I wrote:
Dear Jagex, dear fellow players,
You might or might not have fought other players in the wilderness or castle wars or under any other circumstance. Mostly your adversary will fight back, but some of them run away. It's not a big problem if you are using magic of ranged combat, but it's whole other situation if you melee. If your opponent has one square advantage when running, all you could do is hope that he would run out of energy or hit an obstacle, which he/she has to run around. Now, my suggestion is to make agility influence your running speed. An example;
Person A, with 62 agility runs away from attacking person B, 99 agility. Person A has an advantage of 3 squares. The difference in agility levels is 37, so person B should run 3.7 squares faster per 10 seconds, so in 8.1 seconds, person B should be able to reach him with melee.
This is just an example how it could work. I know, free to play players lose that advantage, but it should motivate them, if they are into player vs. player, to subscribe. This would be also an extra motivation to train agility and a boost for agility related potions and adding a tiny bit of realism to the fighting system.
Thank you for reading,
~Gontcha
Support it here:
24-25-567-53394008