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 Post subject: The Complete Guide to Ranged
PostPosted: March 2nd, 2007, 6:26 pm 
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The Complete Guide to Ranging
Which Kicks ***
By Agent Waffles

ImageRanged - Brief OverviewImage
Ranged is one of the three combat skills and also the least commonly used. With good reason too, as it is severely lacking a major good update. Karils is pathetic, the Seercull couldn't kill a cow and Third Age is so rare that it might as well be knocked off the list of worthwhile weapons and armours. The most commonly used is the Magic short bow Ranged requirement? Level 50 -.-. Thanks Jagex.

Image

ImageLet's Get StartedImage
To get yourself equipped for your mind blowing adventure, you will first need a bow, and some arrows. Equip the bow and arrows and attack the monster. Simple, the higher you level the better weapon you can use, the more damage you can inflict and the more efficiently you can kill things.

Image

When you fire arrows, they will fall to the ground so you may recover them, the recovery rate, ie how often they won't break, is 80%. After a minute the arrows will be available for anyone to pick up. People who pick up these arrows are known quite simply as arrow stealers, especially if the target is still being pincushioned. You may want to note that the best bow in the game, the crystal bow, doesn't take any ammunition.

When using any ranged weapon, excluding salamanders, you will have the option to set the firing style. The firing style can be changed to accurate, rapid or long-ranged.

Accurate will mean you will hit more frequently.

Rapid will increase your firing rate.

Long-ranged will make you fire further.

Ranged Bonus
Your accuracy is also affected by your Ranged Attack bonus. All ranging armours provide an attack bonus. Your ranged bonus will not affect how high you hit with your weapon. Your max hit is only affect by the type of projectile and only increased by Ranging Prayers and the Ranging Potion.

Ranging Equipment

It would be fair to say that the amount of bows that have been alchemized is equal to that of arrows fires. Fletching gives you the ability to make your owns bows and arrows and crafting, armour. Unlike Meleers, Rangers don't have to scan the very horizons of RuneScape for the adequate armour.

Weapons

Rangers have a fairly large variety of weapons at their disposal. Look below to find out what not to buy.

ImageBowsImage
BowRanged ReqRanged BonusArrows
Normal1+8Bronze and Iron
Oak5+14Bronze to Steel
Willow20+20Bronze to Mithril
Willow Composite20+22Bronze to Mithril
Maple30+29Bronze to Adamant
Ogre30+38Ogre and Brutal
Composite Ogre30+38Ogre and Brutal
Yew40+47Bronze to Rune
Composite Yew40+49Bronze to Rune
Magic50+69Bronze to Rune
Magic Composite50+71Bronze to Rune
Seercull50+69Bronze to Rune
Crystal70+100None


ImageThe Crystal BowImage
The pride and joy of the rangers, which to be honest, at the end of the day is a piece of crap. After you have completed Roving Elves you can choose it as a reward, you will receive it at 2/10, which is 500 arrows. At 10/10 or full, it has 2500 arrows and at a minimum of 180k for the bow (2.5m to drive the cost down that far) it will cost you 72gp per shot. Ok so I slightly exaggerated it's lack of ability, but even a good old Dragon Long-sword is a better bargain.

They are tradeable if you buy for 900k from Islwyn.

Image

Arrows
ArrowMinimum Bow
BronzeAny
IronAny
SteelOak and above
MithrilWillow and above
AdamantMaple and above
OgreOgre Bow
Brutal arrowsOgre Composite
RuneYew and Magic


Thrown weapons
Nothing beats hurling objects at the foe, then watching them fall to the ground while clutching their crotch. Here at Ranged Co, we aim to please, miss, and break your valuables. Thrown weapons include darts, javelins, axes, knives, combusting rodents, holy water and 2Kg steel balls.

Image

ImageDartsImage
Fast, potentially dangerous and the weapon of choice when versus the evil balloon man. Poison-able.

TypeReqBonus
Bronze1+3
Iron1+4
Steel5+5
Mithril20+8
Adamant30+11
Rune40+15


ImageJavelinsImage
Lethargic and inaccurate, if you ever get killed by one of these you are seriously pathetic or at least 50 levels lower than your opponent.

