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here is a sig i made
https://www.rsbandb.com/forums/viewtopic.php?f=32&t=74519
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Author:  MTX leader [ May 9th, 2009, 7:47 pm ]
Post subject:  here is a sig i made

a new sig that i made for a sotw on another website.

Image

Author:  Adbot [ May 9th, 2009, 7:47 pm ]
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Author:  jsbrules2 [ May 14th, 2009, 3:03 pm ]
Post subject:  Re: here is a sig i made

Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[

Author:  Steven [ May 15th, 2009, 12:29 am ]
Post subject:  Re: here is a sig i made

jsbrules2 wrote:
Omg that's beautiful. I am so artistically challenged. I couldn't draw anything like that. =[


He didn't draw it, he used Photoshop, I'm assuming. :P

Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig.

Author:  Slimppu [ May 15th, 2009, 5:43 am ]
Post subject:  Re: here is a sig i made

Steven wrote:
Good signature, just one flaw, and that is that you didn't resize the render, and it looks way too big for the sig.

What? O_o

Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders.

However I don't really like the rest of the sig. You can always improve, though.

Author:  power crazy [ May 15th, 2009, 8:19 am ]
Post subject:  Re: here is a sig i made

Looks great, also like the effects on the left side.
9/10 :D

Author:  Al3X [ May 15th, 2009, 12:36 pm ]
Post subject:  Re: here is a sig i made

What I'm assuming is a c4d ends a bit to abruptly when it gets to the render's face. Try fading it out instead of completely erasing it.

Unless it came like that, not much you can do then.

Author:  Adbot [ May 15th, 2009, 12:36 pm ]
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Author:  Chief Snake [ May 16th, 2009, 5:33 pm ]
Post subject:  Re: here is a sig i made

Slimppu wrote:
Don't listen to him. The render is perfectly sized and well fit - there really aren't enough sigs here with close-up renders.

I would've widened the sig a little to accommodate it, but I agree with Slimppu that the large-scale render is the way to go.

Your scanlines are blurry, so those need to be sorted out if you're going to use them; and secondly the text is barely legible. Looks like you did a fairly good job on blending your render although the abstract brushing covers the side of it a bit, which you should smooth out.

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