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dungeoneero familiars https://www.rsbandb.com/forums/viewtopic.php?f=2&t=78789 |
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Author: | The Killer [ May 1st, 2010, 8:26 pm ] |
Post subject: | dungeoneero familiars |
ok guys so when im doing dungeoneero i only make sachem bloodragers (those melee dudes), and i have never tried to use the range or magic familiars. so im asking if anyone out there has tried them, to give a little rating to what is best. maybe stuff like, pouch cost, special att effectiveness, damage output sachem bloodragers to me cost 100k per pouch, spec reduces def, and does constant 100s-180s. i need info about the mage and range familiars. |
Author: | Adbot [ May 1st, 2010, 8:26 pm ] |
Post subject: | Register and login to get these in-post ads to disappear |
Author: | Riceay13 [ May 2nd, 2010, 8:21 pm ] |
Post subject: | Re: dungeoneero familiars |
The Magic familiars are relatively weak im my opinion. They can hit upwards of 200 but not very often. (even the t10) I'm not sure about the melee ones unless your talking about the BOB's. I find that there the best. I always stock up on the slave eels and collect Gorg ores and stock them in there ![]() |
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