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do you think the d hatchet's spec needs a change?
yes. 30%  30%  [ 6 ]
yes. 30%  30%  [ 6 ]
no. 20%  20%  [ 4 ]
no. 20%  20%  [ 4 ]
Total votes: 20
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 Post subject: dragon hatchet special attack
PostPosted: January 7th, 2007, 6:58 pm 
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who thinks the d hatchet's special attack should have something more to do with woodcutting than combat?seeing as its stats are very weak for a dragon weapon, its special, which lowers defense and magic, isn't all that effective. perhaps if you were fighting a mage in the wilderness, but who would risk a 5 mill item in the wilderness (the same idiots that wear d chains and then get skulled and smited ;D) anyway, methinks the special should be changed. my idea is to counteract the effects of some random events for woodcutting if an ent shows up, you could have the option to use your special on it to destroy the ent and get some logs in the process. and when fighting wooden enemies, say tree spirits, moss giants, and mages in splitbark, it could have a similar effect to the dragon mace, (its like useing a d b axe spec for 1 hit) but with no accuracy loss. as of now, the special doesn't seem to match the weapon. do you agree it needs a change?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 7th, 2007, 6:58 pm 
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 Post subject:
PostPosted: January 7th, 2007, 7:20 pm 
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I think it should have a speacil related to woodcutting. But I also like the current speacil. I only use the axe to kill random events, though. If it doesn't, the current speacil should lower the defence of monsters. If they change the speacil they should make a new weapon with the hatchets current speacil.


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 Post subject: Re: dragon hatchet special attack
PostPosted: January 8th, 2007, 10:16 am 
chaoticpsycho wrote:
who thinks the d hatchet's special attack should have something more to do with woodcutting than combat?seeing as its stats are very weak for a dragon weapon, its special, which lowers defense and magic, isn't all that effective. perhaps if you were fighting a mage in the wilderness, but who would risk a 5 mill item in the wilderness (the same idiots that wear d chains and then get skulled and smited ;D) anyway, methinks the special should be changed. my idea is to counteract the effects of some random events for woodcutting if an ent shows up, you could have the option to use your special on it to destroy the ent and get some logs in the process. and when fighting wooden enemies, say tree spirits, moss giants, and mages in splitbark, it could have a similar effect to the dragon mace, (its like useing a d b axe spec for 1 hit) but with no accuracy loss. as of now, the special doesn't seem to match the weapon. do you agree it needs a change?




it needs a change i like it as it is but it aint good at cb


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