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Fire Cape...
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Author:  Tidus [ October 30th, 2006, 6:00 pm ]
Post subject:  Fire Cape...

I know these kinds of topic are really being created often, but I'm in need of INFORMATION :P

I'm wanting to know with which stats could I do Fire Cape?


Here are my actual stats:

Attack: 70 --- Is it necessary to get higher for Cape?
Strenght: 75 --- Is it necessary to get higher for Cape?

Defence: 70 ---Planning to get 75 for Cape
Hitpoints: 73 --- Is it necessary to get higher for Cape?
Ranging: 70 ---Planning to get 80 for Cape
Prayer: 54 ---Planning to get 60 for Cape

Magic: 70 --- Is it necessary to get 80 for Cape?

Also, what should I do and train on to be able to think about getting this magnificient cape? :(

Author:  Adbot [ October 30th, 2006, 6:00 pm ]
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Author:  Ami22 [ October 30th, 2006, 6:59 pm ]
Post subject: 

Strength and HP are the only things you need to work on, so you can get through the lover-level monsters quickly.

You oughta make lots of super restores and get full Guthans' and full black dragonhide.

You need way more prayer than you have, buddy.
Good luck, people will be amazed that you have the cape!

:D

Author:  Warren [ October 31st, 2006, 3:42 pm ]
Post subject: 

You could probably do it. Defence to 75 probably will give you a better chance, and range to 80. Everything else is fine in my opinion. Getting 60 prayer wont make much of a difference I think. Where to train? I would go to pest control.

Author:  Tidus [ October 31st, 2006, 4:11 pm ]
Post subject: 

Would I use magic while getting that cape? I doubt so but it's always worth asking.

Would 75 Def, 80 range and 62 prayer be enough?

Author:  Warren [ October 31st, 2006, 4:15 pm ]
Post subject: 

You would use magic if your not using guthan and don't want to use Saradomin brews and super restores to heal. The magic would be for blood spells. Otherwise, no you wouldn't use magic. You could probably do it now, but 75 defence and 80 range will give you a better chance. You could get 62 prayer but I don't think it would help much.

Author:  Tidus [ October 31st, 2006, 5:06 pm ]
Post subject: 

I would use Guthan :P

Author:  Adbot [ October 31st, 2006, 5:06 pm ]
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Author:  Mike [ October 31st, 2006, 5:24 pm ]
Post subject: 

I've killed Jad 2 times (lagged and lost my cape once), and gotten killed by him 7 times.

I'll give you some information on how I did it first, then I'll try and answer your questions.

The first time I killed him (march 10, 2006), I had 87 range, 70 prayer, 87 hitpoints, 83 att, 85 str, 83 def.
When I was done I had used 14 prayer potions (4), one range potion (4), and 4 sharks. I'm not sure how many arrows I used, I don;t have any record of that.

The 2nd time I killed him (october 24, 2006), I had 91 range, 71 prayer, 93 hitpoints, 93 attack, 90 strength, 86 defense.
When I was done, I had used 10.5 super restore (4)'s, one range potion (4), 0.25 saradomin brew (4), and 4/10th's of a crystal bow.

Image

Image

Sorry if you think I'm showing off, I'm just trying to give you a perspective on what I needed at my levels, to show you that you'll need more supplies at your level.

I do not think you should have to raise your magic level for doing fight caves because you shouldn't have to cast any spells, those methods cost far too much to do and take way longer. The only reason for raising your magic would be that your magic level also affects your magic defense according to the runescape knowledge db, so if you got hit by jad's magic attack you might survive instead of die... but if you are hit by jad's attacks you could be killed regardless of your magic level.

Same for defense and hitpoints as magic.... if you raise your defense a bit you might have a slightly higher chance of surviving if you are hit, but ultimately it hardly matters what your defense or hitpoints level is, he can still kill you in one hit. I don't know what his max hit is, some people say it's 95, some say it's 99, but I can confirm that i was hit 97 by his ranged attack and survived because I had drank a sara brew just before the hit and was at 108hp. Higher defence may help on waves where you have level 90's, 180's, and 360's though because you will be doing lots of running around while trying to kill the lvl 90 while not getting hit by the lvl 180, and then running around trying to get the 180 stuck behind the 360.

Attack and Str levels do not matter much at all as long as you have at least 70 to wield guthans (which you already have), because throughout most of the game after you get to the lvl 360's you will be ranging everything except the lvl 90's.

Your ranged and prayer levels are what matter the most, they will determine how long the game takes which also determines how many prayer potions you will need. It is possible to do it at your current levels of 70 ranged, and 54 prayer, but you'll probably need about 20 super restore pots (4) or more and 2 crystal bows, or about 4k bolt racks. And the game will probably take you about 3 hours.

The range bonus you have also matters quite a bit, even a slightly higher one will be beneficial. Although there may be no noticeable affect on your hits, over the time span of 2 hours it can actually save you a noticeable amount of time.

Before you do fight caves, I would suggest you get your planned levels of 80 range and 60 prayer, it would make it quite a bit more possible and you will have some room for emergency healing during jad.

I hope I helped.

Author:  Tidus [ October 31st, 2006, 5:36 pm ]
Post subject: 

Your answer quite helped, but your ''getting hitted 97'' experience seems scary :O

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