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 Post subject: First in a Looong Time: "Get Tactical"
PostPosted: November 18th, 2006, 12:03 am 
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Well, first in months. I think it turned out nicely! What about you?

EDIT: 400th post!

EDIT2:
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One with mist and one without.

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Last edited by kingofrogue0 on November 18th, 2006, 12:38 am, edited 1 time in total.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 18th, 2006, 12:03 am 
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 Post subject:
PostPosted: November 18th, 2006, 12:10 am 
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Hmm.. I'm not so sure about th is one. The white mist looks weird since it overlaps the render and the background just looks like brush-splatters. The render doesn't look to great either with the blurry glow effect. Not to mention the text...

Gah, KOR, this sig has problems! When you look at a sig, you want to have a focus (usually on the render). This render doesn't work well with the background at all. I'd suggest a slightly more yellow background. I'd also suggest using default brushes and textures for the background. Nothing kills a sig more than to just see a set of fractal brushes painted onto a white canvas with tweaks in hue and saturation. Using more than one colour is super, but here it's not working. The low-opacity pixel text really doesn't do justice either.

Getting back into doing graphics can sometimes be challenging. My advice to look at your old sigs (if you don't have them saved anymore, look up your old posts) and try to carry on from there.

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 Post subject:
PostPosted: November 18th, 2006, 12:16 am 
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Heh, see, I tried yellow, but it looked butt-ugly to me. Maybe I'll give that a shot.

Also, I used brushes frm a C4D render, they're not fractal :P. Most of my sigs turn out like that no matter what....

Thanks for the advice. Like I said, it's been a while.

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 Post subject:
PostPosted: November 18th, 2006, 12:26 am 
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Hrmmm..It's a little flat looking for a c4d, don't you think? Sorry for classing it as a typical fractal brush :oops: You should try adding depth to C4D's with the dodge and burn tool. If you don't it just looks...blah. If yellow doesn't work out..you can always desaturate the render and background a little bit. Ohh, and you can leave the saturation in the yellow glass of the helmet. That'd look really cool. But I understand how you mean with coming back from a long break. I once took a year off from making any art, and the result was really displeasing to me for a while. Hope you have better luck!

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PostPosted: November 18th, 2006, 12:37 am 
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Whoops, yellow didn't work because I had "Preserve Luminosity" checked. Now it looks great :P
Added 2 more versions to the main post

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