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[Informer Article] PC Gaming Event Tips and Advice for... https://www.rsbandb.com/forums/viewtopic.php?f=98&t=84991 |
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Author: | Duke Juker [ July 31st, 2013, 9:00 am ] |
Post subject: | [Informer Article] PC Gaming Event Tips and Advice for... |
Surprisingly in my tenure as a gaming writer, I have not put out a single strategy guide for any of the games I play. Likely, this is due to the fact that there are SO many strategy guides and wikis out there for virtually every game. But since we here at RSBandB have a weekly PC gaming event, I thought it might be helpful to share some of my knowledge and experience concerning some of the games in the rotation. So, without further ado, here are some tips and advice for the most popular game we play: Team Fortress 2. Easiest Classes to Play Each class can be mastered with enough play time, but for those just starting out or looking for a simple class to play as, there are three classes I recommend: the Heavy, the Engineer, and the Medic. Each one provides an important role to the rest of the team and can be very fun to play if learned properly. The Heavy is very straightforward: keep your gun shooting or spinning. With the most health points (300) and the most ammunition (200) of any class, the Heavy is a tanking unit meant to take damage and dish it out at the same time. His mobility can be quite limited when operating his weapon, but it's a fair trade off for the health and firepower he possesses. Like most classes, his main purpose is fighting and if that's all a player is interested in doing, this is the perfect class for you. The Engineer isn't really just a defensive character, but offensive, defensive, and support all in one. The Engineer is arguably the most important class in Team Fortress 2. His buildings dictate the ebb and flow of his teammates play and movements. With the rightly positioned equipment, the Engineer can be a self-sufficient unit capable of holding his own when facing large numbers of enemies even when the rest of the team is down. His role cannot be underestimated. The Medic is by far the easiest class to play. He has one purpose and one purpose alone: healing. Yet, for the valuable role he performs, the Medic is the most underplayed and underutilized class in the whole game. Sure, you won't be fighting or killing much, but you will be healing and assisting which often times is much more needed than the former. It is very difficult to win a round without a Medic. In terms of play, he is faster than most units except the Scout making it easy to avoid getting shot and to escape from battle. As long as you remain behind your teammates, healing is as easy as pie. Some Tips about Easy Classes Now that you know what the easiest classes are to play, here are some tips for playing each of them effectively: Heavy:
General Advice If you see an essential class that isn't being played such as Medic or Engineer, switch to it. These classes play a vital role in winning any round. If you aren't good at them, learn them. They don't take long to master and your teammates will be grateful to have you even if they don't admit it. Likewise, if you see a class being overplayed such as Sniper or Spy, pick a different class. No team has ever won (on offense or defense) with half the team consisting of Snipers and/or Spies. It doesn't happen. Pick a different class. Spychecking isn't just a Pyro's job. It's everyone's responsibility. Be mindful of suspicious looking characters. Check every single person who goes by you. The easiest way to do this is to walk straight into the person. If they pass through you, they are not a spy. If they block you, they are a Spy. Be mindful of Spies using Dead Ringers. If a spy dies quickly after one shot, chances are they are using a Dead Ringer. Stay in the area, listening for the loud noise a Dead Ringer makes on decloack, and kill the spy quickly. Dead Ringers are only effective when no one makes sure the Spy is dead. When a Medic ÜberCharges a teammate, push forward. An ÜberCharge can quickly turn the tide of the round and present the opportunity to win. This is the best time to push forward. When ÜberCharged, kill Pyros and sentries first. Pyros can air blast you, knocking you out of range of your Medic and making your ÜberCharge ineffective. Sentries will continue to shoot and cause damage to you once ÜberCharge ends or your teammates if they are pushing with you. Once these are gone, kill all other enemies around you as fast as possible. That's it for my tips and advice on playing Team Fortress 2. If you want to be really good, you need to play a lot and practice. Learn the ins and outs of every class, their strengths and weaknesses, and become familiar with the maps, especially the locations of metal and health packs. It's knowing the little things that makes all the difference in whether you win or lose. For those interested in the weekly PC Gaming event, here is a link to the forum thread. This was originally posted as an Informer Gaming article. |
Author: | Adbot [ July 31st, 2013, 9:00 am ] |
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