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War After the Apocalypse (RR) https://www.rsbandb.com/forums/viewtopic.php?f=16&t=62932 |
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Author: | Karl 67 [ January 25th, 2008, 6:38 pm ] |
Post subject: | War After the Apocalypse (RR) |
NOTE: This rules list was taken from the other RR being made by Alex 43 alongside myself and other forum roleplayers. I find it fun to have to work on two RRs at once, so lets not have either die. Kay? ----- Before you read this, a note. It is essential that you read the entire thing - every word, every sentence, every possible point that is about to be presented to you IF you have a desire to contribute to it. If not, and you're just here to read, then you may skip this explanation and read to your heart's content. Firstly, what IS a round-robin? A round-robin is basically a role-play where a bunch of writers gather, make individual characters and settings, and tie them all together into a progressive, though focused storyline. Since everyone has their own style of writing, it is guaranteed to be an interesting read. Should one take interest, they may join and contribute to the round-robin. The more people, the more interesting everything will get, but there can always be too much of a good thing, so there are restrictions. All right. After the experience of previous round-robins, I have thought long and hard about the rules and the effects of them. As it appears, our first round-robin, though the least restrictive, was actually one of the most successful. Sure, it was never finished, but the plot was stuck to, and there was always someone there to push it forward. First off, I've omitted the restriction list. That means ANYONE can join at ANY TIME. BUT!!! Hold on now. Before you get all excited, I've done what Jagex did once and twisted things up a bit. First condition, you MUST read all the rules. Second, you must read everything already said and fully understand everything. Third, you must be willing to accept that should you break a rule and not realize it, we WILL take action against you. That is why I'm manipulating the rules around a touch. There will be some the same, but with some minor additions and changes. So be sure you READ EVERY BIT OF IT before you post please. I don't want to hand out any more disciplines then last time. RULE #1 - NO SERTS Now, I've manipulated this one a bit. Basically, the rule originally states that role-players are not allowed to have god-like, invincible, untouchable characters because it leads to not only a boring story, but the increasing pathetic-ness of other people's characters. This can lead to some major conflicts between writers. Indeed, that is still in play, but I've added to it. If you want to make a God-like character, you ARE allowed to do so. HOWEVER, he must not, in any way, directly intervene with the storyline, other people's characters, and the enemies, unless they are your own. Also, they can not transfer all their powers to your own characters, making them serts in mid-story. Perhaps in a final battle, there can be some exception, but in the developing stages, try to stay away from sertiness as much as possible. If you read our previous round-robin Elementopolis, there appear some examples of "higher-powers" in my post, who simply summarize things and predict outcomes. RULE #2 - NO UNDESIRED MANIPULATION This rule states that nobody is allowed to permanently manipulate another person's character unless permission is given by the owner and creator of said character. Permanent manipulation involves disease, crippling (the loss [or gaining] of limbs), banishing (pulled into another dimension, thrown in prison, or somehow restricting their movement), teleportation (due to a number of past incidents, you're now not allowed to teleport other people's characters without their permission), or death (self-explanatory). You are, however, allowed to bring the character places SO LONG as it is already said that it is following one of your own characters. Also, you'll allowed to have them use up minimal resources and "get scratched" during battle. To gain such permission, PM the creator of the characters and explain why and how you are manipulating them and what you think should happen with the story. RULE #3 - KEEP TO THE PLOT You are allowed to send your characters off to mini-quests. You are allowed to have the current party of characters get randomly attacked. You are NOT allowed, however, to suddenly stage an alien invasion that requires the entire party going to Jupiter to stop the rabid Pyrites from unleashing a nuclear explosive bent on destroying the universe while they're walking to an inn to grab a beer. Keep to the plot. Remember rule 2. Again, you can send your characters off to do mini-quests, and said mini-quest may perchance involve them leaving the planet, but you're not allowed to let this influence the direct situation and plot of the story itself. For example, you can go on a mini-quest to Jupiter, but you're not allowed to bring down technologies from the 30th century to assist the plot. If you want to do something like that, you'll need to PM EVERYONE in the round-robin (even those whose characters aren't involved in your idea), explain the idea, and ultimately get permission and the knowing of everyone to do something like this. RULE #4 - ASK BEFORE YOU ACT This