death
for the other new spells 1 law + 1 soul + 1 other (like fire,water) rune

so f2p can cast them 2?

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PostPosted: March 14th, 2005, 9:42 am 
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I don't think so... at least they can't get soul runes...

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PostPosted: March 14th, 2005, 9:42 am 
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Southrend wrote:
I don't think so... at least they can't get soul runes...

ill try the tele block

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PostPosted: March 14th, 2005, 10:45 am 
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yuray, for all u high leveled mages, now u can tele some of ur stalkers or beggers

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PostPosted: March 14th, 2005, 11:29 am 
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they have to acept the aid :roll: :roll: :roll:

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PostPosted: March 14th, 2005, 11:45 am 
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i just hear the zezima fans now: yay, im teleported by zezima im special

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PostPosted: March 14th, 2005, 12:58 pm 
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you may as well, give the noob 1.5k if you're gonna tele them cuz they beg


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PostPosted: March 14th, 2005, 3:41 pm 
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what a dumb dumb dumb update, this skrews up the guides too, we need help on updating


Last edited by Rocket2004 on March 14th, 2005, 3:42 pm, edited 1 time in total.

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PostPosted: March 14th, 2005, 3:41 pm 
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debieltje0 wrote:
i just hear the zezima fans now: yay, im teleported by zezima im special

HAHA..
--
the update was cool..and I only don't like the lever of mage arena..now I can't do it safely..

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