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 Post subject: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 5th, 2011, 3:21 pm 
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Jagex teaches assembly language, we learn there will be more Elemental Workshop quests, and the poll returns asking us about voice chat!


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 5th, 2011, 3:21 pm 
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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 5th, 2011, 5:04 pm 
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I'm near the end of the first hour and the show is epic as usual :P. I still can't believe I finished 288 just yesterday. Anyway, could you also include the link to the congressman beating Watson? Now that sounded interesting ;).

EDIT: That must be extremely coincidental that the uploader of the Mass Effect 2 theme is XxSolidSnakexX :P.

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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 5th, 2011, 8:55 pm 
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A link to the Watson/Congressman battle link is: http://www.huffingtonpost.com/2011/03/0 ... atson-_n_829672.html

I believe that Shane referenced a photobombing squirrel during Earth's question too. Here is the picture of that: http://www.dailymail.co.uk/news/worldne ... -couples-photos.html

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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 6th, 2011, 5:37 am 
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As for the movies about cars driving themselves; There is Trucks! (lol) and one with some sort of circus truck with a goblin face for a grill that controls the other cars. it's very similar to trucks but i can't remember what it's called. lol and here's the link to the trucks trailer for kicks: http://www.imdb.com/video/screenplay/vi3305046297/

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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 7th, 2011, 7:41 am 
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I caught your reference to KotOR, Trekkie. <3 HK-47 :D

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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 8th, 2011, 2:24 pm 
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Why was my question ignored?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 8th, 2011, 2:24 pm 
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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 8th, 2011, 2:42 pm 
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Jay wrote:
Why was my question ignored?


Too many audio questions. The other text questions we chose provided more discussion value and information that would be useful to more people. If you want your question to be almost guaranteed to get on, send an audio question :P

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 Post subject: Re: RSBANDBUpdate! 298 - Cube Processing Assembly Language
PostPosted: March 8th, 2011, 9:10 pm 
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Right, as promised...
Yes, I did edit out everything around, as it would give away where I go to school :P
And my shirt
...and my friend's shirt
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I'm on the far right. Don't worry, these two are some of my best friends in the world XD

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 Post subject: Re: Jmycenae's question about BoB transfer
PostPosted: March 9th, 2011, 6:41 am 
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Dear Jmycenae:

Your question about how to most efficiently transfer items between your inventory and your Beast of Burden (BoB) was a good one. I have come up with my own routine that you might want to consider. I'll use for example charging air orbs.

1. Fill up both your inventory and your BoB with uncharged orbs.
2. Go to the Air Obelisk.
3. Charge all the orbs in your inventory.
4. Drop 6 charged air orbs on the ground, right under you.
5. Right-click your BoB and open up your BoB's inventory.
6. Right-click an uncharged orb in your BoB and select "withdraw all". This will transfer 6 uncharged orbs to your own inventory and give you 6 blank spots in your BoB inventory.
7. Right-click on a charged air orb in your own inventory and select "store all" (I think that's what the option is). This will transfer 6 charged air orbs over to your BoB's inventory.
8. Keep doing this until you have successfully filled up your BoB's inventory with charged air orbs and have transferred the uncharged ones to your own inventory.
9. Close the BoB interface and spam click on the 6 air orbs you first dropped on the ground under your feet.
10. Charge the rest of the orbs and bank.

I find the number 6 is a good one because a Spirit Terrorbird has 12 slots and a War Tortoise has 18 slots. So when you select "withdraw all" and "store all" when trying to transfer orbs, you only need to click 4 times for the Terrorbird and 6 times for the Tortoise to transfer all the contents over.

Try it out and I hope this proves to work for you.

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