rule is basically a reinforcement to rules 2 and 3, so if you break either one of them, then you're most likely breaking this one too, so we can simply point more fingers at you. Don't say we didn't warn you. This rule also says that before you post, it's a good idea to ask everyone if they're trying to steer all the characters in another direction then you are intending. Just a quick, "Hey, can I bring everyone to Hanena City to get them some sweet Elemal Armor?", while you're even playing Runescape or something. RULE #5 - FORUM RULES APPLY Just because I'm writing rules down for the round-robin doesn't mean that the original forum rules don't exist. No swearing, or posting of unnecessary things, or anything like that. I suggest you take a good read of the official rules before you even consider joining this round-robin. RULE #6 - PLEASE TRY TO MAKE SENSE This one's a new rule I made. Basically, it means that you should make sure you spell everything right, and after reading your post, we have a clear idea on who is where and what's going on. If you like to speak indirectly in your form of writing, that's OK. Simply add a summarizing OOC at the end. ... in fact, if you can, try to summarize everything after every 10th or so post as how you understand everything's going on so we can correct you should you be assuming something entirely different. RULE #7 - READ EVERYTHING BEFORE YOU WRITE Why do we even write these in the first place? Because they're a good read. If you want to join, you MUST take the responsibility to read the ENTIRE THING, even if it's 200 pages long. It shows your dedication, and ultimately leads us to believe you are really into this, and therefore deserve to join. RULE #8 - NO PASSING OFF CHARACTERS If you don't want to continue with the round-robin, but want your character to live on ... well, then you'll have to continue. Otherwise, if you are quitting it, we expect a final post which involve you KILLING off your own characters. Killing, or having them emotionally quit the team and are never seen again. Whichever you prefer. If you're wuitting, this is what you do. You announce it in your last post, at the end of everything, type in one more post continuing your story in which your character is removed, and then you may leave the round-robin. The reason for the warning is so that everyone will know you are quitting, and are about to kill off your characters. Now, if someone actually wants to use your character, then they must PM you before you make your final post, asking for the character. From there, it's your choice if you want them to continue in the RR or simply cease to exist. If you, in fact, accept their supervision of your character, know that the character will now belong to them, and that they can treat it as though it was their own. That means they can do whatever they want to the character, however permanently. If you quit, though, make sure it's your final decision. If you want to join again and bring your character back from the dead ... well, you'll have to PM me with the request and the post you will write to bring it back just so I can confirm it. Otherwise, if someone has your character, you can claim it back, but the changes the person made must stick until you revert it all back in a way that contributes and makes sense to the story. I know this rule's a tad complex, and even sort of mean, but in previous RRs, I've had so many people ask to keep their character going, and there came so many PMs telling me to "change this" and "he wouldn't do something like that". That usually lead to guilt-trips and flame wars, so I don't want any of that, so this rule is now in play. Not to worry, though. If you plan on staying forever, you hardly have to worry about it. RULE #9 - EACH CHARACTER MUST HAVE A BIOGRAPHY, PREFERABLY IN THE FIRST POST This is basically to help everyone understand other people's characters more, so we don't run into any love-lives when both characters are unknowingly the same gender. In fact, it's preferred if you limit love and romance to your own character. I was just stating an example. Anyways, if you want your characters to be mysterious, that's fine. Just update the bio whenever information becomes known about them, OK? It would have having to unnecessarily dig through your posts to find this kind of simple information. Here's a template for you to follow: NAME: [What will you call this character?] AGE: [How long has this character existed in this land?] GENDER: [What gender is this chracter?] RACE: [What race is this character?] OCCUPATION: [What does this character do?] APPEARANCE: [What does this character basically look like?] WEAPON / ARMOR: [What equipment does this character use?] STRENGTHS: [What are the character's strengths?] WEAKNESSES: [What are the flaws of the character? (N/A is NOT allowed)] LIKES: [What does your character just love?] DISLIKES: [What ticks your character off?] BIOGRAPHY: [What else can you say about your character that you haven't yet said?] ORIGIN: [Where did your character originate?] CREATOR: [Who made this character?] Lastly, try to have the bios all in your first posts, just so we'll all know where they are. If it gets a tad cluttered, I'll copy them all and paste them in this intro for organization, adding creator's names to the bio. Right. Done with stealing Alex's rule list. Another thing is army kinds. You can either