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 Post subject: Clan Wars timer?
PostPosted: March 8th, 2008, 2:07 pm 
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I have heard on the ol' grapevine (he he, love that saying) that Jagex sneakily introduced a timer into clan wars (3 minutes) which I find rediculously short. Once again, Jagex are changing the game for the worse, it seems that instead of working out updates in stages like this:

>Update team assembles, nominates ideas.
>Discuss pro's and cons of the update.
>List how this can be manipulated and how this affects the whole community
>Develop the update.
>Update.

Now it seems that the development team completely skip this step

>List how this can be manipulated and how this affects the whole community

Therefore leaving us with:

>Update team assembles, nominates ideas.
>Discuss pro's and cons of the update.
>Develop the update.
>Update.

Ding! Ding! Ding! the most important step is being forgotten.
There was no need for a clan wars change!
The three minute timer means that any "nub" can just rune when their members start dying out or recruit a whole lot of "nubs" to hide so that their team wont be the one with the lest amount of people at the cut off.
A legitmate clan war could take up to an hour with 100+ people on each team, now they have nowhere to war, Clan War has now become another joke of an update. :(

Something is deffinitely wrong in the way Jagex develop their updates nowdays.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 8th, 2008, 2:07 pm 
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 Post subject: Re: Clan Wars timer?
PostPosted: March 8th, 2008, 5:04 pm 
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I almost had a heart attakc because when I first read it I thought you said they were changing CASTLE WARS. But yeah, the timer will make it worse, alot worse. It'll no longer be a war.

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 Post subject: Re: Clan Wars timer?
PostPosted: March 8th, 2008, 5:31 pm 
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Do you need my medicare number for inusrance at all? (jokes aside)

3 minutes for a war is rediculous, you can barely kill 3 people in that time.

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 Post subject: Re: Clan Wars timer?
PostPosted: March 8th, 2008, 6:49 pm 
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Marcinbu wrote:
I almost had a heart attakc because when I first read it I thought you said they were changing CASTLE WARS. But yeah, the timer will make it worse, alot worse. It'll no longer be a war.


hehe i thouight castle wars for a minute there so confusingly alike.
but something that really does need to b sorted out is the fact that little 1 itemers just hide then run away and u have to run round after them for 5 minutes when u know u are gonna 1 hit them when u get to them. its lie wats the point?

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http://www.tribalwars.net/2165357.html
http://s1.battleknight.co.uk/index.php? ... f=OTE1ODU4 dont use this link use the 1 below
http://s1.battleknight.co.uk/index.php? ... f=OTE1ODU4


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 Post subject: Re: Clan Wars timer?
PostPosted: March 8th, 2008, 8:46 pm 
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tdog master wrote:
Marcinbu wrote:
I almost had a heart attakc because when I first read it I thought you said they were changing CASTLE WARS. But yeah, the timer will make it worse, alot worse. It'll no longer be a war.


hehe i thouight castle wars for a minute there so confusingly alike.
but something that really does need to b sorted out is the fact that little 1 itemers just hide then run away and u have to run round after them for 5 minutes when u know u are gonna 1 hit them when u get to them. its lie wats the point?


People just generally do it to get on your nerves, I admit I did it once.

Had a 1 on 1 clan war, brang ranged equipment. Hid behind one of the walls and when they got close to me, run to the other side - repeat, took about 10mins to finish him off, we're good friends now though :P

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