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 Post subject: Ninja Strike 9 – Double XP LIVE
PostPosted: August 3rd, 2020, 3:32 pm 
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RuneScape.com wrote:
The Ninjas have plucked their very finest yumi and kusarigama from the weapon racks and performed a number of quite devastating and methodical strikes designed to make the upcoming Double XP LIVE event even better.

DOUBLE XP TIMER PAUSE

We all want to make the most of our extra XP, right? And that can sometimes make the downtime between grinding feel a little wasteful. But waste no more thanks to the introduction of a timer toggle!

Players can now hit pause on their 48 hour Double XP entitlement whenever they wish, meaning they can safely go about preparing for their next skilling marathon without their bonus time whittling away.

Tread carefully, however - after toggle you will not be able to change it again for another hour. So think ahead!

Pauses are indefinite and persists across log-ins, but if the Double XP time remaining is equal or greater than the amount of time left in the event, your pause will be deactivated. Your Double XP timer will no longer disappear after you've used up all of your Double XP entitlement.

PROTEAN IMPROVEMENTS

Previously, players would have to use each size of Protean Resource individually. A bit too click-tastic for our tastes.

Now, however, portable skilling packs, protean packs, and skilling dummy crates now stack in the inventory with other packs of the same type and size. There's also a new 'Use All' checkbox on the interface. Essentially, being able to use all your Protean Packs at once means less time clicking and more time skilling!

There are plenty of other improvements too:
  • Protean bars now have a 'do not ask me again' option when Smithing that instantly opens the make-x interface for Protean Smithing.
  • Various improvements have been made to the messaging displayed when converting Proteans, such as displaying how many will be converted and obtained.
  • Protean Powerups now have 'Activate 1', 'Activate X' and 'Activate all' options.
  • Protean Powerups' examine texts now state how long each one can be activated for.
These options will still adhere to the two hour protean powerups time limit.

In addition, Protean Packs, Portable Stations and Dummies can now be stacked. As they'll no longer take up individual spaces in the Inventory, that means less trudging back and forth to the Bank!

PORTABLE STATION IMPROVEMENTS

Previously, it was difficult to determine the amount of time left on a portable, which in turn made planning skilling activities around them a little tricky. It was also difficult to say thanks to players who operated or extended the portables, making it feel like a bit of a thankless task as opposed to the community-oriented activity it was intended to be.

So, the examine text for Portable Stations will now include the time remaining, the owner's in-game name, and the in-game name of the last person to extend the timer. Furthermore, should you attempt to place a portable skilling station somewhere with one of the same kind is already nearby, a prompt will now ask if you'd like to extend the existing one instead. Station extension failure messaging has also been improved.

COMBAT DUMMY IMPROVEMENTS

The Melee, Magic, and Ranged combat dummies have now been combined into a single, all-purpose combat dummy!

When used, the player will be asked which kind of dummy they'd like to deploy. Skilling dummies of the same type also now stack in the inventory. Plus, dummies can now be placed just one tile apart as opposed to three.

A lot more convenient, we're sure you agree.

MORE HIDDEN FAMILIARS

There are now an additional eight areas which will simply hide your companions:

  • Hall of Memories
  • Shantay Pass
  • Artisans Workshop
  • The inner ring of the Varrock Grand Exchange
  • Deep Sea Fishing Hub
  • Burthorpe Bank
  • Well of Goodwill
  • Inside the Keeps of Clan Citadels

Full Ninja Strike Notes

Double XP timer

  • It is now possible to pause the Double XP timer using the pause button on the timer interface.
    While paused double XP is not applied but otherwise blocked training methods are reactivated.
  • Players can pause the timer indefinitely.
  • When resuming the timer, there is a cooldown of 1 hour spent in-game before being able to pause again.
  • The pause will persist over log ins.

The double XP timer will no longer disappear and become unavailable after the player has used up their double XP time.

Portable Skilling Stations

  • Improvements have been made to the examine text of portable skilling stations and it now shows:

    The time remaining in a different colour to make it easier to read.
  • Which player originally placed the station, as well as the most recent player to extend it.


[*]Attempting to place a portable skilling station with one of the same kind already nearby will now ask the player if they'd like to extend that one instead.
    Improved the messaging for when extending a station fails for various reasons.

Proteans, skilling dummies & portables

  • Portable skilling packs, protean packs, and skilling dummy crates now stack in the inventory with other packs of the same type and size.
  • There is now a "use all" checkbox interface when using protean packs and skilling dummy crates where players can choose to take proteans and dummies from all packs of any size immediately.
  • Protean bars now have a "do not ask me again" option when smithing, which will instantly open the make-x interface for protean smithing.
  • Various improvements have been made to the messaging displayed when converting proteans, such as displaying how many proteans will be converted and obtained.
  • Protean Powerups now have 'activate 1', 'activate X', and 'activate all' options.