JavelinRanged ReqRanged Bonus
Bronze1+5
Iron1+8
Steel5+12
Mithril20+17
Adamant30+24
Rune40+38


ImageThrowing axesImage
The rune version has a nice special for collateral damage. Not recommended.

AxeRanged ReqRanged Bonus
Bronze1+4
Iron1+5
Steel5+8
Mithril20+12
Adamant30+17
Rune40+26


ImageKnivesImage
The weapon of choice for power levelling. Fast, poison-able and generally used to prepare food.

KnivesRanged ReqRanged Bonus
Bronze1+4
Iron1+5
Steel5+8
Mithril20+11
Adamant30+15
Rune40+25


ImageChinchompasImage
Every moderately good Hunter will have a few of these floating around from power training. These do not hit particularly high, but if you need to use something in a quick round of castle wars, these hit the mark.

ChinchompaRanged ReqRanged BonusLocation
Normal45+45Piscatoris Hunter Area
Carnivorous (Red)55+70Feldip Hunter Area


Salamanders
The first flamethrower of RuneScape. Obtained through net trapping, these salamanders used herbs mixed with swamp tar to create a burning. Salamanders are two handed but they cover all three combat classes. Scorch for strength, flare for Ranged and Blaze for Magic.

ReptileRequirementsCombat BonusesAmmunition
Swamp Lizard30 Attack, Ranged and Magic+10 Slash, +20 Ranged, + 22 StrengthGuam
Orange Salamander50 Attack, Ranged and Magic+19 Slash, +29 Ranged, +31 StengthMarrentil
Red Salamander60 Attack, Ranged and Magic+37 Slash, +47 Ranged, +49 StrengthTarromin
Black Salamander70 Attack, Ranged and Magic+59 Slash, +69 Range, +71 StrengthHarralander


Holy Water
These do **** all but make nice novelty items for druids of the like. Giving a plus six Ranged bonus, these can be made by using vials on a full bowl of water from the spring in the Khazari Jungle, must be up to a certain point in Legends' Quest to create these. Only effective against demons. Otherwise your just giving your opponent a blessed shower.

ImageCrossbowsImage
Well gosh darn I have a lot to write about here, I wouldn't mind if it was actually worthwhile, but crossbows are crap and I can't call a guide complete without all the information. None-the-less, let's get this over with.

Image

Crossbows are essentially 1 handed bows. That’s not all though. They are less accurate, heavier, slower and are hard to find. They also involve the application of Cooking, Smithing, Fletching and Crafting or Hunter if you want to make one yourself from scratch.

CrossbowRanged ReqRanged BonusBolts
Normal1+6Bronze
Phoenix1+6Bronze
Bronze1+11Bolts
Blurite16+17Up to Blurite
Iron26+23Up to Iron
Dogreshu'un28+42Up to Iron+Bone
Steel31+28Up to Steel
Mithril36+32Up to Mithril+Grapples
Adamant46+41Up to Adamant
Hunters'50+55Kebbit bolts
Rune61+50Up to Rune
Karil's70+84Bolt racks


Karil's crossbow will only take bolt racks, which can be gleaned from Barrows or bought from Ak-Haranu in Port Phasmatys, or 300-400gp ea from your nearest merchant (player).

Dorgeshu'un Crossbows will also take bone bolts, however they can't take enchanted or tipped. Of course Jagex crams the only shops which sells bone bolts in a rather inconvenient location, under Lumbridge. Don your bronze med and iron chain to fit in the locals (this is of course a joke, if you seriously believed that then you must be thicker than 3 planks and a cinder block).

The Hunters' crossbow will only take kebbit bolts. Long kebbit spikes are equal to Adamant, fairly easy to get hold of. The Hunter’s crossbow also has a speed of 5, placing it in between normal bows and crossbows. I recommend trying one if you have kebbit spikes lying around from Hunter training.

ImageBoltsImage
Fletchers and Smiths can produce bolts for crossbows, also with the addition of crafting they can be tipped, and then enchanted for an extra magical ability. Not that anyone uses them I'mn just obliged to tell you this.

BoltTips
BronzeBarbed, Opal
BluriteJade
IronPearl
Silver-
Bone-
SteelRed Topaz
MithrilSapphire, Emerald, Grapple
AdamantRuby, Diamond
Kebbit-
Long Kebbit-
RuniteDragonstone, Onyx
Racks-


All but kebbit, gem tipped and rack bolts can be poisoned. The mithril grapple is not a weapon, merely a waste of programmer’s time.

