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 Post subject: Agility and running speed
PostPosted: November 4th, 2007, 8:01 am 
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I wrote:
Dear Jagex, dear fellow players,

You might or might not have fought other players in the wilderness or castle wars or under any other circumstance. Mostly your adversary will fight back, but some of them run away. It's not a big problem if you are using magic of ranged combat, but it's whole other situation if you melee. If your opponent has one square advantage when running, all you could do is hope that he would run out of energy or hit an obstacle, which he/she has to run around. Now, my suggestion is to make agility influence your running speed. An example;
Person A, with 62 agility runs away from attacking person B, 99 agility. Person A has an advantage of 3 squares. The difference in agility levels is 37, so person B should run 3.7 squares faster per 10 seconds, so in 8.1 seconds, person B should be able to reach him with melee.
This is just an example how it could work. I know, free to play players lose that advantage, but it should motivate them, if they are into player vs. player, to subscribe. This would be also an extra motivation to train agility and a boost for agility related potions and adding a tiny bit of realism to the fighting system.

Thank you for reading,
~Gontcha


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 4th, 2007, 8:01 am 
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PostPosted: November 4th, 2007, 12:04 pm 
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I like this idea a lot its very good complicated yet very intriguing
wub
Kenny

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 Post subject: A good idea....
PostPosted: November 4th, 2007, 12:32 pm 
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But i dont really like agility, oh well.

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PostPosted: November 5th, 2007, 6:44 pm 
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Makes sense.


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PostPosted: November 5th, 2007, 7:12 pm 
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I posted and supported

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PostPosted: November 5th, 2007, 8:54 pm 
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sounds like a cool idea, good for outrunning pkers. i like it.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 5th, 2007, 8:54 pm 
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PostPosted: November 6th, 2007, 11:24 am 
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Thanks Ret, thanks kirb ;)

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 Post subject:
PostPosted: November 6th, 2007, 11:41 am 
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I like it too. Gives agility more purpose to itself.

The only question is: Can Jagex actually do it?

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 Post subject:
PostPosted: November 6th, 2007, 12:07 pm 
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Alex 43 wrote:
I like it too. Gives agility more purpose to itself.

The only question is: Can Jagex actually do it?

Why can't they, if they can code combat? It's almost similar, it compares levels, why can't you compare levels too.

Ow, major mistake, in my example, I'd better said that a 99 level agility runs almost 10 more squares in 10 seconds than normal running speed.
With this you won't even need to compare levels.

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 Post subject:
PostPosted: November 6th, 2007, 12:29 pm 
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Gotcha! wrote:
Alex 43 (Woot) wrote:
I like it too. Gives agility more purpose to itself.

The only question is: Can Jagex actually do it?

Why can't they, if they can code combat?


I'm not disregarding the coding behind it, I'm more regarded towards why they haven't actually done it yet. So far, I've only seen 3 speeds - NPC walk, us running, and rabbits dashing (they're fast!). I'm confused as to why Jagex haven't actually intertwined this ability of intense speed in their previous work.

Why can terrorbirds, after being attacked, only travel at walking speed while we dash out of sight? Why doesn't the kalphite in the dungeon scuttle at great speeds to defend their queen? How the heck can we outrun a bloodthirsty werewolf, a superhuman vampire, or even an overly aggressive black demon?

I would imagine that Jagex, in order to add reality, challenge, and, in some cases, convenience (say, our cat being fully capable of running after us instead of lagging behind?), would have thought of this already and added a number of different NPC speeds, and yet they all remain the same! I have no choice but to have some doubt towards whether or not changing speeds to such an extent is possible.

Plus, think about what whould happen to clans? Everyone following a clan leader at all different levels would make a huge mess, especially during PKing trips where they are trying to limit their numbers.

Think about it.

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Last edited by Alex 43 on November 6th, 2007, 1:59 pm, edited 1 time in total.

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 Post subject:
PostPosted: November 6th, 2007, 12:45 pm 
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Hmmm, true, it won't be always convenient.
Solution: Add the running differences only in a PvP area

About clans, well, solution would be to have a "Formation" button, so that everyone in your, let's say clanchat, have the same average speed and appear all in the same colour on the minimap.

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 Post subject:
PostPosted: November 6th, 2007, 2:19 pm 
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although I'm not members (yet) I support it. It will make killing freaks in the wildys before they run to lvl 19 wildys and tele.

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 Post subject:
PostPosted: November 6th, 2007, 2:32 pm 
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It's a good idea. Many people (or at least me) already thought that agility increased how fast you ran the higher it was when they first joined, I don't see why it doesn't. Also will allow people to get away from those "do emote" noobs. :P Unless someone with 99 agility begs for emotes. :?

If it was implemented into the game, I don't think you're speed would noticeably increase, though, since your energy only restores 3X faster at 99 than at level 1.


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 Post subject:
PostPosted: November 6th, 2007, 2:49 pm 
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I support. This would be a great addition. Would also make it a lot more easier to level up agility considering now each level you get doesnt make much of an improvement on how fast you get xp each level.

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