join an army made by someone (such as the N.S.S.R. or Cliff Dude's "1337 City" (if the creators of both allow said nations to join in on this... thing.)) But anyways, if you're creating an army, make them based on the format below. If you're joining a faction, just pm the owner of said army. (I personally hope lots of people join this) Nation Name: [What your "group" or "army" calls itself] Nation Base: [The main HQ. You can add a secondary list depicting secondary bases or outposts.] ----- Right, time to post mine. NAME: Jakob AGE: 24 GENDER: Male RACE: Robot OCCUPATION: Leader of the Jakobdian Army APPEARANCE: Hard to say, since he always wears a black trench coat and wide-brimmed fedora all the time. He tends to talk to himself a lot. WEAPON / ARMOR: Being a robot, his metallic plating proves to be perfect protection. STRENGTHS: He's able to carry more weight than most (due to high-quality hydraulic systems) WEAKNESSES: EMPs or plasma-based weaponry. LIKES: His comrades. DISLIKES: Those who discriminate his "kind" BIOGRAPHY: Not much is known about him, apart from the fact that apart from the Jakobdian Base, he lives in Jakya Studios. ORIGIN: Unknown CREATOR: Karl 67 Nation Name: Jakobdian Army Nation Base: Jakobdian HQ. Time to begin. ----- Nukes have gone off from the country of "Stupididiotston". The sheer magnitude of the explosions caused the earth to shake. Said shaking boiled up the magma even more and caused mass volcanoes to erupt. Now the ground and sky has been covered in dust and the sun has been blotted out. However, it doesn't end from there. Countries waged mass war against each other; either looking for someone to blame for the nuclear devastation caused at Stupididiotston, or just fighting over supplies a human will require for their own cheap survival through the living hell. The planet has become a battleground, riddled with destroyed tanks, buildings, corpses, and random equipment or supplies left behind by mistake. Not only are their armies warring against each other, but there are also innocent survivors trying to stay out of the war, and bandits making the lives of anyone they try to pick fights against worse. ----- The Jakobdian Headquarters was among the many, yet few surviving bases ever since the earthquakes and volcanoes went off. The entire place is powered by highly sensitive solar cells. Some light can get through the dust, but if light was not present altogether, everything was rechargeable by cranks. Even the flashlights. The Jakobdian Base had an airport, factory, port going out onto the sea, and assorted buildings necessary for keeping a small, yet effective army together. The Jakobdian Army was a small army, at the current count of eight hundred and sixty-two. But these were not ordinary soldiers. They were all sentient robots armed with weaponry built by their own kind. They all banded together to work as a peacekeeping force in times of need. But now that the planet is in all-out war, the Jakobdian army was now just a neutral state; holding out against whatever threats that may approach them and giving safe haven to those less fortunate who don't threaten them. On each of their shoulders bore the Jakobdian mark. A delta triangle with a "J" spray-painted right on top. All of them had something to do, and tended to enjoy combat. They all respected their leader. Not by order, but by experience. Jakob, their leader, was an ultimately kind soldier who knew how to run a government and already had survival-based plans for the Jakobdian army in the event of an apocalypse. When asked as to how Jakob knew this was going to happen, he answered "Technically, it was just a plan towards the zombie apocalypse. I'm still a nut about that sort of thing, mind you." Irregardless, the few that is the Jakobdian Army love having Jakob as their official leader, while Jakob doesn't want any high praise. Their navy consists of two cruisers and a submarine. Nothing else though, so they keep good maintenance on the ships. Their air force is comprised of four fighter/bombers, commonly referred by them as "All-Outers". Their main ground forces are their biggest strength, however. They constantly create better and better tanks or firearms to defend themselves with. They also have enough supplies to keep them working for the next decade. All in all, there were less than nine hundred of them, but what they lacked in population they made up with firepower and defensive capabilities. Their single gate is constantly watched and their base has been considered invincible to air-based attacks, as their specially-made heavy machine guns have been known to tear an F22 Raptor to pieces. No one knows how Jakob can pull up much-required ammunition, but it's a secret that tends to be connected with Jakob's knack for seemingly talking to himself. ----- "Jakob, We got some large group coming near our main gates." A soldier reported to Jakob, who was sitting at a console just above the gate. The gate was among the hugest of gates ever built. It was four feet thick and two hundred meters high, just twenty meters lower than the rest of the wall which formed a perfect square all around the Jakobdian Base. "Who is it?" the leader asked. "Hard to tell, since they're pretty out of range." "Just do what we normally do: Kill if they attack, converse if they don't." Jakob answered." |
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