Enchanted Bolts
If you have the misfortune to have turned your gems into bolt tips and stuck them to bolts with industrial strength glue, you can enchant these so they might be worth your time. Instead of trying to dazzle your enemy with fractured light, you might want to get them a tad wet instead. Hi-didley-ho and behold, the the better the bolt the greater the magic level (logical isn't it). Although I feel as if I wasted my time writing this table. I mean, who's going to use it?

BoltEnchantmentMagicRunesEffect
OpalLucky Lightning41 Cosmic, 2 AirMay randomly strike opponent with lightning
JadeEarth's Fury141 Cosmic, 2 EarthMay knock opponent to the ground
PearlSea Curse241 Cosmic, 2 WaterMay randomly hit opponent with a wave.
Red TopazDown to Earth291 Cosmic, 2 FireMay reduce targets Magic Level in PVP
SapphireClear Mind71 Cosmic, 1 Water, 1 MindMay reduce opponent's Prayer points, giving a fraction to you. PVP only.
EmeraldMagical poison271 Cosmic, 3 Air, 1 NatureWill poison your opponent
RubyBlood forfeit491 Cosmic, 5 Fire, 1 BloodMay remove extra damage in sacrifice of your own, working at a ratio of 1:2, will not work when you are under 25% Hitpoints
DiamondArmour Piercing571 Cosmic, 10 Earth, 2 LawChance of removing your opponent's Ranged Defence
DragonstoneDragon's Breath681 Cosmic, 15 Earth, 1 SoulMay cause sudden burst of dragon breath on your opponent, negated if they have a Dragonfire shield or the opponent happens to be a dragon
OnyxLife Leech871 Cosmic, 20 Fire, 1 DeathChance of causing extra damage and bringing a fraction of that back to you.


ImageBolt PouchesImage
Huzzah! The bolt pouch! This might have been useful it held arrows and was called a quiver. Alas poor, uh, who? Anyway, this holds up to 255 bolts of a specific type. It will also display the wielded bolts. I had one of these once, purely out of curiosity. It ended up destroyed to save space in my bank. Ye crossbow seller in Keldagrim (where?) will sell these to you for god knows how much.

Grapples
The grapple is a pure piece of crap, designed to waste our time. The basic idea that we attack a mithril grapple to a mithril bolt and with our handy crossbow which we always carry around, shoot the grapple onto a likely area from which to secure a good hold. There are six such locations in the game and all are a complete waste of time. Further information might be one provided in my Agility guide.

ImageArmoursImage

One of the best things about the Ranged skill is the armours. It provides an all round defence bonus, is cheap, light and pretty fetching (*cough*). The lower end stuff that absolutely no body buys can be bought from Ranging Shops for a price. The higher end comes from Treasure Trails, Mini-games and application of the Crafting skill. Due to the limitations of BBCode I am only showing the Ranged Attack Bonuses on the armour, hopefully once this makes it onto the site, if ever, it can have all the Attack and Defensive bonuses, full and complete.

ImageLeatherImage

ArmourRequirementsRanged Bonus
Cowl-+1
Vambraces-+4
Leather Body-+2
Leather Chaps-+4
Coif20 Ranged+2
Hard Leather Body10 Defence+8
Studded Body20 Defence and Ranged+8
Studded Chaps20 Ranged+6


ImageSnakeskinImage
This stuff is tough to get hold of but the boots make a nice alternative to rangers. Kill snakes on Mos le' harmles to get snake hides the most efficiently. Check any good crafting guide for more detail.

ArmourRequirementsRanged Bonus
Bandana30 Defence and Ranged+4
Body30 Defence and Ranged+12
Chaps30 Defence and Ranged+6
Vambraces30 Defence and Ranged+6
Boots30 Defence and Ranged+3


ImageDragonhideImage
This stuff is definitely the best you can possibly get all-round. Excellent protection in all areas and you don't even need a Defence level for the chaps and vambraces. Blessed dragonhide can also be gleaned from Treasure Trails, made into the colours of the respective gods it requires a minimum of 70 Ranged to use. Despite first appearances.

