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 Post subject: Wizards' Guild
PostPosted: January 30th, 2008, 12:25 am 
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The Wizards’ Guild
Written by Warren on January 29, 2008.
Thanks to King Dean2 for information and suggestions.

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Guild Profile
P2P Only: You must be subscribed to the members version of the game to gain access to this guild.
Description: The Wizards’ Guild is for those who are able to gain access to it by raising their magic level high enough to withstand the dangerous magical energy of the guild. The main attractions of this guild are the teleport to the rune essence mines, Magic Guild store selling various runes and staves, the robe shop selling mystic robes (including the Magic Cape of Achievement), enclosed zombies for crumble undead, and 3 teleport portals on the top floor.
Requirements: Level 66 Magic (63 w/ Wizard's Mind Bomb or magic essence potion, 62 w/ a magic potion or Wizard's Mind Bomb (m))
Location: Yanille
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Bank?: No (Very close to Yanille bank)
NPCs: Wizard Frumscone, Wizard Distentor, Zavistic Rarve, Robe Store Owner, Magic Store Owner, Professor Imblewyn
Fightable NPCs: Zombie (level-24), Wizard (level-9)
Skill Training: Magic, Essence mining
Shops: Magic Guild Store (Robes), Magic Guild Store (Runes/Staves)
Spawns: Vial (2)
Levels: 4 (Dungeon, ground, second, top)
Dungeons: Mage Guild Dungeon


Guild Map

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Ground Floor

The ground floor isn't all that exciting. There are two level 9 wizards you can kill, however, there isn't much point. Wizard Distentor will teleport you to the Rune Essence Mines on right click, and this is the closest rune essence teleporter to a bank. You will find Zavistic Rarve, the Grand Secretary of the Mages' Guild. He provides basic information about the guild, if you need. You will also find Professor Imblewyn on this level, who is involved in hard orders for the Gnome Restaurant minigame.
Ringing the bell outside the guild will summon Zavistic Rarve. This is used in the Zogre Flesh Eater quest for those who don't have 66 magic, as he is one of the NPCs involved.

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Second Floor

Once again, there are two level 9 wizards you can kill on this floor, however, quite pointless. There is the robe store owner who sells an unlimited number of each piece of the the blue mystic set. The magic store owner sells unlimited amounts of various runes and the four elemental staves. (Fire, magic, air, and earth)

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Air rune: 17 coins.Water rune: 17 coins.Earth rune: 17 coins.Fire rune: 17 coins.Body rune: 16 coins.
Chaos rune: 140 coins.Nature rune: 372 coins.Death rune: 310 coins.Law rune: 378 coins.Blood rune: 550 coins.
Soul rune: 410 coins.Staff of fire: 1500 coins.Staff of water: 1500 coins.Staff of air: 1500 coins.Staff of earth: 1500 coins.


Top Floor

Up here are two vial spawns on the table and three level 9 wizards, and as usual, pointless to kill. However, there are three portals to places of magical interest.
The locations of where the teleport portals lead are:
West: Sorcerors Tower, north of the Legends' Guild (Thormac the Sorceror's house)
South: Dark Wizards' Tower, south west of Falador
East: Wizards' Tower, south of Draynor Village
Note: These teleport locations do not have a teleport back to the Wizards' Guild.

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Dungeon

The dungeon contains eight level 24 zombies for your crumble undead needs, if that may be the way you wish to train your magic level. These zombies are enclosed behind a fence so there are no worries for taking damage. Though Wizard Frumscone owns these magic dummies and explains that they are for magic use only (therefore will not permit you through the gate), there is currently nothing preventing you from pulling out a bow or any other ranging device, or a halberd, and fighting them with the other combat styles.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 30th, 2008, 12:25 am 
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