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How do you rate this update?
5/5 25%  25%  [ 7 ]
5/5 25%  25%  [ 7 ]
4/5 7%  7%  [ 2 ]
4/5 7%  7%  [ 2 ]
3/5 14%  14%  [ 4 ]
3/5 14%  14%  [ 4 ]
2/5 0%  0%  [ 0 ]
2/5 0%  0%  [ 0 ]
1/5 4%  4%  [ 1 ]
1/5 4%  4%  [ 1 ]
Total votes: 28
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 Post subject: 16 October 2007 - LootShare
PostPosted: October 16th, 2007, 2:57 am 
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www.runescape.com wrote:
16 October 2007 - LootShare

This week we have added an extra feature to the Clan Chat system: LootShare! By switching this option on, all monster drops and rewards will be fairly shared between the clan members fighting with you. LootShare even remembers if you were unlucky enough to receive nothing in a battle, increasing your chance of being lucky next time!

Because it is based on the existing Clan Chat system, setting up a group is simple. To activate it, turn on the LootShare option on your Clan Chat menu. You can organise yourselves into a LootShare clan beforehand, or you can invite people to join your chat channel in any multiway area. Once organised, you can chat to your friends using the Clan Chat system and work out tactics for defeating any brutish beasties!

The Clan Chat owner can set the minimum rank for anyone wishing to LootShare in a multiway combat area.

After two minutes, LootShare will become activated and you will be included in the sharing of the monster drops. As long as you are within 16 squares of the defeated creature, you will be considered for LootShare!

To get a better understanding of the LootShare system, we advise you to read the Knowledge Base article, here.

Summary

* Ability to share monster drops and rewards with your clan
* Fair and even LootShare in multiway areas
* Just turn 'LootShare' on in your Clan Chat menu!



In other news...

The ring of life has had its behaviour slightly modified. It will now remove any poison that you may have been affected with as well as its usual effects.

A few seagulls on Karamja were getting a bit stuck. They can once more fly freely around this lush area.

The Hunter pitfall trap has had some tweaking to fix a graphical problem for certain camera angles. Also, the gnome scarf and the Fletching Cape of Accomplishment have been altered to fix render issues.

White knights have been re-trained to hold swords correctly and not hit themselves on their heads!

The ambient sounds of magic trees have been somewhat toned down and adjusted so the result is a less intrusive and more pleasant magical jingle.

A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 16th, 2007, 2:57 am 
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PostPosted: October 16th, 2007, 3:48 am 
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I don't get it. Why have we got loot share worlds?

Is loot share only allowed on those worlds or is it all over? :?

Whats the point in having Loot share worlds?

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PostPosted: October 16th, 2007, 4:04 am 
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CreepyPirate wrote:
I don't get it. Why have we got loot share worlds?

Is loot share only allowed on those worlds or is it all over? :?

Whats the point in having Loot share worlds?

You can loot share in any world.. The loot share worlds are just for the people who have no friends and want to loot share with other people?
Sounds pretty stupid as you wouldn't trust a guy you just met to come to dag kings with you :roll:
On the topic of the update: loot share..I don't know if this is good or not. It says "LootShare even remembers if you were unlucky enough to receive nothing in a battle, increasing your chance of being lucky next time!" what does that mean?? that the low levels will get the drop more frequently when using drop share??
^ sorry that's not true :cry: I should've read more of the kb before i posted.
at least rings of life now cure poison :D

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Last edited by colinsoccer123 on October 16th, 2007, 4:49 am, edited 1 time in total.

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 Post subject:
PostPosted: October 16th, 2007, 4:08 am 
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colinsoccer123 wrote:
CreepyPirate wrote:
I don't get it. Why have we got loot share worlds?

Is loot share only allowed on those worlds or is it all over? :?

Whats the point in having Loot share worlds?

You can loot share in any world.. The loot share worlds are just for the people who have no friends and want to loot share with other people?
Sounds pretty stupid as you wouldn't trust a guy you just met to come to dag kings with you :roll:
On the topic of the update: loot share..I don't know if this is good or not. It says "LootShare even remembers if you were unlucky enough to receive nothing in a battle, increasing your chance of being lucky next time!" what does that mean?? that the low levels will get the drop more frequently when using drop share??
at least rings of life now cure poison :D


That's not true.

This is from the knowledge base:


To join an existing LootShare clan, you must be of a suitable rank, be on a LootShare world and be on the correct clan channel. Once you have satisfied these conditions, you can click on the grey bag of loot in the sidebar of your Clan Chat interface. After a short period of time (during which your loot icon will have an hourglass over it), you will be able to LootShare with your friends!


So to share loot you've to be on a LootShare world.

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 Post subject:
PostPosted: October 16th, 2007, 1:33 pm 
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This seems like a good idea, I'm just glad that my homeworld is a lootshare world. Too bad the two bnb worlds aren't... I wonder why it's lootshare worlds?

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 Post subject:
PostPosted: October 16th, 2007, 3:27 pm 
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A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.


Boo-ya!

I like this one.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 16th, 2007, 3:27 pm 
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 Post subject:
PostPosted: October 16th, 2007, 3:40 pm 
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Alex wrote:
Quote:
A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.


Boo-ya!

I like this one.
Everything except for the bones.

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 Post subject:
PostPosted: October 16th, 2007, 4:54 pm 
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i dont go clan killing, so this doesnt apply to me...but the you can only see the items that drop when you die for 1 min. is pretty cool

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 Post subject:
PostPosted: October 16th, 2007, 10:55 pm 
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I don't think lootsharing works for killing players. It's designed for multi-combat monsters.

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 Post subject:
PostPosted: October 18th, 2007, 4:29 pm 
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its a decent update. I hope to use this one day. 5/5.


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 Post subject:
PostPosted: October 19th, 2007, 11:06 am 
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I suppose it's an ok idea.

Don't think it will be used much tbh.


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 Post subject:
PostPosted: October 20th, 2007, 10:42 am 
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great update, no more scamming when killing something as a team.


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 Post subject:
PostPosted: October 20th, 2007, 11:08 am 
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now if only there was a way that when a player died, only people on his friends list could see his stuff for a while. that would be a good idea.

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