Image

ArmourRequirementsRanged Bonus
Green D'hide body40 Defence and Ranged+15
Green D'hide chaps40 Ranged+8
Green D'hide vambraces40 Ranged+8
Blue D'hide body50 Ranged, 40 Defence+20
Blue D'hide chaps50 Ranged+11
Blue D'hide vambraces50 Ranged+9
Red D'hide body60 Ranged, 40 Defence+25
Red D'hide chaps60 Ranged+14
Red D'hide vambraces60 Ranged+10
Black D'hide body70 Ranged, 40 Defence+30
Black D'hide chaps70 Ranged+17
Black D'hide vambraces70 Ranged+11
Blessed D'hide Coifs70 Ranged, 40 Defence+7


ImageDagannothImage
I think Urban camo pretty much sums this up. Grey and pretty dull. This can be obtained by getting Dagannoth parts from the depths of Waterbith island. Equivelant to Green Dragonhide.

ArmourRequirementsRanged Bonus
Spined Helm40 Defence and Ranged+6
Spined Body40 Defence and Ranged+15
Spined Chaps40 Defence and Ranged+8
Spined Gloves-0
Spined boots-0


ImageKaril the TaintedImage
Hail Karil the walking cactus. Obtained as a potential reward from the Barrows minigame, this requires 70 Defence and Ranged to use.

ArmourRequirementsRanged Bonus
Karil's Coif70 Defence and Ranged+3
Karil's leather top70 Defence and Ranged+30
Karil's leather skirt70 Defence and Ranged+17


ImageWhite D'hideImage
OMG IT DUZNT EXZTZ I hear you cry. White dragonhide does exist, however it goes by the name of Third Age Ranged armour. This is an extremely rare reward from Treasure trails, (1 in approximately 10,000). The coif has the best Ranged bonus for a helm in the game at an amazing +9. This was supposedly created in the Third Age during the god wars. White dragons are either extinct or hiding in there smoky lairs.

ArmourRequirementsRanged Bonus
Third Age coif65 Ranged, 45 Defence+9
Third age top65 Ranged, 45 Defence+30
Third age legs65 Ranged, 45 Defence+17
Third age vambraces65 Ranged, 45 Defence+11


ImageMiscellaneous ItemsImage
Among the extra paraphernalia for Rangers, we have the Ranger boots and Hat, Robin Hood hat, Archer ring and helm and the penance skirt. These come from various places in RuneScape. Look below for more details.

ItemRanged ReqRanged Bonus
Archer Ring-+4
Robin Hood hat40+8
Ranger boots40+8
Archer Helm45+6
Ranger Hat-+6
Penance skirt-+15


Ye Cannon
For the laziest of Rangers, chock up em and let em rip. Cannons can be purchased for 750k from Nulodion after the completion of Dwarf Cannon quest, although these can be bought from players for a lot less. Set up the cannon and use cannon balls on the cannon. It will automatically attack anything within the area. great for Dagganoth training. Regularly the cannon will rust away, talk to Nulodion for a new one, for free!


Last edited by The Haysta on March 11th, 2007, 9:47 pm, edited 1 time in total.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 2nd, 2007, 6:26 pm 
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 Post subject:
PostPosted: March 3rd, 2007, 3:56 am 
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Dont you buy the canon for 900k from the dwarf?


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PostPosted: March 3rd, 2007, 9:19 am 
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750k if you talk to him, and get the parts all at once.

Nice guide, it'll help me train ranged to 70.

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PostPosted: March 3rd, 2007, 9:53 am 
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Less cynicism would help. Btw, the emerald bolts are used more than you think though, for training slayer quickly of for killing fire giants.

Good guide though,keep up ;).

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 Post subject: Re: The Complete Guide to Ranged
PostPosted: January 29th, 2009, 6:46 am 
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Why is there no mention of a Dark Bow?


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 Post subject: Re: The Complete Guide to Ranged
PostPosted: January 29th, 2009, 12:00 pm 
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Chessking wrote:
Why is there no mention of a Dark Bow?


Because this is a two year old thread, and is out of date. Don't bump these old threads. If you'd like to modify it and give credit to the original creator, you are free to do so.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 29th, 2009, 12:00 pm 
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 Post subject: Re: The Complete Guide to Ranged
PostPosted: November 14th, 2009, 3:07 pm 
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wow, you must have spent a lot of time on this!

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