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Banjo 3 details + viva pinata 2 https://www.rsbandb.com/forums/viewtopic.php?f=98&t=66895 |
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Author: | CreepyPirate [ May 12th, 2008, 7:45 pm ] |
Post subject: | Banjo 3 details + viva pinata 2 |
Taken from Game Informer: Viva Pinata 2: Trouble in Paradise - Improved interactivity between the pinata's and the environments. - Pinata's will mimic each others action and follow the leader around the garden. - They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden. -VP2 uses the Vision Cam in conjunction with game-generated codes to share all manner of objects, including custom designed pinatas, buildings or abilities, the weather and more. -"We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards" Honestly, sounds **** awesome. Custom designed pinatas? The possiblities are endless. Guarenteed someone is going to take a photo of there *** and create a pinata. They could call it "Assy". Loving the big moose that changes during christmas. XD Banjo Kazooie 3 - GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft. - Rare showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying. - The town is called Showdown Town. - GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting. - Showdown Town is 16 times larger than anything Rare has created before. - Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas. - Rare says there are 15 different challenges spread across 6 different levels. There will also be side missions. - You can always jump in and out of the vehicle editor and come right back to the game with the new design. - Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. - "Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel." This I'm not so sure about, I am praying this goes well. The whole idea sounds fantastic and it could be awesome, this could be a massive hit. Or it could flop miserably. Loving the sound of it..but with 6 levels and only 15 challenges, it seems dreadfully short to me. Especially when they've given you over a 1000 parts to work with. This all sounds real exciting and it's just the beginning Microsoft gamers day starts tomorrow. ![]() edit: Video is out: http://www.gamevideos.com/video/id/18831 LOL at the ending. |
Author: | Adbot [ May 12th, 2008, 7:45 pm ] |
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Author: | Steven [ May 15th, 2008, 4:11 am ] |
Post subject: | Re: Banjo 3 details + viva pinata 2 |
VP2 sounds sweet. BK3 sounds stupid. They've ruined the game now with these vehicles. I played BK1 when I was a kid and I think that's going to be the only good BK. |
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