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here is a sig i made https://www.rsbandb.com/forums/viewtopic.php?f=32&t=74519 |
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Author: | MTX leader [ May 9th, 2009, 7:47 pm ] |
Post subject: | here is a sig i made |
a new sig that i made for a sotw on another website. ![]() |
Author: | Adbot [ May 9th, 2009, 7:47 pm ] |
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Author: | jsbrules2 [ May 14th, 2009, 3:03 pm ] |
Post subject: | Re: here is a sig i made |
Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[ |
Author: | Steven [ May 15th, 2009, 12:29 am ] |
Post subject: | Re: here is a sig i made |
jsbrules2 wrote: Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[ He didn't draw it, he used Photoshop, I'm assuming. ![]() Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig. |
Author: | Slimppu [ May 15th, 2009, 5:43 am ] |
Post subject: | Re: here is a sig i made |
Steven wrote: Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig. What? O_o Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders. However I don't really like the rest of the sig. You can always improve, though. |
Author: | power crazy [ May 15th, 2009, 8:19 am ] |
Post subject: | Re: here is a sig i made |
Looks great, also like the effects on the left side. 9/10 ![]() |
Author: | Al3X [ May 15th, 2009, 12:36 pm ] |
Post subject: | Re: here is a sig i made |
What I'm assuming is a c4d ends a bit to abruptly when it gets to the render's face. Try fading it out instead of completely erasing it. Unless it came like that, not much you can do then. |
Author: | Adbot [ May 15th, 2009, 12:36 pm ] |
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Author: | Chief Snake [ May 16th, 2009, 5:33 pm ] |
Post subject: | Re: here is a sig i made |
Slimppu wrote: Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders. I would've widened the sig a little to accommodate it, but I agree with Slimppu that the large-scale render is the way to go. Your scanlines are blurry, so those need to be sorted out if you're going to use them; and secondly the text is barely legible. Looks like you did a fairly good job on blending your render although the abstract brushing covers the side of it a bit, which you should smooth out. |
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