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 Post subject: A New COmbat Skill?
PostPosted: April 12th, 2007, 9:20 am 
Do you think jagex should make a new combat skill? if so what should it be?


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PostPosted: April 12th, 2007, 9:20 am 

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PostPosted: April 12th, 2007, 10:18 am 
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Telekenesis, pick objects up and hurl them at your opponent, or even better so... Hurl your opponent at a large solid object.

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PostPosted: April 12th, 2007, 1:17 pm 
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I think the combat skills are pretty set...but maybe Jagex will pull a rabbit out of their hat.


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PostPosted: April 12th, 2007, 2:16 pm 
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Well they cant upgrade the max level of a skill because there are to many people in RS that have to much xp in certain skills. I think they'll just do something weird...can't even really imagine what skill but they'll come up with one.

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PostPosted: April 12th, 2007, 3:22 pm 
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i hope not, the latest new skills have been pretty weak. Peronally i think they should raise attack def and str and magic and range to lvl 111. That'd be awesome


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PostPosted: April 12th, 2007, 4:32 pm 
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I think they should just make attack, defence, strength, magic, range, and prayer all be the same in leveling combat, and raise the maximum combat level.


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PostPosted: April 12th, 2007, 4:32 pm 
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PostPosted: April 12th, 2007, 4:43 pm 
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If they create a new combat skill it would upset the triangle, unless they added onto Ranged or Mage, we don't need one and Jagex won't create one.


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PostPosted: April 12th, 2007, 4:59 pm 
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They should update hunter so we can use guns to fight with like in World of Warcraft. :)


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PostPosted: April 12th, 2007, 5:39 pm 
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I think there should be a Psychic skill. You can lift items and bring them to you, and it takes energy instead of runes. And you can use it to unequip your opponents stuff and lift rocks with you and can send them flying at your opponent. Once you get into mages guild, the guys inside teach you this new skill :P


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PostPosted: April 12th, 2007, 6:35 pm 
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Warren wrote:
I think they should just make attack, defence, strength, magic, range, and prayer all be the same in leveling combat, and raise the maximum combat level.


i like this, i do wish 126 was NOT the top cmb lvl, but not sure how Jagex could do much with it, maybe open the game up and make it so max lvl is like 200, have all skills able to go to 150 or so, and then add some new monsters that would actually be a challange.

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 Post subject:
PostPosted: April 12th, 2007, 8:56 pm 
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Knowing Jagex, they would probably come out with "sparring", which is trained by combating NPCs in such a way that you behave like a rock paper scisors game, that you select an attack or defense style and whoever beats whoever scores heavy damage.

Nah. Not even Zezima would train that.

Telekinesis, however ... uh, nah, not really. It'd devalue telekinetic grab.

I can see summoning as a skill, like a separate magic, except it's based off of using the power of other creatures.

Shapeshifting - now THERE I see potential. Making yourself into your own weapons and working with advantages and disadvantages each form presents. I can imaging it will be a challenge for Jagex to program, but they've done greater things in the past.

But the question is: If the skill does come out, and it's somewhat pathetic compared to the other skills, what combat level would you need to be to prove yourself a favorable warrior in Runescape? Everyone would train this skill and raise 20 combat levels devaluing what their status currently is and making everyone believe that they rock instead of just having low combat stats and high shapeshifting ability, which all and all stinks?

So as a finishing note, I do NOT believe that Jagex will make a new combat stat.

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 Post subject:
PostPosted: April 13th, 2007, 9:50 am 
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if jagex made a new combat skill, i'd want it to be attatched to the summoning skill, well sorta...


people have been on about summoning for years, but nobdy can quite agree how they'd be used. you could kill any creature you want, and have a small chance (like 1 in 100) of getting a corpse, which you could take to the necromancer and the dark wizards tower to enchant it for loyalty and then bring it back to life. some creatures could only be obtained from events quests, or finding them hidden in somewhere in gielnor.

you get initial exp for summoning it, and additional 10 exp per hit your ally deals. its hitpoints are = to your summoning level + 10 - 2x times its class level, and when you summon it, your summoning level decreases propotionally to its hp. you can heal your ally with a special potion, but it will not refill your summoning level. as you gain levels, you are able to summon higher "classes." every 10 levels gets another class, class 10 unlocking at 99, and every 20 level interval after you unlock a class, its level drain percentage decreases. so a class 10 would have a default of 89 hp+ (99 + 10 - [10x2] + possible level boost from cape or other), and when you first start off, your monsters would have default 9 hp. it also loses hitpoints at a rate related to its class, and whether it is in combat or not. so a class 1 would lose all its exp in 4-5 minutes out of combat, and in 2-3 minutes in combat if it didn't 'take damage, whereas a class 10 would last 15 to 20 minutes out of combat and 10 to 15 miutes in combat.

you'd get summoning exp, of course, and for whatever combat style they used you get an additional 2 exp in that skill per hit. so if your ally was maging, you get magic exp, etc. (if it uses melee you may choose its combat style... for ranged it automatically switches based on targets distance, ie, if it can shoot rapid fire, it will, if the target is too far away, it will shoot accurate, or longrange if necessary.)

you could only summon 1 at a time, and you would have to set 3 allies to summon which you could chose from. when you summon. and at various levels, you can buy it equipment or spells (ie change its magic to lunar or ancient once its combat level is high enough assuming you had beaten the quest. and it has its own runes and arrows. so you dont have to pay for that.

yeah... that would be nice.

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 Post subject:
PostPosted: May 28th, 2007, 9:07 am 
if jagex increase the lvls to 150 or higher it will be harder to max out combat and it will be more special and more honor


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 Post subject:
PostPosted: May 28th, 2007, 9:08 am 
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Stop bumping old topics.

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