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PC Gaming - Deprecated 2009-14 - [Run By: Pfkninenines]
https://www.rsbandb.com/forums/viewtopic.php?f=98&t=74317
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Author:  Evelyn [ July 15th, 2009, 7:23 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Well, um...

That was very laggy.

Author:  Adbot [ July 15th, 2009, 7:23 pm ]
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Author:  Mike [ July 15th, 2009, 8:28 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Cliff Dude wrote:
Well, um...

That was very laggy.


A few people seem to have horrible lag in the server.

You, Tim, Owen, and there were a couple others...

I'm not sure what we can do to make it better because it's not everyone that lags.

Author:  Evelyn [ July 15th, 2009, 8:30 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

I wonder what it was, my ping and FPS was OK, so I'm not sure.

Author:  Killjoy [ July 22nd, 2009, 5:05 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Im coming tonight! Im downloading right now! See ya'll there!

Author:  Sam [ July 22nd, 2009, 5:43 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Hope to see everyone there in 18 minutes. My first non-rs RSBandB event, and it only took a few years for me to go to one.

Author:  Evelyn [ July 22nd, 2009, 7:37 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

No lag this time.

That one map with the RPG in the box in the ceiling....

-__-

Author:  Adbot [ July 22nd, 2009, 7:37 pm ]
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Author:  Sam [ July 22nd, 2009, 8:38 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Cliff Dude wrote:
That one map with the RPG in the box in the ceiling....

-__-

I swear, the combine were able to spawn there...

Author:  KefkaticFanatic [ July 23rd, 2009, 8:31 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Wait a minute, is this event happening on Wednesdays now? Why is the main post not updated for this?

Author:  Evelyn [ July 24th, 2009, 12:35 am ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Check the bottom of the forum index. That's where it's the most updated.

Author:  Pfkninenines [ August 3rd, 2009, 12:09 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Updated the topic to show the Counter Strike: Source with the Gun Game mod for the week of August 5th.

Same time, just check the other topic for further details.

Author:  Pfkninenines [ August 6th, 2009, 9:24 am ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Would anyone else prefer CS:S to HL2:DM? We had a GREAT turnout last night, and if that could be repeated I would be more than willing to make it happen. Just need the input of other forum members, but if last night speaks to anything, you guys would be interested :D

Author:  Evelyn [ August 6th, 2009, 10:28 am ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

I rather have CS:S. More gun selection.

Author:  Earth [ August 6th, 2009, 10:53 am ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

I'll come to the HL events when I can :)
If we're still going to do them anyway... :?

Author:  Tim [ August 6th, 2009, 10:58 am ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

As soon as I get used to the controls and I get better, Counter Strike: Source will be just like Half Life 2: Death Match. GunGame has more guns but I'm used to Half Life 2, I wish we could keep both, but I think Counter Strike would be more fun.

Author:  Pfkninenines [ August 6th, 2009, 7:46 pm ]
Post subject:  Re: Half Life 2 Team Deathmatch (PC) [Run By: Pfkninenines]

Would anyone be interested in a rotating Team Fortress 2, Counter Strike Source (any mode, not necessarily GunGame), and Half Life 2 - Deathmatch schedule?

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