    These options will still adhere to the 2 hour limit on having protean powerups active.
  • The examine of Protean Powerups now state how long each one can be activated for.


[*]All 3 types of combat training dummies have now been turned into 1 generic combat dummy.
    When used, the player will be asked which kind of dummy they'd like to deploy.


[*]Skilling dummies of the same type now stack in the inventory.

[*]The space restriction for placing skilling and combat dummies has been reduced from 3 tile spaces apart, to only 1 tile space apart.

[*]Various Improvements have been made to the wording on interfaces for selecting proteans and dummies from crates.


General


  • Other players' familiars and pets will now be hidden in the following areas:

    Hall of Memories
  • Shantay Pass
  • Artisans Workshop
  • The inner ring of the Varrock Grand Exchange
  • Deep Sea Fishing Hub
  • Burthorpe Bank
  • Well of Goodwill
  • Inside the Keeps of Clan Citadels


[*]When loading silver jewellery, such as the Botanist's Amulet, from presets, the first available 'used' version of the item will now always be loaded by default. This is to stop presets from creating more 'used' versions and cluttering the bank.
    New pieces of silver jewellery now have "(new)" at the end of their names.


[*]The amount of Cleansing Crystals available from Hefin Monks has been increased from 5 to 30. These will still restock at the same rate as before.

[*]The default make-x quantity for tipping headless arrows and creating darts has been increased from 10 to 20.


Changes to Treasure Hunter

We've got some news about changes to Treasure Hunter, starting with the return of Time To Train starting on August 4th!

New Trial

For all you Treasure Hunters out there, you know that our promotions currently rotate in and out regularly, with some (like Second Chance Tuesdays) lasting only one day.

Throughout August and September, we'll be switching up our approach to promotions to try something new. During both months, each promotion that goes live will run uninterrupted for two weeks.

In order to keep things fresh, we'll be mixing up rewards or mechanics during the run-time of these two week promotions (including some brand new rewards and the return of some golden oldies!).

Why The Change?

In November of last year, we talked about improving Treasure Hunter with more transparency and experimentation with new mechanics. This prompted a number of new promotion designs eg. Ring of Shards and Diamond Dozen earlier this year.

Our next port of call is to examine the ways we keep Treasure Hunter interesting week-to-week, and experiment with new ideas on how to approach that challenge. With this trial, we want to take the focus off a shorter time limit on promotions, and instead focus on the appeal of refreshed rewards and mechanics.

Time To Train

This will be starting this week with Time to Train running from Tuesday August 4th until Monday August 17th. We're very keen to hear from players about how this change feels for you, so drop us your thoughts using the Discuss button below.

IN OTHER NEWS


Double XP LIVE

As if it were not obvious from all of the above, Double XP LIVE returns this weekend! Kicking off on August 7th 12:00 Game Time, everyone will have 10 days to use their 48 hours of Double XP however they wish. And with the new timer, you've got more control than ever. Remember, Archaeology is excluded from Double XP LIVE for now. A complete list of the various rules and exclusions can be found here.

Desperate Measures

Also, don't forget to check out our brand new quest, Desperate Measures. The latest chapter in the epic Elder Gods saga has grave implications for Gielinor...

The Beach

Lastly, it's the final week of The Beach, so brush off that towel, apply the sunblock and get down to Lumbridge Crater.

As always, we hugely value all of your feedback on anything and everything RuneScape. Get in touch on TwitterFacebookRedditDiscord or over on our Forums. Your feedback will help us guide future of the game we all love.


- The RuneScape Team

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 3rd, 2020, 3:32 pm 
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 Post subject: Re: Ninja Strike 9 – Double XP LIVE
PostPosted: August 4th, 2020, 1:42 am 
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Joined: September 29th, 2008, 4:12 pm
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Location: *Up On Melancholy Hill* us
RS Name: Jade Gizmo
RS Status: P2P
Clan Name: Pawscape
Most of these changes are small (like the stackables)
But I don't really care for the new XP Pause Timer .

I REALLY don't like how many of these events we been having but truth be told... it's the only reason I'm going to log into Runescape
at all.

no prep for me

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 Post subject: Re: Ninja Strike 9 – Double XP LIVE
PostPosted: August 9th, 2020, 7:49 pm 
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I'll admit when I'm wrong. The XP Timer change is a bit useful for players like me who didn't prep for the event ahead of time.
I'm still at like 43 hours but I'd easily be at 42 if I couldn't pause.
4/5

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